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Pedantic Learning
( 2)
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Penance
( 3)
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
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Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Perimeter Sergeant
( 3)
Creature — Human Soldier
(3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
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Personal Sanctuary
( 3)
Enchantment
During your turn, prevent all damage that would be dealt to you.
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Petalmane Baku
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. , Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Phabine, Boss's Confidant
( 6)
Legendary Creature — Cat Advisor
(3/6)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
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Phalanx Formation
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phalanx Leader
( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
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Phalanx Tactics
( 2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
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Phalanx Vanguard
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, Phalanx Vanguard gets +1/+0 until end of turn.
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Phantasmagorian
( 7)
Creature — Horror
(6/6)
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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Phantasmal Abomination
( 3)
Creature — Illusion
(5/5)
Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
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Phantasmal Bear
( 1)
Creature — Bear Illusion
(2/2)
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Phantasmal Fiend
( 4)
Creature — Illusion
(1/5)
: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.
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Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
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Phantasmal Form
( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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Phantasmal Image
( 2)
Creature — Illusion
(0/0)
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Phantasmal Mount
( 2)
Creature — Illusion Horse
(1/1)
Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Phantatog
( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
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Phantom Beast
( 4)
Creature — Illusion Beast
(4/5)
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
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Phantom Blade
( 5)
Artifact — Equipment
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Phantom Carriage
( 6)
Creature — Spirit
(4/4)
Flying When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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Phantom Centaur
( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
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Phantom Flock
( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying Phantom Flock enters with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Phantom General
( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Interference
( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
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Phantom Nantuko
( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
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Phantom Ninja
( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
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Phantom Nishoba
( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
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Phantom Nomad
( 2)
Creature — Spirit Nomad
(0/0)
Phantom Nomad enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
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Phantom Steed
( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phantom Tiger
( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phantom Whelp
( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phantom Wurm
( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Pharagax Giant
( 5)
Creature — Giant
(3/3)
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
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Phelia, Exuberant Shepherd
( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Raiders
( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
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Pheres-Band Thunderhoof
( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
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Pheres-Band Tromper
( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Phlage, Titan of Fire's Fury
( 3)
Legendary Creature — Elder Giant
(6/6)
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Phobian Phantasm
( 3)
Creature — Illusion
(3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Phyrexian Altar
( 3)
Artifact
Sacrifice a creature: Add one mana of any color.
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Phyrexian Archivist
( 6)
Artifact Creature — Phyrexian Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Atlas
( 3)
Artifact
: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life.
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Phyrexian Awakening
( 3)
Enchantment
When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance.
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Phyrexian Battleflies
( 1)
Creature — Phyrexian Insect
(0/1)
Flying : Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
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Phyrexian Bloodstock
( 5)
Creature — Phyrexian Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Phyrexian Boon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
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Phyrexian Broodlings
( 3)
Creature — Phyrexian Minion
(2/2)
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
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Phyrexian Censor
( 3)
Creature — Phyrexian Wizard
(3/3)
Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter tapped.
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Phyrexian Colossus
( 7)
Artifact Creature — Phyrexian Golem
(8/8)
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
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Phyrexian Crusader
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Debaser
( 4)
Creature — Phyrexian Carrier
(2/2)
Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
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Phyrexian Defiler
( 4)
Creature — Phyrexian Carrier
(3/3)
, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
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Phyrexian Delver
( 5)
Creature — Phyrexian Zombie
(3/2)
When Phyrexian Delver enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
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Phyrexian Denouncer
( 2)
Creature — Phyrexian Carrier
(1/1)
, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
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Phyrexian Devourer
( 6)
Artifact Creature — Phyrexian Construct
(1/1)
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
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Phyrexian Digester
( 3)
Artifact Creature — Phyrexian Construct
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Dragon Engine
( 3)
Artifact Creature — Phyrexian Dragon
(2/2)
Double strike When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth (Melds with Mishra, Claimed by Gix.)
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Phyrexian Dreadnought
( 1)
Artifact Creature — Phyrexian Dreadnought
(12/12)
Trample When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Phyrexian Driver
( 3)
Creature — Phyrexian Zombie Mercenary
(1/1)
When Phyrexian Driver enters, other Mercenary creatures get +1/+1 until end of turn.
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Phyrexian Etchings
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Phyrexian Fleshgorger
( 7)
Artifact Creature — Phyrexian Wurm
(7/5)
Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Phyrexian Furnace
( 1)
Artifact
: Exile the bottom card of target player's graveyard. , Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
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Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters, you draw two cards and you lose 2 life.
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Phyrexian Ghoul
( 3)
Creature — Phyrexian Zombie
(2/2)
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
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Phyrexian Gremlins
( 3)
Creature — Phyrexian Gremlin
(1/1)
You may choose not to untap Phyrexian Gremlins during your untap step. : Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
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Phyrexian Grimoire
( 3)
Artifact
, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
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Phyrexian Hydra
( 5)
Creature — Phyrexian Hydra
(7/7)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
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Phyrexian Ingester
( 7)
Creature — Phyrexian Beast
(3/3)
Imprint — When Phyrexian Ingester enters, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
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Phyrexian Ironfoot
( 3)
Snow Artifact Creature — Phyrexian Construct
(3/4)
Phyrexian Ironfoot doesn't untap during your untap step. : Untap Phyrexian Ironfoot. ( can be paid with one mana from a snow source.)
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Phyrexian Juggernaut
( 6)
Artifact Creature — Phyrexian Juggernaut
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each combat if able.
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Phyrexian Librarian
( 4)
Creature — Phyrexian Horror
(3/3)
Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
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Phyrexian Marauder
( 0)
Artifact Creature — Phyrexian Construct
(0/0)
Phyrexian Marauder enters with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay for each +1/+1 counter on it.
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Phyrexian Metamorph
( 4)
Artifact Creature — Phyrexian Shapeshifter
(0/0)
( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Phyrexian Midway Bamboozle
( 0)
Stickers
2 — Whenever this creature attacks, you get . 3 — Undying (When this permanent dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2 — 4/2 5 — 6/9
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Phyrexian Missionary
( 2)
Creature — Phyrexian Human Cleric
(2/3)
Kicker (You may pay an additional as you cast this spell.) Lifelink When Phyrexian Missionary enters, if it was kicked, return target creature card from your graveyard to your hand.
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Phyrexian Monitor
( 4)
Creature — Phyrexian Skeleton
(2/2)
: Regenerate Phyrexian Monitor.
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Phyrexian Negator
( 3)
Creature — Phyrexian Horror
(5/5)
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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Phyrexian Obliterator
( 4)
Creature — Phyrexian Horror
(5/5)
Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents of their choice.
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Phyrexian Pegasus
( 3)
Creature — Phyrexian Pegasus
(2/2)
Flying Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn.
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