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Flickerwisp
( 3)
Creature — Elemental
(3/1)
Flying When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Flight of Equenauts
( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Flight Spellbomb
( 1)
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Flint Golem
( 4)
Artifact Creature — Golem
(2/3)
Whenever Flint Golem becomes blocked, defending player mills three cards.
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Flip the Switch
( 3)
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Flitterstep Eidolon
( 2)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
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Flitting Guerrilla
( 3)
Creature — Faerie Rogue
(2/2)
Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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Floating Shield
( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flock of Rabid Sheep
( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Flockchaser Phantom
( 6)
Creature — Spirit
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
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Flood of Recollection
( 2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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Flood of Tears
( 6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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Floodbringer
( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Floodchaser
( 6)
Creature — Elemental
(0/0)
Floodchaser enters with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. , Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
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Flooded Shoreline
( 2)
Enchantment
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Woodlands
( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
( 4)
Creature — Wall
(0/5)
Defender When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
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Floodpits Drowner
( 2)
Creature — Merfolk
(2/1)
Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. , : Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.
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Floodtide Serpent
( 5)
Creature — Serpent
(4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
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Floodwaters
( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Floral Spuzzem
( 4)
Creature — Elemental
(2/2)
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
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Florian, Voldaren Scion
( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Floriferous Vinewall
( 2)
Creature — Plant Wall
(0/2)
Defender When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flotsam // Jetsam (Flotsam)
( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Flourishing Defenses
( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flourishing Hunter
( 6)
Creature — Wolf Spirit
(6/6)
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.
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Flourishing Strike
( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Flow of Ideas
( 6)
Sorcery
Draw a card for each Island you control.
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Flow of Knowledge
( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Flower // Flourish (Flower)
( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Flowerfoot Swordmaster
( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Flowering Field
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
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Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Flowering of the White Tree
( 2)
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.
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Flowstone Armor
( 3)
Artifact
You may choose not to untap Flowstone Armor during your untap step. , : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flowstone Blade
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Charger
( 4)
Creature — Beast
(2/5)
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
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Flowstone Crusher
( 5)
Creature — Beast
(4/4)
: Flowstone Crusher gets +1/-1 until end of turn.
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Flowstone Embrace
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +2/-2 until end of turn.
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Flowstone Flood
( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flowstone Giant
( 4)
Creature — Giant
(3/3)
: Flowstone Giant gets +2/-2 until end of turn.
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Flowstone Hellion
( 5)
Creature — Hellion Beast
(3/3)
Haste : Flowstone Hellion gets +1/-1 until end of turn.
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Flowstone Kavu
( 3)
Creature — Kavu
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) : Flowstone Kavu gets +1/-1 until end of turn.
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Flowstone Mauler
( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Flowstone Salamander
( 5)
Creature — Salamander
(3/4)
: Flowstone Salamander deals 1 damage to target creature blocking it.
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Flowstone Sculpture
( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>
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Flowstone Shambler
( 3)
Creature — Beast
(2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
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Flowstone Strike
( 2)
Instant
Target creature gets +1/-1 and gains haste until end of turn.
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Flowstone Thopter
( 7)
Artifact Creature — Thopter
(4/4)
: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
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Flowstone Wall
( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Flowstone Wall gets +1/-1 until end of turn.
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Flowstone Wyvern
( 5)
Creature — Drake
(3/3)
Flying : Flowstone Wyvern gets +2/-2 until end of turn.
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Flubs, the Fool
( 3)
Legendary Creature — Frog Scout
(0/5)
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
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Fludge, Gunk Guardian (playtest)
( 5)
Legendary Creature — — Slug Ooze
(5/5)
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
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Flummoxed Cyclops
( 4)
Creature — Cyclops
(4/4)
Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.
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Flusterstorm
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flutterfox
( 2)
Creature — Fox
(2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
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Flux Channeler
( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fluxcharger
( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
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Flycatcher Giraffid
( 5)
Creature — Antelope Lizard
(3/5)
Flycatcher Giraffid enters with your choice of a vigilance counter or a reach counter on it.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Flywheel Racer
( 2)
Artifact — Vehicle
(3/2)
Vigilance : Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Foam Weapon Kiosk
( 0)
Artifact — — Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
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Focused Funambulist
( 2)
Creature — Human Performer
(2/1)
Flash As Focused Funambulist enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
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Fodder Cannon
( 4)
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
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Fodder Launch
( 4)
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
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Fodder Tosser
( 3)
Artifact
, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.
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Foe-Razer Regent
( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
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Fog Elemental
( 3)
Creature — Elemental
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Fog on the Barrow-Downs
( 3)
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
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Fogwalker
( 2)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters, target creature an opponent controls doesn't untap during its controller's next untap step.
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Fold into Æther (Fold into Aether)
( 4)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
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Folk Hero
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
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Folk Medicine
( 3)
Instant
You gain 1 life for each creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Folk of the Pines
( 5)
Creature — Dryad
(2/5)
: Folk of the Pines gets +1/+0 until end of turn.
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Follow the Bodies
( 3)
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Follow the Tracks
( 3)
Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
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Followed Footsteps
( 5)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
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Font of Agonies
( 1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature.
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Font of Fertility
( 1)
Enchantment
, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Font of Ire
( 2)
Enchantment
, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Font of Progress
( 1)
Artifact
Font of Progress enters with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on Font of Progress.
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Font of Return
( 2)
Enchantment
, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
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Fool's Demise
( 5)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
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Fool's Tome
( 4)
Artifact
, : Draw a card. Activate only if you have no cards in hand.
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