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Homarid Shaman
( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Homarid Warrior
( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Homestead Courage
( 1)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Homeward Path
( 0)
Land
: Add . : Each player gains control of all creatures they own.
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Homicidal Brute
( 0)
Creature — Human Mutant
(5/1)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
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Homicidal Seclusion
( 5)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
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Homicide Investigator
( 2)
Creature — Human Detective
(2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Homunculus Horde
( 4)
Creature — Homunculus
(2/2)
Whenever you draw your second card each turn, create a token that's a copy of this creature.
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Homura, Human Ascendant
( 6)
Legendary Creature — Human Monk
(4/4)
Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped.
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Honden of Cleansing Fire
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Life's Web
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honden of Night's Reach
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Honed Khopesh
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honored Crop-Captain
( 2)
Creature — Human Warrior
(3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Dreyleader
( 3)
Creature — Squirrel Warrior
(1/1)
Trample When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
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Honored Heirloom
( 3)
Artifact
: Add one mana of any color. , : Exile target card from a graveyard.
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Honored Hierarch
( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."
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Honor's Reward
( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Hooded Assassin
( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
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Hooded Blightfang
( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Hooded Brawler
( 3)
Creature — Snake Warrior
(3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Hooded Horror
( 5)
Creature — Horror
(4/4)
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
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Hooded Hydra
( 2)
Creature — Snake Hydra
(0/0)
Hooded Hydra enters with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Hooded Kavu
( 3)
Creature — Kavu
(2/2)
: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Hoodwink
( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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Hookblade
( 2)
Artifact — Equipment
When Hookblade enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hookblade Veteran
( 1)
Creature — Human Assassin
(1/2)
During your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.)
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Hookhand Mariner
( 4)
Creature — Human Werewolf
(4/4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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Hooting Mandrills
( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
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Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope-Ender Coatl
( 3)
Creature — Eldrazi Snake
(2/2)
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay . Flying
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Hopeful Eidolon
( 1)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
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Horde Ambusher
( 2)
Creature — Human Berserker
(2/2)
Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn.
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Horde of Boggarts
( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Hordewing Skaab
( 5)
Creature — Zombie Horror
(3/3)
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
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Horizon Drake
( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Seed
( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Hormagaunt Horde
( 1)
Creature — Tyranid
(1/1)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
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Horn of Deafening
( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Horn of Gondor
( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horn of Greed
( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Horn of Valhalla
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip
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Horned Cheetah
( 4)
Creature — Cat
(2/2)
Whenever Horned Cheetah deals damage, you gain that much life.
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Horned Helm
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample. : Attach Horned Helm to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Horned Kavu
( 2)
Creature — Kavu
(3/4)
When Horned Kavu enters, return a red or green creature you control to its owner's hand.
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Horned Loch-Whale
( 6)
Creature — Whale
(6/6)
Flash Ward Horned Loch-Whale enters tapped unless it's your turn.
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Horned Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Horned Stoneseeker
( 2)
Creature — Lizard
(2/2)
Menace When Horned Stoneseeker enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.
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Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Horobi, Death's Wail
( 4)
Legendary Creature — Spirit
(4/4)
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
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Horrible Hordes
( 3)
Artifact Creature — Spirit
(2/2)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Horrid Shadowspinner
( 3)
Creature — Horror
(2/3)
Lifelink Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
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Horrid Vigor
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn.
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Horror of the Broken Lands
( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)
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Horror of the Dim
( 5)
Creature — Horror
(3/4)
: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Hostile Desert
( 0)
Land — Desert
: Add . , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hotheaded Giant
( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hound of Griselbrand
( 4)
Creature — Elemental Dog
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hound of the Farbogs
( 5)
Creature — Zombie Dog
(5/3)
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Hound Tamer
( 3)
Creature — Human Werewolf
(3/3)
Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hour of Devastation
( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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Hour of Need
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Hoverguard Observer
( 4)
Creature — Drone
(3/3)
Flying Hoverguard Observer can block only creatures with flying.
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Hoverguard Sweepers
( 8)
Creature — Drone
(5/6)
Flying When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.
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Howl of the Horde
( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
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Hua Tuo, Honored Physician
( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huatli, Dinosaur Knight
( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli, Radiant Champion
( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
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Huddle Up
( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
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Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
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Hum of the Radix
( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
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Humble Budoka
( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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Hunding Gjornersen
( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Hundred-Handed One
( 4)
Creature — Giant
(3/5)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Kami
( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hundroog
( 7)
Creature — Beast
(4/7)
Cycling (, Discard this card: Draw a card.)
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Hungering Hydra
( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
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Hunt Down
( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hunted Bonebrute
( 3)
Creature — Skeleton Beast
(6/2)
Menace When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise
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Hunted by The Family
( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
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Hunted Dragon
( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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