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Thorn of the Black Rose
( 4)
Creature — Human Assassin
(1/3)
Deathtouch When Thorn of the Black Rose enters, you become the monarch.
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Thorn Thallid
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
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Thornbite Staff
( 2)
Kindred Artifact — Shaman Equipment
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach Thornbite Staff to it. Equip
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Thornbow Archer
( 1)
Creature — Elf Archer
(1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
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Thorncaster Sliver
( 5)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
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Thornmantle Striker
( 5)
Creature — Elf Rogue
(4/3)
When Thornmantle Striker enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
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Thornplate Intimidator
( 4)
Creature — Rat Rogue
(4/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Thornscape Familiar
( 2)
Creature — Insect
(2/1)
Red spells and white spells you cast cost less to cast.
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Thorn-Thrash Viashino
( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) : Thorn-Thrash Viashino gains trample until end of turn.
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Thornwatch Scarecrow
( 6)
Artifact Creature — Scarecrow
(4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Thornweald Archer
( 2)
Creature — Elf Archer
(2/1)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Thornwind Faeries
( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
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Thornwood Falls
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Thorough Investigation
( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thought Collapse
( 3)
Instant
Counter target spell. Its controller mills three cards.
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Thought Eater
( 2)
Creature — Beast
(2/2)
Flying Your maximum hand size is reduced by three.
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Thought Erasure
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thought Harvester
( 4)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
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Thought Hemorrhage
( 4)
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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Thought Lash
( 4)
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thoughtbound Phantasm
( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thoughtcast
( 5)
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.
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Thoughtflare
( 5)
Instant
Draw four cards, then discard two cards.
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Thoughtlace
( 1)
Instant
Target spell or permanent becomes blue. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Thoughtrender Lamia
( 6)
Enchantment Creature — Lamia
(5/3)
Constellation — Whenever Thoughtrender Lamia or another enchantment you control enters, each opponent discards a card.
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Thought-Stalker Warlock
( 3)
Creature — Lizard Warlock
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
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Thoughtweft Gambit
( 6)
Instant
Tap all creatures your opponents control and untap all creatures you control.
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Thousand Moons Crackshot
( 2)
Creature — Human Soldier
(2/2)
Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature.
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Thousand Moons Infantry
( 3)
Creature — Human Soldier
(2/4)
Untap Thousand Moons Infantry during each other player's untap step.
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Thousand Moons Smithy
( 4)
Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
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Thousand Winds
( 6)
Creature — Elemental
(5/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Thousand-legged Kami
( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Thousand-Year Elixir
( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
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Thousand-Year Storm
( 6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Thraben Charm
( 2)
Instant
Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.
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Thraben Doomsayer
( 3)
Creature — Human Cleric
(2/2)
: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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Thraben Exorcism
( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Thraben Foulbloods
( 3)
Creature — Zombie Dog
(3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Thraben Gargoyle
( 1)
Artifact Creature — Gargoyle
(2/2)
Defender : Transform Thraben Gargoyle.
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Thraben Heretic
( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Thraben Inspector
( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thraben Sentry
( 4)
Creature — Human Soldier
(2/2)
Vigilance Whenever another creature you control dies, you may transform Thraben Sentry.
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Thraben Watcher
( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
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Thragtusk
( 5)
Creature — Beast
(5/3)
When Thragtusk enters, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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Thrakkus the Butcher
( 5)
Legendary Creature — Dragon Peasant
(3/4)
Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
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Thran Forge
( 3)
Artifact
: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
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Thran Foundry
( 1)
Artifact
, , Exile Thran Foundry: Target player shuffles their graveyard into their library.
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Thran Golem
( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Thran Lens
( 2)
Artifact
All permanents are colorless.
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Thran Portal
( 0)
Land — Gate
Thran Portal enters tapped unless you control two or fewer other lands. As Thran Portal enters, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
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Thran Quarry
( 0)
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. : Add one mana of any color.
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Thran Spider
( 3)
Artifact Creature — Spider
(2/4)
Reach When Thran Spider enters, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thran Temporal Gateway
( 4)
Legendary Artifact
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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Thran Tome
( 4)
Artifact
, : Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
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Thran Turbine
( 1)
Artifact
At the beginning of your upkeep, you may add . You can't spend this mana to cast spells.
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Thran Vigil
( 2)
Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
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Thran War Machine
( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
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Thran Weaponry
( 4)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. , : All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
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Thrash // Threat (Thrash)
( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Thrash of Raptors
( 4)
Creature — Dinosaur
(3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
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Thrasher Brute
( 4)
Creature — Orc Warrior
(4/3)
Whenever Thrasher Brute or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thrashing Frontliner
( 2)
Creature — Phyrexian Lizard
(2/2)
Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
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Thrashing Wumpus
( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thrasios, Triton Hero
( 2)
Legendary Creature — Merfolk Wizard
(1/3)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
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Thrasta, Tempest's Roar
( 12)
Legendary Creature — Dinosaur
(7/7)
This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered this turn.
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Thraximundar
( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Thraxodemon
( 2)
Creature — Demon
(2/2)
, , Sacrifice another creature or artifact: Draw a card.
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Threads of Disloyalty
( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Threaten
( 3)
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
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Threats Around Every Corner
( 4)
Enchantment
When Threats Around Every Corner enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Threats Undetected
( 3)
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Three Dog, Galaxy News DJ
( 3)
Legendary Creature — Human Bard
(1/5)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
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Three Dreams
( 5)
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
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Three Steps Ahead
( 1)
Instant
Spree (Choose one or more additional costs.) + — Counter target spell. + — Create a token that's a copy of target artifact or creature you control. + — Draw two cards, then discard a card.
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Three Tree Mascot
( 2)
Artifact Creature — Shapeshifter
(2/1)
Changeling (This card is every creature type.) : Add one mana of any color. Activate only once each turn.
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Threefold Signal
( 3)
Artifact
When Threefold Signal enters, scry 3. Each spell you cast that's exactly three colors has replicate . (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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Three-Headed Goblin
( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Thresher Beast
( 5)
Creature — Beast
(4/4)
Whenever Thresher Beast becomes blocked, defending player sacrifices a land of their choice.
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Thresher Lizard
( 3)
Creature — Lizard
(3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thrill-Kill Assassin
( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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