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Leave in the Dust
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Ledger Shredder
( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Leeches
( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Leeching Sliver
( 2)
Creature — Sliver
(1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
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Leechridden Swamp
( 0)
Land — Swamp
(: Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Leela, Sevateem Warrior
( 4)
Legendary Creature — Human Warrior
(3/3)
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Leery Fogbeast
( 3)
Creature — Beast
(4/2)
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
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Legacy's Allure
( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <I>(This effect lasts indefinitely.)</I>
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Legate Lanius, Caesar's Ace
( 4)
Legendary Creature — Human Soldier
(2/2)
Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
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Legion Conquistador
( 3)
Creature — Vampire Soldier
(2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
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Legion Leadership
( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Legion Loyalist
( 1)
Creature — Goblin Soldier
(1/1)
Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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Legion Stronghold
( 0)
Land
Legion Stronghold enters the battlefield tapped. : Add or .
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Legion Warboss
( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Legion's End
( 2)
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Legion's Initiative
( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1. , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Landing
( 1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
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Legions of Lim-Dûl
( 3)
Creature — Zombie
(2/3)
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
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Legions to Ashes
( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Legolas Greenleaf
( 3)
Legendary Creature — Elf Archer
(2/2)
Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
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Legolas, Counter of Kills
( 4)
Legendary Creature — Elf Archer
(2/3)
Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
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Legolas, Master Archer
( 3)
Legendary Creature — Elf Archer
(1/4)
Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
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Legolas's Quick Reflexes
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
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Leinore, Autumn Sovereign
( 4)
Legendary Creature — Human Noble
(0/4)
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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Lembas
( 2)
Artifact — Food
When Lembas enters the battlefield, scry 1, then draw a card. , , Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
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Lena, Selfless Champion
( 6)
Legendary Creature — Human Knight
(3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Lens Flare
( 5)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
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Lens of Clarity
( 1)
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
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Leonin Abunas
( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leonin Iconoclast
( 4)
Creature — Cat Monk
(3/2)
Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
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Leonin Lightscribe
( 2)
Creature — Cat Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Leonin of the Lost Pride
( 2)
Creature — Cat Warrior
(3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
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Leonin Sanctifier
( 2)
Creature — — Cat Cleric
(2/1)
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
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Leonin Scimitar
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Leonin Shikari
( 2)
Creature — Cat Soldier
(2/2)
You may activate equip abilities any time you could cast an instant.
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Leonin Snarecaster
( 2)
Creature — Cat Soldier
(2/1)
When Leonin Snarecaster enters the battlefield, you may tap target creature.
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Leonin Squire
( 2)
Creature — Cat Soldier
(2/2)
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
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Leori, Sparktouched Hunter
( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leovold, Emissary of Trest
( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Leshrac's Rite
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Lesser Gargadon
( 4)
Creature — Beast
(6/4)
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
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Lesser Masticore
( 2)
Artifact Creature — Masticore
(2/2)
As an additional cost to cast this spell, discard a card. : Lesser Masticore deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lesser Werewolf
( 4)
Creature — Werewolf
(2/4)
: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
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Lethal Scheme
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Lethal Sting
( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Lethal Vapors
( 4)
Enchantment
Whenever a creature enters the battlefield, destroy it. : Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
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Levitating Statue
( 2)
Artifact
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. : Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.
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Leyline Dowser
( 2)
Artifact
, : Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser.
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Leyline Immersion
( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."
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Leyline of Combustion
( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
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Leyline of Punishment
( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Sanctity
( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
( 4)
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Liara of the Flaming Fist
( 2)
Legendary Creature — — Human Soldier
(2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. : Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
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Liar's Pendulum
( 1)
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Liberated Livestock
( 6)
Creature — Cat Bird Ox
(4/6)
When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
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Liberating Combustion
( 5)
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Liberator, Urza's Battlethopter
( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.
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Library Larcenist
( 3)
Creature — Merfolk Rogue
(1/2)
Whenever Library Larcenist attacks, draw a card.
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Lich-Knights' Conquest
( 5)
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Lich's Caress
( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Lich's Mastery
( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Lich's Mirror
( 5)
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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Lich's Tomb
( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Licia, Sanguine Tribune
( 8)
Legendary Creature — Vampire Soldier
(4/4)
This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
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Lidless Gaze
( 4)
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Liege of the Hollows
( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Liesa, Shroud of Dusk
( 5)
Legendary Creature — Angel
(5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life Burst
( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Life Chisel
( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Life Finds a Way
( 3)
Enchantment
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
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Life Goes On
( 1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Insurance
( 5)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Life of Toshiro Umezawa
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Lifecrafter's Bestiary
( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Gift
( 4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Life's Finale
( 6)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Life's Legacy
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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Lifesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Lifespark Spellbomb
( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.
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Lifespinner
( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Lifted by Clouds
( 3)
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Light of Promise
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Light of Sanction
( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Light Up the Stage
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Coils
( 3)
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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