|
Shimian Specter
( 4)
Creature — Specter
(2/2)
Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
|
|
|
Shimmer Dragon
( 6)
Creature — Dragon
(5/6)
Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
|
|
|
Shimmerdrift Vale
( 0)
Snow Land
Shimmerdrift Vale enters tapped. As Shimmerdrift Vale enters, choose a color. : Add one mana of the chosen color.
|
|
|
Shimmering Barrier
( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) First strike Cycling (, Discard this card: Draw a card.)
|
|
|
Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
|
|
|
Shimmering Mirage
( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
|
|
|
Shimmerscale Drake
( 5)
Creature — Drake
(3/4)
Flying Cycling (, Discard this card: Draw a card.)
|
|
|
Shimmerwing Chimera
( 4)
Enchantment Creature — Chimera
(3/2)
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
|
|
|
Shinechaser
( 3)
Creature — Faerie
(1/1)
Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment.
|
|
|
Shinen of Fear's Chill
( 5)
Creature — Spirit
(3/2)
Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn.
|
|
|
Shinen of Life's Roar
( 2)
Creature — Spirit
(1/2)
All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
|
|
|
Shinen of Stars' Light
( 3)
Creature — Spirit
(2/1)
First strike Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
|
|
|
Shineshadow Snarl
( 0)
Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped. : Add or .
|
|
|
Shining Armor
( 2)
Artifact — Equipment
Flash When Shining Armor enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Shining Shoal
( 2)
Instant — Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
|
|
|
Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
|
|
|
Shipbreaker Kraken
( 6)
Creature — Kraken
(6/6)
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
|
|
|
Shipwreck Marsh
( 0)
Land
Shipwreck Marsh enters tapped unless you control two or more other lands. : Add or .
|
|
|
Shire Scarecrow
( 2)
Artifact Creature — Scarecrow
(0/3)
Defender : Add one mana of any color. Activate only once each turn.
|
|
|
Shirei, Shizo's Caretaker
( 5)
Legendary Creature — Spirit
(2/2)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
|
|
|
Shisato, Whispering Hunter
( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
|
|
|
Shivan Branch-Burner
( 7)
Creature — Dragon
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, haste
|
|
|
Shivan Devastator
( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste Shivan Devastator enters with X +1/+1 counters on it.
|
|
|
Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
|
|
|
Shivan Fire
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
|
|
|
Shivan Harvest
( 2)
Enchantment
, Sacrifice a creature: Destroy target nonbasic land.
|
|
|
Shivan Hellkite
( 7)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.
|
|
|
Shivan Phoenix
( 6)
Creature — Phoenix
(3/4)
Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
|
|
|
Shivan Raptor
( 3)
Creature — Dinosaur
(3/1)
First strike, haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Shivan Sand-Mage
( 4)
Creature — Lizard Shaman
(3/2)
When Shivan Sand-Mage enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—
|
|
|
Shivan Wumpus
( 4)
Creature — Beast
(6/6)
Trample When Shivan Wumpus enters, any player may sacrifice a land of their choice. If a player does, put Shivan Wumpus on top of its owner's library.
|
|
|
Shivan Wurm
( 5)
Creature — Wurm
(7/7)
Trample When Shivan Wurm enters, return a red or green creature you control to its owner's hand.
|
|
|
Shiv's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
|
|
|
Shoal Kraken
( 5)
Creature — Kraken
(3/5)
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
|
|
|
Shoal Serpent
( 6)
Creature — Serpent
(5/5)
Defender Landfall — Whenever a land you control enters, Shoal Serpent loses defender until end of turn.
|
|
|
Shocking Grasp
( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
|
|
|
Shockmaw Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
|
|
|
Shore Snapper
( 3)
Creature — Beast
(2/2)
: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
|
|
|
Shorecrasher Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
|
|
|
Shoreline Ranger
( 6)
Creature — Bird Soldier Ranger
(3/4)
Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
|
|
|
Shoreline Salvager
( 4)
Creature — Surrakar
(3/3)
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
|
|
|
Shorikai, Genesis Engine
( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
|
|
|
Shoving Match
( 3)
Instant
Until end of turn, all creatures gain ": Tap target creature."
|
|
|
Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
|
|
|
Show of Valor
( 2)
Instant
Target creature gets +2/+4 until end of turn.
|
|
|
Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
|
|
|
Shower of Arrows
( 3)
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
|
|
|
Shower of Coals
( 5)
Sorcery
Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
|
|
|
Shower of Sparks
( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
|
|
|
Shrapnel Blast
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
|
|
|
Shrapnel Slinger
( 2)
Artifact Creature — Phyrexian Beast
(2/2)
When Shrapnel Slinger enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
|
|
|
Shredded Sails
( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)
|
|
|
Shreds of Sanity
( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
|
|
|
Shrewd Hatchling
( 4)
Creature — Elemental
(6/6)
Shrewd Hatchling enters with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
|
|
|
Shrewd Negotiation
( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
|
|
|
Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Shriek Raptor
( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Shrieking Affliction
( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
|
|
|
Shrieking Drake
( 1)
Creature — Drake
(1/1)
Flying When Shrieking Drake enters, return a creature you control to its owner's hand.
|
|
|
Shriekmaw
( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature of their choice.
|
|
|
Shrine of Burning Rage
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. , , Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
|
|
|
Shrine of Loyal Legions
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. , , Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
|
|
|
Shrine Steward
( 5)
Artifact Creature — Construct
(3/2)
When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
|
|
|
Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
|
|
|
Shu Cavalry
( 3)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Shu Elite Companions
( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Shu Farmer
( 2)
Creature — Human
(1/1)
: You gain 1 life. Activate only during your turn, before attackers are declared.
|
|
|
Shu General
( 4)
Creature — Human Soldier
(2/2)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Shu Grain Caravan
( 3)
Creature — Human Soldier
(2/2)
When Shu Grain Caravan enters, you gain 2 life.
|
|
|
Shu Soldier-Farmers
( 5)
Creature — Human Soldier
(2/4)
When Shu Soldier-Farmers enters, you gain 4 life.
|
|
|
Siani, Eye of the Storm
( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
|
|
|
Sibilant Spirit
( 6)
Creature — Spirit
(5/6)
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
|
|
|
Sibling Rivalry
( 4)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Sibsig Icebreakers
( 3)
Creature — Zombie
(2/3)
When Sibsig Icebreakers enters, each player discards a card.
|
|
|
Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
|
|
|
Sibylline Soothsayer
( 3)
Creature — Human Warlock
(3/2)
Temporal Foresight — When Sibylline Soothsayer enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
|
|
|
Sicarian Infiltrator
( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.
|
|
|
Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
|
|
|
Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
|
|
|
Sickening Shoal
( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
|
|
|
Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
|
|
|
Sidar Jabari
( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
|
|
|
Sidar Jabari of Zhalfir
( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
|
|
|