+Weird (15)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)
: Frostburn Weird gets +1/-1 until end of turn.
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
When Steamcore Weird enters, if was spent to cast it, it deals 2 damage to any target.
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
2 — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
3 — Protection from even mana values
2 — 2/3
5 — 7/8
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
Enchant land
When Weirding Wood enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one color."
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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