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Tiana, Ship's Caretaker
( 5)
Legendary Creature — Angel Artificer
(3/3)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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Tibalt the Chaotic (playtest)
( 3)
Legendary Planeswalker — — Tibalt
+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. −3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. −6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.
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Tibalt, Cosmic Impostor
( 7)
Legendary Planeswalker — Tibalt
(5)
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." +2: Exile the top card of each player's library. −3: Exile target artifact or creature. −8: Exile all graveyards. Add .
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Tibalt, Rakish Instigator
( 3)
Legendary Planeswalker — Tibalt
(5)
Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Tibalt's Rager
( 2)
Creature — Devil
(1/2)
When Tibalt's Rager dies, it deals 1 damage to any target. : Tibalt's Rager gets +2/+0 until end of turn.
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Tibalt's Trickery
( 2)
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
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Ticking Gnomes
( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Tidal Surge
( 2)
Sorcery
Tap up to three target creatures without flying.
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Tidal Visionary
( 1)
Creature — Merfolk Wizard
(1/1)
: Target creature becomes the color of your choice until end of turn.
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Tide Shaper
( 1)
Creature — Merfolk Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Tide Shaper enters, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.
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Tide Skimmer
( 4)
Creature — Drake
(2/3)
Flying Whenever you attack with two or more creatures with flying, draw a card.
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Tidehollow Sculler
( 2)
Artifact Creature — Zombie
(2/2)
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Tidehollow Strix
( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tideshaper Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
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Tidespout Tyrant
( 8)
Creature — Djinn
(5/5)
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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Tidy Conclusion
( 5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
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Tiefling Outcasts
( 1)
Creature — — Tiefling Peasant
(1/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
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Tiger Claws
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
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Tightening Coils
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
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Tiller of Flesh
( 4)
Creature — Phyrexian Knight
(2/4)
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Tilonalli's Crown
( 2)
Enchantment — Aura
Enchant creature When Tilonalli's Crown enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
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Tilonalli's Knight
( 2)
Creature — Human Knight
(2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Tilonalli's Skinshifter
( 3)
Creature — Human Shaman
(0/1)
Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Tilonalli's Summoner
( 2)
Creature — Human Shaman
(1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
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Timber Wolves
( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Timberland Ruins
( 0)
Land
Timberland Ruins enters tapped. : Add . , Sacrifice Timberland Ruins: Add one mana of any color.
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Time of Heroes
( 2)
Enchantment
Each creature you control with a level counter on it gets +2/+2.
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Time Reversal
( 5)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Time Sidewalk (playtest)
( 8)
Sorcery
Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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Time Sieve
( 2)
Artifact
, Sacrifice five artifacts: Take an extra turn after this one.
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Time Spiral
( 6)
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Time Stop
( 6)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Time Stretch
( 10)
Sorcery
Target player takes two extra turns after this one.
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Timely Reinforcements
( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Timesifter
( 5)
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
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Timetwister
( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Timmerian Fiends
( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timothar, Baron of Bats
( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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Tin Street Cadet
( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Tin Street Dodger
( 1)
Creature — Goblin Rogue
(1/1)
Haste : Tin Street Dodger can't be blocked this turn except by creatures with defender.
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Tin Street Gossip
( 4)
Creature — Lizard Advisor
(4/4)
Vigilance : Add . Spend this mana only to cast face-down spells or to turn creatures face up.
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Tin Street Hooligan
( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters, if was spent to cast it, destroy target artifact.
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Tin Street Market
( 5)
Enchantment — Aura
Enchant land Enchanted land has ", Discard a card: Draw a card."
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Tine Shrike
( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tinker's Tote
( 3)
Artifact
When Tinker's Tote enters, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice Tinker's Tote: You gain 3 life.
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Tinybones Joins Up
( 1)
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
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Tinybones, the Pickpocket
( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tinybones, Trinket Thief
( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.
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Tireless Angler
( 3)
Creature — — Human Rogue
(1/4)
Whenever an Island enters the battlefield under your control, draft a card from Tireless Angler's spellbook.
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Tireless Hauler
( 5)
Creature — Human Werewolf
(4/5)
Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tireless Missionaries
( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters, you gain 3 life.
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Tireless Tracker
( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tireless Tribe
( 1)
Creature — Human Nomad
(1/1)
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
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Tishana, Voice of Thunder
( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Tishana's Tidebinder
( 3)
Creature — Merfolk Wizard
(3/2)
Flash When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
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Tishana's Wayfinder
( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan of Industry
( 7)
Creature — Elemental
(7/7)
Reach, trample When Titan of Industry enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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Titania, Nature's Force
( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Titania's Boon
( 4)
Sorcery
Put a +1/+1 counter on each creature you control.
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Titania's Chosen
( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Titania's Command
( 6)
Sorcery
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
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Titania's Song
( 4)
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Titans' Nest
( 4)
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.
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Titan's Presence
( 3)
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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Titan's Revenge
( 2)
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Titan's Strength
( 1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Titans' Vanguard
( 5)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control. Trample
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Tivash, Gloom Summoner
( 5)
Legendary Creature — Human Warlock
(4/4)
Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
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Tivit, Seller of Secrets
( 6)
Legendary Creature — Sphinx Rogue
(6/6)
Flying, ward Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Tizerus Charger
( 3)
Creature — Pegasus
(3/2)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.
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TL;DR (playtest)
( 2)
Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
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To Arms!
( 2)
Instant
Untap all creatures you control. Draw a card.
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To the Slaughter
( 3)
Instant
Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
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Tobias, Doomed Conqueror
( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Toby, Beastie Befriender
( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Tocasia's Welcome
( 3)
Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
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Toddler's Rage (playtest)
( 2)
Enchantment — — Aura
Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
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Toggo, Goblin Weaponsmith
( 3)
Legendary Creature — Goblin Artificer
(2/2)
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘, , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Tolarian Emissary
( 3)
Creature — Human Wizard
(1/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Tolarian Emissary enters, if it was kicked, destroy target enchantment.
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Tolarian Geyser
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
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