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Nimble-Blade Khenra
( 2)
Creature — Jackal Warrior
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Nimraiser Paladin
( 5)
Creature — Phyrexian Knight
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Nimraiser Paladin enters, return target creature card with mana value 3 or less from your graveyard to your hand.
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Nishoba Brawler
( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
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Nissa's Encouragement
( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
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Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Nocturnal Raid
( 4)
Instant
Black creatures get +2/+0 until end of turn.
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Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
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Nogi, Draco-Zealot
( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Noosegraf Mob
( 6)
Creature — Zombie
(0/0)
Noosegraf Mob enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
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Notion Rain
( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Now for Wrath, Now for Ruin!
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Noxious Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Noxious Grasp
( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Numa, Joraga Chieftain
( 3)
Legendary Creature — Elf Warrior
(2/2)
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
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Nykthos Paragon
( 6)
Enchantment Creature — Human Soldier
(4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Nyssa of Traken
( 4)
Legendary Creature — Human Scientist
(3/4)
You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice any number of artifacts. When you sacrifice one or more artifacts this way, tap up to that many target creatures and draw that many cards. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nyx Herald
( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyxborn Hydra
( 1)
Enchantment Creature — Hydra
(0/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample Nyxborn Hydra enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.
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Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Oaken Brawler
( 4)
Creature — Treefolk Warrior
(2/4)
When Oaken Brawler enters, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Oakhame Ranger
( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
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Oath of Chandra
( 2)
Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
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Obliterate
( 8)
Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Obliterating Bolt
( 2)
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Obscura Ascendancy
( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Obscura Charm
( 3)
Instant
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
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Obscura Confluence
( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Obscura Initiate
( 3)
Creature — Bird Citizen
(2/2)
Flying : Obscura Initiate gains lifelink until end of turn.
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Obscura Interceptor
( 4)
Creature — Octopus Wizard
(3/1)
Flash Lifelink When Obscura Interceptor enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Obscura Polymorphist
( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obscura Storefront
( 0)
Land
When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Obyra, Dreaming Duelist
( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
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Oceanus Dragon
( 6)
Creature — Dragon
(3/5)
Flying When Oceanus Dragon enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
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Octopus Umbra
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Odylic Wraith
( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card.
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Of Herbs and Stewed Rabbit
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Ognis, the Dragon's Lash
( 4)
Legendary Creature — Lizard Warrior
(3/3)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
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Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters, destroy target creature with defender.
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Ogre Geargrabber
( 6)
Creature — Ogre Warrior
(4/4)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
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Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Oketra the True
( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.
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Oketra's Avenger
( 2)
Creature — Human Warrior
(3/1)
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
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Oketra's Last Mercy
( 3)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Oketra's Monument
( 3)
Legendary Artifact
White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Okiba Reckoner Raid
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Olivia's Dragoon
( 2)
Creature — Vampire Berserker
(2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Olivia's Wrath
( 5)
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Ominous Traveler
( 2)
Creature — — Human
(1/1)
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
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Omnath, Locus of Rage
( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omnivorous Flytrap
( 3)
Creature — Plant
(2/4)
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
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On Serra's Wings
( 4)
Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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On the Trail
( 2)
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
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Oona's Grace
( 3)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Opaline Bracers
( 4)
Artifact — Equipment
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Open the Graves
( 5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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Opportunistic Dragon
( 4)
Creature — Dragon
(4/3)
Flying When Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
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Oppressive Rays
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
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Oracle en-Vec
( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Oracle of Bones
( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Oracle of Bones enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Oracle of Dust
( 5)
Creature — Eldrazi Processor
(3/5)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Oracle of Mul Daya
( 4)
Creature — Elf Shaman
(2/2)
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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Oracle of the Alpha
( 3)
Creature — — Bird Wizard
(2/3)
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
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Oracle of Tragedy
( 2)
Creature — Human Wizard
(1/3)
When Oracle of Tragedy enters or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Oracle's Insight
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Oracle's Vault
( 4)
Artifact
, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. : Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
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Orah, Skyclave Hierophant
( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
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Oran-Rief Hydra
( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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Oran-Rief Invoker
( 2)
Creature — Human Shaman
(2/2)
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
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Oran-Rief Ooze
( 3)
Creature — Ooze
(2/2)
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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Oran-Rief Recluse
( 3)
Creature — Spider
(1/3)
Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
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Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
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Oran-Rief, the Vastwood
( 0)
Land
Oran-Rief, the Vastwood enters tapped. : Add . : Put a +1/+1 counter on each green creature that entered this turn.
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Orator of Ojutai
( 2)
Creature — Bird Monk
(0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
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Oraxid
( 4)
Creature — Crab Beast
(2/3)
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Orazca Puzzle-Door
( 1)
Artifact
, , Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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Orazca Relic
( 3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
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Orc General
( 3)
Creature — Orc Warrior
(2/2)
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
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Orcish Hellraiser
( 2)
Creature — Orc Warrior
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
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Orcish Librarian
( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Orcish Paratroopers
( 3)
Creature — Orc Paratrooper
(4/4)
When Orcish Paratroopers enters, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
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Orcish Veteran
( 3)
Creature — Orc
(2/2)
Orcish Veteran can't block white creatures with power 2 or greater. : Orcish Veteran gains first strike until end of turn.
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