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Temp of the Damned
( 3)
Creature — Zombie
(3/3)
As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
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Tempered in Solitude
( 2)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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Tempered Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
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Tempered Steel
( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Tempest Djinn
( 3)
Creature — Djinn
(0/4)
Flying Tempest Djinn gets +1/+0 for each basic Island you control.
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Tempest Hart
( 4)
Creature — Elemental Elk
(3/4)
Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
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Temple Elder
( 3)
Creature — Human Cleric
(1/2)
: You gain 1 life. Activate only during your turn, before attackers are declared.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple of Abandon
( 0)
Land
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .
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Temple of Deceit
( 0)
Land
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .
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Temple of Malady
( 0)
Land
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .
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Temple of the Dragon Queen
( 0)
Land
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. : Add one mana of the chosen color.
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Temporal Cascade
( 7)
Sorcery
Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.)
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Temporal Distortion
( 5)
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
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Temporal Eddy
( 4)
Sorcery
Put target creature or land on top of its owner's library.
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Temporary Lockdown
( 3)
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
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Tempt with Discovery
( 4)
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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Tempted by the Oriq
( 4)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
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Tempting Licid
( 3)
Creature — Licid
(2/2)
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.
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Temur Ascendancy
( 3)
Enchantment
Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
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Tenacious Dead
( 1)
Creature — Skeleton Warrior
(1/1)
When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.
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Tenacious Underdog
( 2)
Creature — Human Warrior
(3/2)
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.
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Tend the Pests
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
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Tendershoot Dryad
( 5)
Creature — Dryad
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it. : Add . , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Tendrils of Agony
( 4)
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tendrils of Corruption
( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Tendrils of Despair
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
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Tenth District Guard
( 2)
Creature — Human Soldier
(2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
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Tenth District Legionnaire
( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
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Tenth District Veteran
( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control.
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Tenured Inkcaster
( 5)
Creature — Vampire Warlock
(2/2)
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Tenured Oilcaster
( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever Tenured Oilcaster attacks or blocks, each player mills a card.
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Tenza, Godo's Maul
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Tephraderm
( 5)
Creature — Beast
(4/5)
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
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Terashi's Verdict
( 2)
Instant — Arcane
Destroy target attacking creature with power 3 or less.
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Terastodon
( 8)
Creature — Elephant
(9/9)
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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Tergrid, God of Fright
( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Tergrid's Lantern
( 4)
Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. : Untap Tergrid's Lantern.
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Teroh's Vanguard
( 4)
Creature — Human Nomad
(2/3)
Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
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Territorial Dispute
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
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Terror Tide
( 4)
Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
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Tesak, Judith's Hellhound
( 4)
Legendary Creature — Elemental Dog
(3/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak, Judith's Hellhound attacks, add for each attacking creature.
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Test of Endurance
( 4)
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Tethered Griffin
( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice Tethered Griffin.
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Tethered Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
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Tetzimoc, Primal Death
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
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Tevesh Szat, Doom of Fools
( 5)
Legendary Planeswalker — Szat
(4)
+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
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Teyo, Aegis Adept
( 4)
Legendary Planeswalker — — Teyo
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." −2: Conjure a card named Lumbering Lightshield onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
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Teyo, the Shieldmage
( 3)
Legendary Planeswalker — Teyo
(5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.
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Teyo's Lightshield
( 3)
Creature — Illusion
(0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
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Tezzeret, Master of the Bridge
( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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Tezzeret's Strider
( 3)
Artifact Creature — Golem
(3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
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Thada Adel, Acquisitor
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Thalakos Deceiver
( 4)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
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Thalakos Dreamsower
( 3)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
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Thalakos Drifters
( 4)
Creature — Thalakos
(3/3)
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Thalia and The Gitrog Monster
( 4)
Legendary Creature — Human Frog Horror
(4/4)
First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
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Thalisse, Reverent Medium
( 5)
Legendary Creature — Human Cleric
(3/4)
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
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Thallid
( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
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Thallid Devourer
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
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Thallid Germinator
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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Thallid Omnivore
( 4)
Creature — Fungus
(3/3)
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
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Thallid Shell-Dweller
( 2)
Creature — Fungus
(0/5)
Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
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Thassa, Deep-Dwelling
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.
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Thassa, God of the Sea
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn.
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Thassa's Devourer
( 5)
Enchantment Creature — Elemental
(2/6)
Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
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The Archimandrite
( 5)
Legendary Creature — Human Advisor
(0/5)
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
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The Balrog, Durin's Bane
( 7)
Legendary Creature — Avatar Demon
(7/5)
This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
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The Balrog, Flame of Udûn
( 5)
Legendary Creature — Avatar Demon
(7/7)
Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
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The Beast, Deathless Prince
( 4)
Legendary Creature — Demon
(6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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The Big Idea
( 6)
Legendary Creature — Brainiac Villain
(4/4)
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The Binding of the Titans
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.
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The Blackstaff of Waterdeep
( 1)
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
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The Bloodsky Massacre
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
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The Book of Vile Darkness
( 3)
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
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The Cauldron of Eternity
( 12)
Legendary Artifact
This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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The Caves of Androzani
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
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The Cheese Stands Alone
( 6)
Enchantment
When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
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The Countdown Is at One
( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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The Crowd Goes Wild
( 1)
Sorcery
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
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The Dalek Emperor
( 7)
Legendary Artifact Creature — Dalek
(6/6)
Affinity for Daleks (This spell costs less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
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The Day of the Doctor
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
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The Deck of Many Things
( 5)
Legendary Artifact
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1–9 | Return a card at random from your graveyard to your hand. 10–19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
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