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Hour of Glory
( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hour of Need
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Hour of Promise
( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Hour of Reckoning
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hour of Revelation
( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Hourglass of the Lost
( 3)
Artifact
: Add . Put a time counter on Hourglass of the Lost. , Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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House Cartographer
( 2)
Creature — Human Scout Survivor
(2/2)
Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Hoverguard Observer
( 4)
Creature — Drone
(3/3)
Flying Hoverguard Observer can block only creatures with flying.
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Hoverguard Sweepers
( 8)
Creature — Drone
(5/6)
Flying When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.
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Howl of the Hunt
( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Howling Fury
( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howlpack Resurgence
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Hua Tuo, Honored Physician
( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huang Zhong, Shu General
( 4)
Legendary Creature — Human Soldier
(2/3)
Huang Zhong, Shu General can't be blocked by more than one creature.
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Huatli, Dinosaur Knight
( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli, Poet of Unity
( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
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Huatli, Radiant Champion
( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
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Huatli, the Sun's Heart
( 3)
Legendary Planeswalker — Huatli
(7)
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
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Huatli, Warrior Poet
( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huatli's Final Strike
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Huatli's Raptor
( 2)
Creature — Dinosaur
(2/3)
Vigilance When Huatli's Raptor enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Huatli's Snubhorn
( 2)
Creature — Dinosaur
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Huatli's Spurring
( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Hubris
( 2)
Instant
Return target creature and all Auras attached to it to their owners' hands.
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Huddle Up
( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
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Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
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Hulking Goblin
( 2)
Creature — Goblin
(2/2)
Hulking Goblin can't block.
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Hulking Metamorph
( 9)
Artifact Creature — Shapeshifter
(7/7)
You may have Hulking Metamorph enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Hulking Ogre
( 3)
Creature — Ogre
(3/3)
Hulking Ogre can't block.
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Hulking Raptor
( 4)
Creature — Dinosaur
(5/3)
Ward At the beginning of your first main phase, add .
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Hull Breach
( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
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Hullbreacher
( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Hullbreaker Horror
( 7)
Creature — Kraken Horror
(7/8)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
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Hum of the Radix
( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
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Humble
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Humble Budoka
( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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Humble Naturalist
( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Humble the Brute
( 5)
Instant
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Humbler of Mortals
( 6)
Enchantment Creature — Elemental
(5/5)
Constellation — Whenever Humbler of Mortals or another enchantment you control enters, creatures you control gain trample until end of turn.
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Humiliate
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
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Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Humming-
( 0)
Creature — Bird
(+2/+3)
Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Humongulus
( 5)
Creature — Homunculus
(2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Hunding Gjornersen
( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Hundred-Handed One
( 4)
Creature — Giant
(3/5)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Kami
( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hundroog
( 7)
Creature — Beast
(4/7)
Cycling (, Discard this card: Draw a card.)
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Hunger of the Howlpack
( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hunger of the Nim
( 2)
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
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Hungering Hydra
( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungering Yeti
( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Hungry Flames
( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hungry for More
( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hungry Hungry Heifer
( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hungry Lynx
( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
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Hungry Spriggan
( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hunt Down
( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hunt for Specimens
( 2)
Sorcery
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Hunt the Hunter
( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunted Bonebrute
( 3)
Creature — Skeleton Beast
(6/2)
Menace When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise
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Hunted by The Family
( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
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Hunted Dragon
( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hunted Ghoul
( 1)
Creature — Zombie
(1/2)
Hunted Ghoul can't block Humans.
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Hunted Horror
( 2)
Creature — Horror
(7/7)
Trample When Hunted Horror enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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Hunted Lammasu
( 4)
Creature — Lammasu
(5/5)
Flying When Hunted Lammasu enters, target opponent creates a 4/4 black Horror creature token.
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Hunted Nightmare
( 3)
Creature — Nightmare
(4/5)
Menace When Hunted Nightmare enters, target opponent puts a deathtouch counter on a creature they control.
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Hunted Phantasm
( 3)
Creature — Spirit
(4/6)
Hunted Phantasm can't be blocked. When Hunted Phantasm enters, target opponent creates five 1/1 red Goblin creature tokens.
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Hunted Troll
( 4)
Creature — Troll Warrior
(8/4)
When Hunted Troll enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.
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Hunted Witness
( 1)
Creature — Human
(1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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Hunted Wumpus
( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters, each other player may put a creature card from their hand onto the battlefield.
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Hunter of Eyeblights
( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters, put a +1/+1 counter on target creature you don't control. , : Destroy target creature with a counter on it.
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Hunter Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Hunter's Ambush
( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Hunter's Blowgun
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hunter's Bow
( 2)
Artifact — Equipment
When Hunter's Bow enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward . Equip
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Hunter's Edge
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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Hunters' Feast
( 4)
Sorcery
Any number of target players each gain 6 life.
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Hunter's Insight
( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Mark
( 4)
Instant
This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Hunter's Prowess
( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunter's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control. : Level 2 //Level_2// Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. : Level 3 //Level_3// At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
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Hunting Cheetah
( 3)
Creature — Cat
(2/3)
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Hunting Drake
( 5)
Creature — Drake
(2/2)
Flying When Hunting Drake enters, put target red or green creature on top of its owner's library.
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Hunting Grounds
( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
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Hunting Moa
( 3)
Creature — Bird Beast
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters or dies, put a +1/+1 counter on target creature.
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Hunting Pack
( 7)
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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