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Scoria Cat
Scoria Cat 3RedRed (5)
Creature — Cat (3/3)

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Prophecy (Uncommon)
Scoria Elemental
Scoria Elemental 4Red (5)
Creature — Elemental (6/1)

Scars of Mirrodin (Common)
Scoria Wurm
Scoria Wurm 4Red (5)
Creature — Wurm (7/7)

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Scorn Effigy
Scorn Effigy 3 (3)
Artifact Creature — Scarecrow (2/3)

Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Scorned Villager
Scorned Villager 1Green (2)
Creature — Human Werewolf (1/1)

Tap: Add Green.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Dark Ascension (Common)
Scornful Æther-Lich (Scornful Aether-Lich)
Scornful Æther-Lich (Scornful Aether-Lich) 3Blue (4)
Artifact Creature — Zombie Wizard (2/4)

WhiteBlack: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

Conflux (Uncommon)
Scornful Egotist
Scornful Egotist 7Blue (8)
Creature — Human Wizard (1/1)

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scourge (Common)
Scour All Possibilities
Scour All Possibilities 1Blue (2)
Sorcery

Scry 2, then draw a card.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons (Common)
Scour from Existence
Scour from Existence 7 (7)
Instant

Exile target permanent.

Battle for Zendikar (Common)
Scourge Devil
Scourge Devil 4Red (5)
Creature — Devil (3/3)

When Scourge Devil enters, creatures you control get +1/+0 until end of turn.

Unearth 2Red (2Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Common)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Scourge of Geier Reach
Scourge of Geier Reach 3RedRed (5)
Creature — Elemental (3/3)

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Innistrad (Uncommon)
Scourge of Kher Ridges
Scourge of Kher Ridges 6RedRed (8)
Creature — Dragon (6/6)

Flying

1Red: Scourge of Kher Ridges deals 2 damage to each creature without flying.

5Red: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Future Sight (Rare)
Scourge of Numai
Scourge of Numai 3Black (4)
Creature — Demon Spirit (4/4)

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Betrayers of Kamigawa (Uncommon)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Scouring Sands
Scouring Sands 1Red (2)
Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Born of the Gods (Common)
Scout the Wilderness
Scout the Wilderness 2Green (3)
Sorcery

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

Dominaria United (Common)
Scouting Hawk
Scouting Hawk 2White (3)
Creature — Bird (1/1)

Flying

Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Invasion (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Scrabbling Claws
Scrabbling Claws 1 (1)
Artifact

Tap: Target player exiles a card from their graveyard.

1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Ravnica Allegiance (Uncommon)
Other Versions
Mirrodin (Uncommon)
Commander 2018 (Uncommon)
Scrabbling Skullcrab
Scrabbling Skullcrab Blue (1)
Creature — Crab Skeleton (0/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Duskmourn: House of Horror (Uncommon)
Scrapdiver Serpent
Scrapdiver Serpent 5BlueBlue (7)
Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Commander Legends (Common)
Other Versions
Scars of Mirrodin (Common)
Scrapper Champion
Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters, you get EnergyEnergy (two energy counters).

Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Scrappy Bruiser
Scrappy Bruiser 3Red (4)
Creature — Raccoon Warrior (3/4)

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

March of the Machine (Uncommon)
Scrapskin Drake
Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Magic Origins (Common)
Scrapyard Recombiner
Scrapyard Recombiner 3 (3)
Artifact Creature — Construct (0/0)

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Tap, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

Modern Horizons (Rare)
Screamer-Killer
Screamer-Killer 4Red (5)
Creature — Tyranid (5/5)

Trample

Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.

Warhammer 40,000 Commander (Rare)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Screaming Nemesis
Screaming Nemesis 2Red (3)
Creature — Spirit (3/3)

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Duskmourn: House of Horror (Mythic Rare)
Screaming Phantom
Screaming Phantom 2Black (3)
Creature — Spirit (2/2)

Flying

Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Screaming Seahawk
Screaming Seahawk 4Blue (5)
Creature — Bird (2/2)

Flying

When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Onslaught (Common)
Screaming Shield
Screaming Shield 1 (1)
Artifact — Equipment

Equipped creature gets +0/+3 and has "2, Tap: Target player mills three cards."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Ravnica Allegiance (Uncommon)
Screaming Swarm
Screaming Swarm 5Blue (6)
Creature — Bird Horror (4/4)

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

2Blue: Put Screaming Swarm from your graveyard into your library second from the top.

Innistrad: Crimson Vow (Uncommon)
Screams from Within
Screams from Within 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

Darksteel (Uncommon)
Screeching Bat
Screeching Bat 2Black (3)
Creature — Bat (2/2)

Flying

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Screeching Bat.

Innistrad (Uncommon)
Screeching Buzzard
Screeching Buzzard 3Black (4)
Creature — Bird (2/2)

Flying

When Screeching Buzzard dies, each opponent discards a card.

Battlebond (Common)
Other Versions
Onslaught (Common)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Screeching Griffin
Screeching Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Red: Target creature can't block Screeching Griffin this turn.

Ravnica: City of Guilds (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Screeching Phoenix
Screeching Phoenix 4RedRed (6)
Creature — Phoenix (4/4)

Flying

2Red: Creatures you control get +1/+0 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Screeching Scorchbeast
Screeching Scorchbeast 4BlackBlack (6)
Creature — Bat Mutant (5/5)

Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Magic The Gathering—Fallout (Rare)
Screeching Silcaw
Screeching Silcaw 1Blue (2)
Creature — Bird (1/2)

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

Scars of Mirrodin (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters, mill two cards.

Eternal Masters (Common)
Other Versions
Dark Ascension (Common)
Magic Origins (Common)
Duel Decks: Blessed vs. Cursed (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scrib Nibblers
Scrib Nibblers 2Black (3)
Creature — Rat (1/1)

Tap: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land you control enters, you may untap Scrib Nibblers.

Worldwake (Uncommon)
Scribe of the Mindful
Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)

1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

Amonkhet (Common)
Scrivener
Scrivener 4Blue (5)
Creature — Human Wizard (2/2)

When Scrivener enters, you may return target instant card from your graveyard to your hand.

Tempest Remastered (Common)
Other Versions
Exodus (Uncommon)
Odyssey (Common)
Vintage Masters (Common)
Scroll of Griselbrand
Scroll of Griselbrand 1 (1)
Artifact

1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Avacyn Restored (Common)
Scroll of Isildur
Scroll of Isildur 2Blue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.

II — Tap up to two target creatures. Put a stun counter on each of them.

III — Draw a card for each tapped creature target opponent controls.

The Lord of the Rings: Tales of Middle Earth (Rare)
Scroll of Origins
Scroll of Origins 2 (2)
Artifact

2, Tap: Draw a card if you have seven or more cards in hand.

Saviors of Kamigawa (Rare)
Scroll Thief
Scroll Thief 2Blue (3)
Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Scrollshift
Scrollshift 2White (3)
Instant

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.

Draw a card.

March of the Machine (Common)
Scrounging Bandar
Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)

Scrounging Bandar enters with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Jumpstart (Common)
Commander Legends (Common)
Scryb Sprites
Scryb Sprites Green (1)
Creature — Faerie (1/1)

Flying

Masters Edition III (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Masters Edition (Common)
Scrying Glass
Scrying Glass 2 (2)
Artifact

3, Tap: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Urza's Destiny (Rare)
Scrying Sheets
Scrying Sheets (0)
Snow Land

Tap: Add Colorless.

1Snow, Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Sculpted Perfection
Sculpted Perfection 2WhiteBlack (4)
Enchantment

When Sculpted Perfection enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control get +1/+1.

March of the Machine (Uncommon)
Sculpting Steel
Sculpting Steel 3 (3)
Artifact

You may have Sculpting Steel enter as a copy of any artifact on the battlefield.

March of the Machine Commander (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Rare)
Commander 2021 (Rare)
Kaladesh Remastered (Mythic Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Sculptor of Winter
Sculptor of Winter 1Green (2)
Snow Creature — Elf Rogue (2/2)

Tap: Untap target snow land.

Kaldheim (Common)
Scurrid Colony
Scurrid Colony 1Green (2)
Creature — Squirrel (2/2)

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Strixhaven: School of Mages (Common)
Scurrilous Sentry
Scurrilous Sentry 3Black (4)
Creature — Human Knight Rogue (2/3)

Menace

Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Modern Horizons 3 (Common)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scurry of Squirrels
Scurry of Squirrels 2Green (3)
Creature — Squirrel Scout (2/2)

Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)

Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.

Bloomburrow Commander (Rare)
Scuttletide
Scuttletide 1Blue (2)
Enchantment

1, Discard a card: Create a 0/3 blue Crab creature token.

Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Modern Horizons 2 (Uncommon)
Scuttling Butler
Scuttling Butler 3 (3)
Artifact Creature — Construct (4/1)

At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.

Streets of New Capenna (Uncommon)
Scuttling Death
Scuttling Death 4Black (5)
Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Scuttling Doom Engine
Scuttling Doom Engine 6 (6)
Artifact Creature — Construct (6/6)

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Commander 2018 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Scuttling Sliver
Scuttling Sliver 2Blue (3)
Creature — Sliver Trilobite (2/2)

Sliver creatures you control have "2: Untap this creature."

Modern Horizons (Uncommon)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Sea Gate Restoration
Sea Gate Restoration 4BlueBlueBlue (7)
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Zendikar Rising (Mythic Rare)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Sea Snidd
Sea Snidd 4Blue (5)
Creature — Beast (3/3)

Tap: Target land becomes the basic land type of your choice until end of turn.

Planeshift (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seafloor Debris
Seafloor Debris (0)
Land

Seafloor Debris enters tapped.

Tap: Add Blue.

Tap, Sacrifice Seafloor Debris: Add one mana of any color.

Odyssey (Common)
Seal from Existence
Seal from Existence 1WhiteWhite (3)
Enchantment

Ward 3 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

March of the Machine (Uncommon)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Seal of Fire
Seal of Fire Red (1)
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Nemesis (Common)
Dissension (Common)
Duel Decks: Jace vs. Chandra (Common)
Seal of Primordium
Seal of Primordium 1Green (2)
Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters 2017 Edition (Common)
Seal of the Guildpact
Seal of the Guildpact 5 (5)
Artifact

As Seal of the Guildpact enters, choose two colors.

Each spell you cast costs 1 less to cast for each of the chosen colors it is.

Ravnica Remastered (Rare)
Other Versions
Commander 2015 (Rare)
Search for Survivors
Search for Survivors 2Red (3)
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Prophecy (Rare)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters, draw a card.

Innistrad: Midnight Hunt (Common)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Search the Premises
Search the Premises 3White (4)
Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Searchlight Companion
Searchlight Companion 3 (3)
Artifact Creature — Drone (1/1)

Flying

When Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Barb
Searing Barb 2Red (3)
Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Archenemy: Nicol Bolas (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
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