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Stalking Leonin
Stalking Leonin 2White (3)
Creature — Cat Archer (3/3)

When Stalking Leonin enters, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2017 (Rare)
Commander 2021 (Rare)
Stalking Predator
Stalking Predator (0)
Creature — Werewolf (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Stalking Stones
Stalking Stones (0)
Land

Tap: Add Colorless.

6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Mirrodin (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Stalking Tiger
Stalking Tiger 3Green (4)
Creature — Cat (3/3)

Stalking Tiger can't be blocked by more than one creature.

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Mirage (Common)
Tenth Edition (Common)
Portal (Common)
Portal Three Kingdoms (Common)
Stalking Vampire
Stalking Vampire (0)
Creature — Vampire (5/5)

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Stalking Vampire.

Innistrad (Uncommon)
Stalking Vengeance
Stalking Vengeance 5RedRed (7)
Creature — Avatar (5/5)

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Rare)
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Stall for Time
Stall for Time 2White (3)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Draw a card.

Dominaria United (Common)
Stallion of Ashmouth
Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)

Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Stalwart Aven
Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Iconic Masters (Common)
Other Versions
Magic Origins (Common)
Stalwart Pathlighter
Stalwart Pathlighter 2White (3)
Creature — Human Soldier (3/1)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Stalwart Valkyrie
Stalwart Valkyrie 3White (4)
Creature — Angel Warrior (3/2)

You may pay 1White and exile a creature card from your graveyard rather than pay this spell's mana cost.

Flying

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Stalwarts of Osgiliath
Stalwarts of Osgiliath 4White (5)
Creature — Human Soldier (4/3)

When Stalwarts of Osgiliath enters, the Ring tempts you.

Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.

The Lord of the Rings: Tales of Middle Earth (Common)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Stampede
Stampede 1GreenGreen (3)
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Stampede Rider
Stampede Rider 2Red (3)
Creature — Satyr (2/3)

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Theros Beyond Death (Common)
Stampede Surfer
Stampede Surfer 3Red or GreenRed or Green (5)
Creature — Human Warrior (4/4)

Haste

Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.

Ravnica Clue Edition (Rare)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Stampeding Horncrest
Stampeding Horncrest 4Red (5)
Creature — Dinosaur (4/4)

Stampeding Horncrest has haste as long as you control another Dinosaur.

Rivals of Ixalan (Common)
Stampeding Rhino
Stampeding Rhino 4Green (5)
Creature — Rhino (4/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Welcome Deck 2017 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Stampeding Serow
Stampeding Serow 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Visions (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Stand Firm
Stand Firm White (1)
Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Fifth Dawn (Common)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Stand Together
Stand Together 3GreenGreen (5)
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Darksteel (Uncommon)
Standard Bearer
Standard Bearer 1White (2)
Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Standard Procedure
Standard Procedure (0)
Instant

1, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Unfinity (Acorn) (Mythic Rare)
Standardize
Standardize BlueBlue (2)
Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Onslaught (Rare)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Standing Stones
Standing Stones 3 (3)
Artifact

1, Tap, Pay 1 life: Add one mana of any color.

The Dark (Uncommon)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Tempest Remastered (Common)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Stangg
Stangg 4RedGreen (6)
Legendary Creature — Human Warrior (3/4)

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Masters 25 (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Uncommon)
Stangg, Echo Warrior
Stangg, Echo Warrior 2RedGreen (4)
Legendary Creature — Human Warrior (3/4)

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Dominaria United Commander (Rare)
Star Athlete
Star Athlete 1RedRed (3)
Creature — Human Warrior (3/2)

Menace

Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.

Blitz 3Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Duskmourn: House of Horror Commander (Rare)
Star Charter
Star Charter 3White (4)
Creature — Bat Cleric (3/1)

Flying

At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Star Compass
Star Compass 2 (2)
Artifact

Star Compass enters tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Special Guests (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Planeshift (Uncommon)
Iconic Masters (Common)
Star of Extinction
Star of Extinction 5RedRed (7)
Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Commander Masters (Rare)
Other Versions
Ixalan (Mythic Rare)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Star Whale
Star Whale 6BlueBlue (8)
Creature — Alien Whale (8/8)

Flying, vigilance

Other creatures you control have ward 2.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Star-Crowned Stag
Star-Crowned Stag 3White (4)
Creature — Elk (3/3)

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

Core Set 2019 (Common)
Starfall
Starfall 4Red (5)
Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

Journey into Nyx (Common)
Starfall Invocation
Starfall Invocation 3WhiteWhite (5)
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Bloomburrow (Rare)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starforged Sword
Starforged Sword 4 (4)
Artifact — Equipment

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)

When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.

Equipped creature gets +3/+3 and loses flying.

Equip 3

Bloomburrow (Uncommon)
Stargaze
Stargaze Variable ColorlessBlackBlack (2)
Sorcery

Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Bloomburrow (Uncommon)
Starke of Rath
Starke of Rath 1RedRed (3)
Legendary Creature — Human Rogue (2/2)

Tap: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>

Tempest Remastered (Mythic Rare)
Other Versions
Tempest (Rare)
Starlight
Starlight 1White (2)
Sorcery

You gain 3 life for each black creature target opponent controls.

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Other Versions
Legions (Common)
Starlight Snare
Starlight Snare 2Blue (3)
Enchantment — Aura

Enchant creature

When Starlight Snare enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Magic: The Gathering Foundations (Common)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature you control

When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Onslaught (Uncommon)
Starlit Soothsayer
Starlit Soothsayer 2Black (3)
Creature — Bat Cleric (2/2)

Flying

At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Bloomburrow (Common)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Starnheim Courser
Starnheim Courser 2White (3)
Creature — Pegasus (2/2)

Flying

Artifact and enchantment spells you cast cost 1 less to cast.

Kaldheim (Common)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Starscape Cleric
Starscape Cleric 1Black (2)
Creature — Bat Cleric (2/1)

Offspring 2Black (You may pay an additional 2Black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

This creature can't block.

Whenever you gain life, each opponent loses 1 life.

Bloomburrow (Uncommon)
Starscream, Power Hungry
Starscream, Power Hungry 3Black (4)
Legendary Artifact Creature — Robot (2/3)

More Than Meets the Eye 2Black (You may cast this card converted for 2Black.)

Flying

Whenever you draw a card, if you're the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Starscream, Seeker Leader
Starscream, Seeker Leader (0)
Legendary Artifact — Vehicle (2/3)

Living metal (During your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Starseer Mentor
Starseer Mentor 3WhiteBlack (5)
Creature — Bat Warlock (3/5)

Flying, vigilance

At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Bloomburrow (Uncommon)
Starstorm
Starstorm Variable ColorlessRedRed (2)
Instant

Starstorm deals X damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Bloomburrow Commander (Rare)
Other Versions
Onslaught (Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Ikoria Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Warhammer 40,000 Commander (Rare)
Jumpstart 2022 (Rare)
Start // Finish (Start)
Start // Finish (Start) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Start from Scratch
Start from Scratch 2Red (3)
Sorcery — Lesson

Choose one —

• Start from Scratch deals 1 damage to any target.

• Destroy target artifact.

Strixhaven: School of Mages (Uncommon)
Start the TARDIS
Start the TARDIS 1Blue (2)
Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Doctor Who Commander (Uncommon)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Start//Fire (playtest)
Start//Fire (playtest) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

//

Fire

1Red

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Mystery Booster (Common)
Starting Town NPC (playtest)
Starting Town NPC (playtest) 2Green (3)
Creature — — Human Peasant (3/3)

Each creature card in your hand has a 1Green Adventure sorcery named <b>Fetch Herbs</b> with "You gain 2 life." (You may cast it as the Adventure for 1Green. Then exile it, and you may cast the creature later from exile.)

Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Mystery Booster 2: Convention Edition (Rare)
Startle
Startle 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Draw a card.

Innistrad: Midnight Hunt (Common)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent mills thirteen cards.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Starving Revenant
Starving Revenant 2BlackBlack (4)
Creature — Spirit Horror (4/4)

When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

The Lost Caverns of Ixalan (Rare)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Static Orb
Static Orb 3 (3)
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Seventh Edition (Rare)
Tempest (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your first main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
Status // Statue (Statue)
Status // Statue (Statue) 2BlackGreen (4)
Instant

Destroy target artifact, creature, or enchantment.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Status // Statue (Status)
Status // Statue (Status) Black or Green (1)
Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Statute of Denial
Statute of Denial 2BlueBlue (4)
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Magic 2015 Core Set (Common)
Staunch Crewmate
Staunch Crewmate 1Blue (2)
Creature — Human Pirate (2/1)

When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Staunch Throneguard
Staunch Throneguard 5 (5)
Artifact Creature — Construct (2/5)

Vigilance

When Staunch Throneguard enters, you become the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Stave Off
Stave Off White (1)
Instant

Target creature gains protection from the color of your choice until end of turn.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Magic 2012 (Common)
Magic: The Gathering—Conspiracy (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
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