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Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Connection
Natural Connection 2Green (3)
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ikoria Commander (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Natural Obsolescence
Natural Obsolescence 1Green (2)
Instant

Put target artifact on the bottom of its owner's library.

Aether Revolt (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Strixhaven Mystical Archive (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Natural State
Natural State Green (1)
Instant

Destroy target artifact or enchantment with mana value 3 or less.

Oath of the Gatewatch (Common)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Core Set 2019 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Rivals of Ixalan (Common)
Duel Decks: Elves vs. Inventors (Common)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chant
Nature's Chant 1Green or White (2)
Instant

Destroy target artifact or enchantment.

Modern Horizons (Common)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Iconic Masters (Common)
Time Spiral Remastered (Bonus)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Adventures in the Forgotten Realms Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria Remastered (Uncommon)
Commander Masters (Common)
Nature's Panoply
Nature's Panoply Green (1)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Journey into Nyx (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Vintage Masters (Rare)
Other Versions
Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Eternal Masters (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Nautiloid Ship
Nautiloid Ship 4 (4)
Artifact — Vehicle (5/5)

Flying

When Nautiloid Ship enters, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Navigation Orb
Navigation Orb 3 (3)
Artifact

2, Tap, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Navigator's Compass
Navigator's Compass 1 (1)
Artifact

When Navigator's Compass enters, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Dominaria (Common)
Navigator's Ruin
Navigator's Ruin 2Blue (3)
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

Ixalan (Uncommon)
Naya Battlemage
Naya Battlemage 2Green (3)
Creature — Human Shaman (2/2)

Red, Tap: Target creature gets +2/+0 until end of turn.

White, Tap: Tap target creature.

Shards of Alara (Uncommon)
Naya Charm
Naya Charm RedGreenWhite (3)
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Dominaria United Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander 2019 (Uncommon)
Zendikar Rising Commander (Uncommon)
Naya Hushblade
Naya Hushblade Red or WhiteGreen (2)
Creature — Elf Rogue (2/1)

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

Alara Reborn (Common)
Naya Panorama
Naya Panorama (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Streets of New Capenna Commander (Common)
Other Versions
Shards of Alara (Common)
Commander 2013 Edition (Common)
Commander 2019 (Common)
Zendikar Rising Commander (Common)
Naya Sojourners
Naya Sojourners 2RedGreenWhite (5)
Creature — Elf Shaman (5/3)

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling 2Green (2Green, Discard this card: Draw a card.)

Alara Reborn (Common)
Naya Soulbeast
Naya Soulbeast 6GreenGreen (8)
Creature — Beast (0/0)

When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.

Trample

Commander 2013 Edition (Rare)
Nazahn, Revered Bladesmith
Nazahn, Revered Bladesmith 4GreenWhite (6)
Legendary Creature — Cat Artificer (5/4)

When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

Commander 2017 (Mythic Rare)
Nazgûl
Nazgûl 2Black (3)
Creature — Wraith Knight (1/2)

Deathtouch

When Nazgûl enters, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Nazgûl Battle-Mace
Nazgûl Battle-Mace 5 (5)
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)

Equip 3

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Nearby Planet
Nearby Planet (0)
Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters tapped.

When Nearby Planet enters, sacrifice it unless you pay 1.

Unfinity (Acorn) (Common)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

From the Vault: Lore (Mythic Rare)
Other Versions
Rise of the Eldrazi (Rare)
Nearheath Chaplain
Nearheath Chaplain 3White (4)
Creature — Human Cleric (3/1)

Lifelink

2White, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Nearheath Pilgrim
Nearheath Pilgrim 1White (2)
Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Avacyn Restored (Uncommon)
Nearheath Stalker
Nearheath Stalker 4Red (5)
Creature — Vampire Rogue (4/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Common)
Nebelgast Beguiler
Nebelgast Beguiler 4White (5)
Creature — Spirit (2/5)

White, Tap: Tap target creature.

Innistrad: Crimson Vow (Common)
Nebelgast Herald
Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Nebelgast Intruder
Nebelgast Intruder 2Blue (3)
Creature — Spirit (2/1)

Flash

Flying

When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Nebuchadnezzar
Nebuchadnezzar 3BlueBlack (5)
Legendary Creature — Human Wizard (3/3)

Variable Colorless, Tap: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Neck Breaker
Neck Breaker (0)
Creature — Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Shadows over Innistrad (Uncommon)
Neck Snap
Neck Snap 3White (4)
Instant

Destroy target attacking or blocking creature.

Lorwyn (Common)
Necra Disciple
Necra Disciple Black (1)
Creature — Human Wizard (1/1)

Green, Tap: Add one mana of any color.

White, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Apocalypse (Common)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necratog
Necratog 1BlackBlack (3)
Creature — Atog (1/2)

Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.

Weatherlight (Uncommon)
Necravolver
Necravolver 2Black (3)
Creature — Volver (2/2)

Kicker 1Green and/or White (You may pay an additional 1Green and/or White as you cast this spell.)

If Necravolver was kicked with its 1Green kicker, it enters with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its White kicker, it enters with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Apocalypse (Rare)
Necroblossom Snarl
Necroblossom Snarl (0)
Land

As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.

Tap: Add Black or Green.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Bloomburrow Commander (Rare)
Necrodominance
Necrodominance BlackBlackBlack (3)
Legendary Enchantment

Skip your draw step.

At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.

Your maximum hand size is five.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Modern Horizons 3 (Mythic Rare)
Necroduality
Necroduality 3Blue (4)
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Innistrad: Crimson Vow (Mythic Rare)
Necrologia
Necrologia 3BlackBlack (5)
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Uncommon)
Exodus (Uncommon)
Necromancer's Assistant
Necromancer's Assistant 2Black (3)
Creature — Zombie (3/1)

When Necromancer's Assistant enters, mill three cards.

Magic 2015 Core Set (Common)
Necromancer's Covenant
Necromancer's Covenant 3WhiteBlackBlack (6)
Enchantment

When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Commander 2015 (Rare)
Other Versions
Alara Reborn (Rare)
Necromancer's Familiar
Necromancer's Familiar 3Black (4)
Creature — Bird Spirit (3/1)

Flying

Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.

Black, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

Modern Horizons 2 (Uncommon)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Necromancer's Stockpile
Necromancer's Stockpile 1Black (2)
Enchantment

1Black, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

Jumpstart 2022 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Necromancy
Necromancy 2Black (3)
Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Visions (Uncommon)
Necromantic Selection
Necromantic Selection 4BlackBlackBlack (7)
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Commander 2014 (Rare)
Commander 2017 (Rare)
Zendikar Rising Commander (Rare)
Necromantic Summons
Necromantic Summons 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.

Magic Origins (Uncommon)
Necromantic Thirst
Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Necromaster Dragon
Necromaster Dragon 3BlueBlack (5)
Creature — Dragon (4/4)

Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay 2. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.

Dragons of Tarkir (Rare)
Necromentia
Necromentia 1BlackBlack (3)
Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

Core Set 2021 (Rare)
Necron Deathmark
Necron Deathmark 3BlackBlack (5)
Artifact Creature — Necron (5/3)

Flash

Synaptic Disintegrator — When Necron Deathmark enters, destroy up to one target creature and target player mills three cards.

Warhammer 40,000 Commander (Rare)
Necropanther
Necropanther 1WhiteBlack (3)
Creature — Cat Nightmare (3/3)

Mutate 2White or BlackWhite or Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Ikoria: Lair of Behemoths (Uncommon)
Necroplasm
Necroplasm 1BlackBlack (3)
Creature — Ooze (1/1)

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2016 (Rare)
Necrosavant
Necrosavant 3BlackBlackBlack (6)
Creature — Zombie Giant (5/5)

3BlackBlack, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

Dominaria Remastered (Uncommon)
Other Versions
Classic Sixth Edition (Rare)
Visions (Rare)
Necrotic Plague
Necrotic Plague 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Magic 2011 (Rare)
Nectar Faerie
Nectar Faerie 1Black (2)
Creature — Faerie Wizard (1/1)

Flying

Black, Tap: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Lorwyn (Uncommon)
Needlebite Trap
Needlebite Trap 5BlackBlack (7)
Instant — Trap

If an opponent gained life this turn, you may pay Black rather than pay this spell's mana cost.

Target player loses 5 life and you gain 5 life.

Zendikar (Uncommon)
Needlepeak Spider
Needlepeak Spider 3Red (4)
Creature — Spider (4/2)

Reach

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Needleshot Gourna
Needleshot Gourna 4GreenGreen (6)
Creature — Beast (3/6)

Reach (This creature can block creatures with flying.)

Legions (Common)
Needlethorn Drake
Needlethorn Drake GreenBlue (2)
Creature — Drake (1/1)

Flying, deathtouch

Strixhaven: School of Mages (Common)
Needletooth Pack
Needletooth Pack 3GreenGreen (5)
Creature — Dinosaur (4/5)

Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

Magic: The Gathering Foundations (Uncommon)
Needletooth Raptor
Needletooth Raptor 3Red (4)
Creature — Dinosaur (2/2)

Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

Rivals of Ixalan (Uncommon)
Needleverge Pathway
Needleverge Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Neera, Wild Mage
Neera, Wild Mage 4BlueRed (6)
Legendary Creature — Human Elf Shaman (2/7)

Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Nefarious Imp
Nefarious Imp 2Black (3)
Creature — Imp (2/1)

Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Nefarox, Overlord of Grixis
Nefarox, Overlord of Grixis 4BlackBlack (6)
Legendary Creature — Demon (5/5)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature of their choice.

Magic 2013 (Rare)
Nefashu
Nefashu 4BlackBlack (6)
Creature — Zombie Mutant (5/3)

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Planechase (Rare)
Other Versions
Scourge (Rare)
Nef-Crop Entangler
Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Negan, the Cold-Blooded
Negan, the Cold-Blooded 2RedWhiteBlack (5)
Legendary Creature — Human Rogue (4/3)

When Negan enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.

Secret Lair Drop (Mythic Rare)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Magic: The Gathering Foundations (Common)
Other Versions
Morningtide (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Dragons of Tarkir (Common)
Magic Origins (Common)
Oath of the Gatewatch (Common)
Conspiracy: Take the Crown (Common)
Aether Revolt (Common)
Rivals of Ixalan (Common)
Battlebond (Common)
Signature Spellbook: Jace (Rare)
Core Set 2020 (Common)
Zendikar Rising (Common)
Strixhaven Mystical Archive (Uncommon)
Dominaria United (Common)
March of the Machine (Common)
Neglected Manor
Neglected Manor (0)
Land

Neglected Manor enters tapped unless a player has 13 or less life.

Tap: Add White or Black.

Duskmourn: House of Horror (Land)
Neheb, Dreadhorde Champion
Neheb, Dreadhorde Champion 2RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)

Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

Dominaria United Commander (Rare)
Other Versions
War of the Spark (Rare)
Neheb, the Eternal
Neheb, the Eternal 3RedRed (5)
Legendary Creature — Zombie Minotaur Warrior (4/6)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of each of your postcombat main phases, add Red for each 1 life your opponents have lost this turn.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Hour of Devastation (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Commander Masters (Mythic Rare)
Neighborhood Guardian
Neighborhood Guardian 1White (2)
Creature — Unicorn (2/2)

Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.

Murders at Karlov Manor (Uncommon)
Nekrataal
Nekrataal 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Eternal Masters (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Visions (Uncommon)
Tenth Edition (Uncommon)
Battle Royale Box Set (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Commander 2014 (Uncommon)
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