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Cleaving Reaper
Cleaving Reaper 3BlackBlack (5)
Creature — Angel Berserker (5/3)

Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Kaldheim (Rare)
Cleaving Skyrider
Cleaving Skyrider 2White (3)
Creature — Human Warrior (2/2)

Flash

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

Flying

When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Dominaria United (Uncommon)
Cleaving Sliver
Cleaving Sliver 3Red (4)
Creature — Sliver (2/2)

Sliver creatures you control get +2/+0.

Commander Masters (Common)
Other Versions
Modern Horizons (Common)
Clement, the Worrywort
Clement, the Worrywort 1GreenBlue (3)
Legendary Creature — Frog Druid (3/3)

Vigilance

Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have "Tap: Add Green or Blue. Spend this mana only to cast a creature spell."

Bloomburrow (Rare)
Cleopatra, Exiled Pharaoh
Cleopatra, Exiled Pharaoh 2BlackGreen (4)
Legendary Creature — Human Noble (2/4)

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Assassin's Creed (Mythic Rare)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric you control enters, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Clickslither
Clickslither 1RedRedRed (4)
Creature — Insect (3/3)

Haste

Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Legions (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Vintage Masters (Rare)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffhaven Sell-Sword
Cliffhaven Sell-Sword 1White (2)
Creature — Kor Warrior (3/1)

Zendikar Rising (Common)
Cliffhaven Vampire
Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)

Flying

Whenever you gain life, each opponent loses 1 life.

Oath of the Gatewatch (Uncommon)
Cliffrunner Behemoth
Cliffrunner Behemoth 3Green (4)
Creature — Rhino Beast (5/3)

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Conflux (Rare)
Cliffside Rescuer
Cliffside Rescuer 1White (2)
Creature — Kor Soldier (2/2)

Vigilance

Tap, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Commander 2019 (Uncommon)
Clifftop Retreat
Clifftop Retreat (0)
Land

Clifftop Retreat enters tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Bloomburrow Commander (Rare)
Other Versions
Innistrad (Rare)
Dominaria (Rare)
Dominaria Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Clinging Darkness
Clinging Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

Ravnica: City of Guilds (Common)
Cloak and Dagger
Cloak and Dagger 2 (2)
Kindred Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters, you may attach Cloak and Dagger to it.

Equip 3

Morningtide (Uncommon)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloaked Siren
Cloaked Siren 3Blue (4)
Creature — Siren (3/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Conspiracy: Take the Crown (Common)
Other Versions
Journey into Nyx (Common)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Cloakwood Swarmkeeper
Cloakwood Swarmkeeper Green (1)
Creature — Elf Ranger (1/1)

Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.

Commander Legends: Battle for Baldur's Gate (Common)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Clockwork Avian
Clockwork Avian 5 (5)
Artifact Creature — Bird (0/4)

Flying

Clockwork Avian enters with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Rare)
Antiquities (Rare)
Beatdown Box Set (Rare)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Clockwork Beetle
Clockwork Beetle 1 (1)
Artifact Creature — Insect (0/0)

Clockwork Beetle enters with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Mirrodin (Common)
Clockwork Condor
Clockwork Condor 4 (4)
Artifact Creature — Bird (0/0)

Flying

Clockwork Condor enters with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Clockwork Dragon
Clockwork Dragon 7 (7)
Artifact Creature — Dragon (0/0)

Flying

Clockwork Dragon enters with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

3: Put a +1/+1 counter on Clockwork Dragon.

Mirrodin (Rare)
Clockwork Drawbridge
Clockwork Drawbridge White (1)
Artifact Creature — Wall (0/3)

Defender

2White, Tap: Tap target creature.

Dominaria United (Common)
Clockwork Droid
Clockwork Droid 2 (2)
Artifact Creature — Robot (3/1)

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

Doctor Who Commander (Uncommon)
Clockwork Fox
Clockwork Fox 3 (3)
Artifact Creature — Fox (3/2)

When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.

Commander Legends: Battle for Baldur's Gate (Common)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Common)
Clockwork Hydra
Clockwork Hydra 5 (5)
Artifact Creature — Hydra (0/0)

Clockwork Hydra enters with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

Tap: Put a +1/+1 counter on Clockwork Hydra.

Jumpstart 2022 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Time Spiral Remastered (Uncommon)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Clockwork Servant
Clockwork Servant 3 (3)
Artifact Creature — Gnome (2/3)

Adamant — When Clockwork Servant enters, if at least three mana of the same color was spent to cast it, draw a card.

Throne of Eldraine (Uncommon)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Masters Edition IV (Common)
Other Versions
Homelands (Common)
Clockwork Vorrac
Clockwork Vorrac 5 (5)
Artifact Creature — Boar Beast (0/0)

Trample

Clockwork Vorrac enters with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

Tap: Put a +1/+1 counter on Clockwork Vorrac.

Mirrodin (Uncommon)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Cloistered Youth
Cloistered Youth 1White (2)
Creature — Human (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Innistrad (Uncommon)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Clot Sliver
Clot Sliver 1Black (2)
Creature — Sliver (1/1)

All Slivers have "2: Regenerate this permanent."

Commander Masters (Common)
Other Versions
Tempest (Common)
Premium Deck Series: Slivers (Common)
Tempest Remastered (Common)
Cloud Cover
Cloud Cover 2WhiteBlue (4)
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Planeshift (Rare)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Cloud Dragon
Cloud Dragon 5Blue (6)
Creature — Illusion Dragon (5/4)

Flying

Cloud Dragon can block only creatures with flying.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Cloud of Faeries
Cloud of Faeries 1Blue (2)
Creature — Faerie (1/1)

Flying

When Cloud of Faeries enters, untap up to two lands.

Cycling 2 (2, Discard this card: Draw a card.)

Wilds of Eldraine Commander (Common)
Other Versions
Urza's Legacy (Common)
Vintage Masters (Uncommon)
Dominaria Remastered (Common)
March of the Machine Commander (Common)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Masters Edition IV (Common)
Other Versions
Stronghold (Common)
Portal (Uncommon)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Cloudblazer
Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)

Flying

When this creature enters, you gain 2 life and draw two cards.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Kaladesh (Uncommon)
Masters 25 (Uncommon)
Kaldheim Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Kaladesh Remastered (Uncommon)
Bloomburrow Commander (Uncommon)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Cloudcrest Lake
Cloudcrest Lake (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Cloudcrest Lake doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This creature can block creatures with flying.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Lorwyn (Common)
Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Guild Kit: Simic (Common)
Cloudform
Cloudform 1BlueBlue (3)
Enchantment

When Cloudform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Commander 2018 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Cloudgoat Ranger
Cloudgoat Ranger 3WhiteWhite (5)
Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Cloudheath Drake
Cloudheath Drake 4Blue (5)
Artifact Creature — Drake (3/3)

Flying

1White: Cloudheath Drake gains vigilance until end of turn.

Shards of Alara (Common)
Cloudhoof Kirin
Cloudhoof Kirin 3BlueBlue (5)
Legendary Creature — Kirin Spirit (4/4)

Flying

Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

Saviors of Kamigawa (Rare)
Cloudkin Seer
Cloudkin Seer 2Blue (3)
Creature — Elemental Wizard (2/1)

Flying

When Cloudkin Seer enters, draw a card.

Ravnica Clue Edition (Common)
Other Versions
Core Set 2020 (Common)
Arena Base Set (Common)
Cloudpiercer
Cloudpiercer 4Red (5)
Creature — Dinosaur (5/4)

Mutate 3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach

Whenever this creature mutates, you may discard a card. If you do, draw a card.

Ikoria: Lair of Behemoths (Common)
Cloudreach Cavalry
Cloudreach Cavalry 1White (2)
Creature — Human Soldier (1/1)

As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.

Legions (Uncommon)
Cloudreader Sphinx
Cloudreader Sphinx 4Blue (5)
Creature — Sphinx (3/4)

Flying

When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Double Masters (Common)
Other Versions
Dominaria (Common)
Jumpstart (Common)
Cloudseeder
Cloudseeder 1Blue (2)
Creature — Faerie Spellshaper (1/1)

Flying

Blue, Tap, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Cloudshredder Sliver
Cloudshredder Sliver RedWhite (2)
Creature — Sliver (1/1)

Sliver creatures you control have flying and haste.

Commander Masters (Rare)
Other Versions
Modern Horizons (Rare)
Time Spiral Remastered (Bonus)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Cloudstone Curio
Cloudstone Curio 3 (3)
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Ravnica Remastered (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Cloudthresher
Cloudthresher 2GreenGreenGreenGreen (6)
Creature — Elemental (7/7)

Flash

Reach

When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.

Evoke 2GreenGreen (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander Anthology (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Clown Car
Clown Car Variable Colorless (0)
Artifact — Vehicle (1/1)

When Clown Car enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2

Unfinity (Rare)
Clown Extruder (Clown Extruder (a))
Clown Extruder (Clown Extruder (a)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 2, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (b))
Clown Extruder (Clown Extruder (b)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 3, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (c))
Clown Extruder (Clown Extruder (c)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 4, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (d))
Clown Extruder (Clown Extruder (d)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 5, 6

Unfinity (Common)
Clowning Around
Clowning Around 1White (2)
Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Clutch of the Undercity
Clutch of the Undercity 1BlueBlueBlack (4)
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute 1BlueBlack (1BlueBlack, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Uncommon)
Coal Stoker
Coal Stoker 3Red (4)
Creature — Elemental (3/3)

When Coal Stoker enters, if you cast it from your hand, add RedRedRed.

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Time Spiral Remastered (Common)
Coalborn Entity
Coalborn Entity 4Red (5)
Creature — Elemental (4/4)

2Red: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.

Jumpstart 2022 (Uncommon)
Coalhauler Swine
Coalhauler Swine 4RedRed (6)
Creature — Boar Beast (4/4)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Other Versions
Apocalypse (Common)
Coalition Relic
Coalition Relic 3 (3)
Artifact

Tap: Add one mana of any color.

Tap: Put a charge counter on Coalition Relic.

At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Modern Horizons 3 Commander (Rare)
Other Versions
Future Sight (Rare)
Duel Decks: Phyrexia vs. the Coalition (Rare)
Masters 25 (Rare)
Time Spiral Remastered (Rare)
Dominaria United Commander (Rare)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Coalition Warbrute
Coalition Warbrute 3Red (4)
Creature — Minotaur Berserker (3/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Trample

Dominaria United (Common)
Coast Watcher
Coast Watcher 1Blue (2)
Creature — Bird Soldier (1/1)

Flying, protection from green

Scourge (Common)
Coastal Breach
Coastal Breach 6Blue (7)
Sorcery

Undaunted (This spell costs 1 less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

Commander 2016 (Rare)
Coastal Bulwark
Coastal Bulwark 2 (2)
Artifact Creature — Wall (1/3)

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

2, Tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Brothers' War (Common)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Coastal Drake
Coastal Drake 2Blue (3)
Creature — Drake (2/1)

Flying

1Blue, Tap: Return target Kavu to its owner's hand.

Apocalypse (Common)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Assassin's Creed (Uncommon)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Uncommon)
Jumpstart (Uncommon)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters tapped.

Tap: Add White or Blue.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
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