|
Gnawing Crescendo
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
|
|
|
Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
|
|
|
Gobhobbler Rats
( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has ": Regenerate Gobhobbler Rats." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Goblin Airbrusher
( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Goblin Archaeologist
( 2)
Creature — Goblin Artificer
(1/2)
, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
|
|
|
Goblin Arsonist
( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
|
|
|
Goblin Artisans
( 1)
Creature — Goblin Artificer
(1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
|
|
|
Goblin Assassin
( 5)
Creature — Goblin Assassin
(2/2)
Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
|
|
|
Goblin Assault
( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
|
|
|
Goblin Assault Team
( 4)
Creature — Goblin Warrior
(4/1)
Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
|
|
|
Goblin Bangchuckers
( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
|
|
|
Goblin Battle Jester
( 4)
Creature — Goblin
(2/2)
Whenever you cast a red spell, target creature can't block this turn.
|
|
|
Goblin Blastronauts
( 5)
Creature — Goblin Employee
(5/4)
When Goblin Blastronauts enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
|
|
|
Goblin Blast-Runner
( 1)
Creature — Goblin
(1/2)
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
|
|
|
Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
|
|
|
Goblin Cadets
( 1)
Creature — Goblin
(2/1)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
|
|
|
Goblin Caves
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
|
|
|
Goblin Cruciverbalist
( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When Goblin Cruciverbalist enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
|
|
|
Goblin Dark-Dwellers
( 5)
Creature — Goblin
(4/4)
Menace When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
|
|
|
Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
|
|
|
Goblin Festival
( 2)
Enchantment
: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
|
|
|
Goblin Fireslinger
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
|
|
|
Goblin Firestarter
( 1)
Creature — Goblin
(1/1)
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
|
|
|
Goblin Glory Chaser
( 1)
Creature — Goblin Warrior
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
|
|
|
Goblin Grenadiers
( 4)
Creature — Goblin
(2/2)
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
|
|
|
Goblin Haberdasher
( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
|
|
|
Goblin Instigator
( 2)
Creature — Goblin Rogue
(1/1)
When Goblin Instigator enters, create a 1/1 red Goblin creature token.
|
|
|
Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
|
|
|
Goblin Kites
( 2)
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
|
|
|
Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
|
|
|
Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
|
|
|
Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
|
|
|
Goblin Maskmaker
( 1)
Creature — Goblin Citizen
(1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
|
|
|
Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
|
|
|
Goblin Medics
( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
|
|
|
Goblin Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip When Goblin Morningstar enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
|
|
|
Goblin Psychopath
( 4)
Creature — Goblin Mutant
(5/5)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
|
|
|
Goblin Rabblemaster
( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
|
|
|
Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
|
|
|
Goblin Researcher
( 4)
Creature — Goblin Wizard
(3/3)
When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
|
|
|
Goblin Rock Sled
( 2)
Creature — Goblin
(3/1)
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.
|
|
|
Goblin Ruinblaster
( 3)
Creature — Goblin Shaman
(2/1)
Kicker (You may pay an additional as you cast this spell.) Haste When Goblin Ruinblaster enters, if it was kicked, destroy target nonbasic land.
|
|
|
Goblin S.W.A.T. Team
( 4)
Creature — Goblin Warrior
(2/2)
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
|
|
|
Goblin Scouts
( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin Secret Agent
( 3)
Creature — Goblin Rogue
(2/2)
First strike At the beginning of your upkeep, reveal a card from your hand at random.
|
|
|
Goblin Settler
( 4)
Creature — Goblin
(1/1)
When Goblin Settler enters, destroy target land.
|
|
|
Goblin Sharpshooter
( 3)
Creature — Goblin
(1/1)
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.
|
|
|
Goblin Shortcutter
( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters, target creature can't block this turn.
|
|
|
Goblin Shrine
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
|
|
|
Goblin Ski Patrol
( 2)
Creature — Goblin
(1/1)
: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
|
|
|
Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Goblin Skycutter
( 2)
Creature — Goblin Warrior
(2/1)
Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
|
|
|
Goblin Sledder
( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
|
|
|
Goblin Slingshot
( 0)
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
|
|
|
Goblin Smuggler
( 3)
Creature — Goblin Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn.
|
|
|
Goblin Snowman
( 4)
Creature — Goblin
(1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking.
|
|
|
Goblin Soothsayer
( 1)
Creature — Goblin Shaman
(1/1)
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
|
|
|
Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin Spy
( 1)
Creature — Goblin Rogue
(1/1)
Play with the top card of your library revealed.
|
|
|
Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
|
|
|
Goblin Swine-Rider
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
|
|
|
Goblin Test Pilot
( 3)
Creature — Goblin Pilot Wizard
(0/2)
Flying : Goblin Test Pilot deals 2 damage to any target chosen at random.
|
|
|
Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
|
|
|
Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
|
|
|
Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
|
|
|
Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
|
|
|
Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.
|
|
|
Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
|
|
|
Gobsmacked
( 2)
Enchantment — Aura
Enchant nonland permanent As Gobsmacked enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
|
|
|
God-Eternal Rhonas
( 5)
Legendary Creature — Zombie God
(5/5)
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
|
|
|
Godhunter Octopus
( 6)
Creature — Octopus
(5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
|
|
|
Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Godo's Irregulars
( 1)
Creature — Human Warrior
(1/1)
: Godo's Irregulars deals 1 damage to target creature blocking it.
|
|
|
God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
|
|
|
God-Pharaoh's Gift
( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
|
|
|
God-Pharaoh's Statue
( 6)
Legendary Artifact
Spells your opponents cast cost more to cast. At the beginning of your end step, each opponent loses 1 life.
|
|
|
Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add . When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
|
|
|
Gods' Hall Guardian
( 6)
Creature — Cat
(3/6)
Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
|
|
|
Godsend
( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip
|
|
|
Godsire
( 8)
Creature — Beast
(8/8)
Vigilance : Create an 8/8 Beast creature token that's red, green, and white.
|
|
|
Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
|
|
|
Gold Rush
( 2)
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
|
|
|
Goldbug, Humanity's Ally
( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
|
|
|
Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
|
|
|