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Xira, the Golden Sting
( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
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Xolatoyac, the Smiling Flood
( 6)
Legendary Creature — Salamander Serpent
(6/6)
Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
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Xun Yu, Wei Advisor
( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
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Xyris, the Writhing Storm
( 5)
Legendary Creature — Snake Leviathan
(3/5)
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
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Xyru Specter (playtest)
( 4)
Summon — — Specter
(2/2)
Flying When CARDNAME deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
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Yahenni, Undying Partisan
( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Yahenni's Expertise
( 4)
Sorcery
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Yamabushi's Flame
( 3)
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Yamabushi's Storm
( 2)
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Yanling's Harbinger
( 5)
Creature — Bird
(2/4)
Flying When Yanling's Harbinger enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Yannik, Scavenging Sentinel
( 4)
Legendary Creature — Hyena Beast
(3/3)
Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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Yarok, the Desecrated
( 5)
Legendary Creature — Elemental Horror
(3/5)
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Yarok's Fenlurker
( 2)
Creature — Horror
(1/1)
When Yarok's Fenlurker enters, each opponent exiles a card from their hand. : Yarok's Fenlurker gets +1/+1 until end of turn.
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Yarok's Wavecrasher
( 4)
Creature — Elemental
(4/4)
When Yarok's Wavecrasher enters, return another creature you control to its owner's hand.
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Yarus, Roar of the Old Gods
( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
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Yasharn, Implacable Earth
( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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Yasmin Khan
( 4)
Legendary Creature — Human Detective
(3/3)
: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Yasova Dragonclaw
( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Yavimaya Ancients
( 5)
Creature — Treefolk
(2/7)
: Yavimaya Ancients gets +1/-2 until end of turn.
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Yavimaya Ants
( 4)
Creature — Insect
(5/1)
Trample, haste Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Yavimaya Enchantress
( 3)
Creature — Human Druid
(2/2)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
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Yavimaya Gnats
( 3)
Creature — Insect
(0/1)
Flying : Regenerate Yavimaya Gnats.
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Yavimaya Iconoclast
( 2)
Creature — Elf
(3/2)
Kicker (You may pay an additional as you cast this spell.) Trample When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
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Yavimaya Sapherd
( 3)
Creature — Fungus
(2/2)
When Yavimaya Sapherd enters, create a 1/1 green Saproling creature token.
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Yavimaya Scion
( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
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Yavimaya Sojourner
( 8)
Creature — Treefolk
(4/6)
Domain — This spell costs less to cast for each basic land type among lands you control.
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Yavimaya Steelcrusher
( 2)
Creature — Ape Warrior
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) , Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
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Yavimaya's Embrace
( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
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Yawgmoth Merfolk Soul
( 0)
Stickers
2 — When this permanent leaves the battlefield, target player discards a card. 5 — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. 2 — 3/3 4 — 6/5
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Yawgmoth, Thran Physician
( 4)
Legendary Creature — Human Cleric
(2/4)
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Yawgmoth's Agenda
( 5)
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
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Yawgmoth's Edict
( 2)
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
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Yawgmoth's Testament (playtest)
( 3)
Sorcery
Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
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Yawgmoth's Vile Offering
( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
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Yawgmoth's Will
( 3)
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Yellow Scarves Cavalry
( 2)
Creature — Human Soldier
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
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Yellow Scarves General
( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
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Yennett, Cryptic Sovereign
( 5)
Legendary Creature — Sphinx
(3/5)
Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
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Yes Man, Personal Securitron
( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
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Yeva, Nature's Herald
( 4)
Legendary Creature — Elf Shaman
(4/4)
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
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Yeva's Forcemage
( 3)
Creature — Elf Shaman
(2/2)
When Yeva's Forcemage enters, target creature gets +2/+2 until end of turn.
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Yggdrasil, Rebirth Engine
( 3)
Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. : Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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Yidaro, Wandering Monster
( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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Yidris, Maelstrom Wielder
( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Yomiji, Who Bars the Way
( 7)
Legendary Creature — Spirit
(4/4)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
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Yorion, Sky Nomad
( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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Yosei, the Morning Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
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Yoshimaru, Ever Faithful
( 1)
Legendary Creature — Dog
(1/1)
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)
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Yotia Declares War
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
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Yotian Dissident
( 2)
Creature — Human Artificer
(1/1)
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
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You Cannot Pass!
( 1)
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
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You Find a Cursed Idol
( 2)
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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You Find Some Prisoners
( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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You Find the Villains' Lair
( 3)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
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You Hear Something on Watch
( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
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You Line Up the Shot
( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
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You Look Upon the Tarrasque
( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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You See a Guard Approach
( 1)
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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You See a Pair of Goblins
( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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Young Deathclaws
( 4)
Creature — Lizard Mutant
(4/2)
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Your Temple Is Under Attack
( 3)
Instant
Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
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You're Ambushed on the Road
( 1)
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
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You're Confronted by Robbers
( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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You're in Command (playtest)
( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
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Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
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You've Been Caught Stealing
( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Horn of Valhalla (Ysgard's Call)
( 2)
Sorcery — Adventure
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
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Yuan Shao, the Indecisive
( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
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Yuan Shao's Infantry
( 4)
Creature — Human Soldier
(2/2)
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
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Yuan-Ti Malison
( 2)
Creature — Snake Rogue
(2/1)
Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Yuan-Ti Scaleshield
( 3)
Instant
Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
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Yukora, the Prisoner
( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Yusri, Fortune's Flame
( 3)
Legendary Creature — Efreet
(2/3)
Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
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Zabaz, the Glimmerwasp
( 1)
Legendary Artifact Creature — Insect
(0/0)
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control. : Zabaz, the Glimmerwasp gains flying until end of turn.
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Zada's Commando
( 2)
Creature — Goblin Archer Ally
(2/1)
First strike Cohort — , Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
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Zagras, Thief of Heartbeats
( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zamriel, Seraph of Steel
( 4)
Legendary Creature — Angel
(3/4)
Flying During your turn, equipped creatures you control have indestructible.
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Zar Ojanen, Scion of Efrava
( 5)
Legendary Creature — Cat Warrior
(4/4)
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
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Zareth San, the Trickster
( 5)
Legendary Creature — Merfolk Rogue
(4/4)
Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
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Zariel, Archduke of Avernus
( 4)
Legendary Planeswalker — Zariel
(4)
+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
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Zealot's Conviction
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
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Zealots en-Dal
( 4)
Creature — Human Soldier
(2/4)
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
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Zealous Conscripts
( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Inquisitor
( 3)
Creature — Human Cleric
(2/2)
: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
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