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Yixlid Jailer
Yixlid Jailer 1Black (2)
Creature — Zombie Wizard (2/1)

Cards in graveyards lose all abilities.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Yomiji, Who Bars the Way
Yomiji, Who Bars the Way 5WhiteWhite (7)
Legendary Creature — Spirit (4/4)

Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.

Betrayers of Kamigawa (Rare)
Yore-Tiller Nephilim
Yore-Tiller Nephilim WhiteBlueBlackRed (4)
Creature — Nephilim (2/2)

Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.

Guildpact (Rare)
Yorion, Sky Nomad
Yorion, Sky Nomad 3White or BlueWhite or Blue (5)
Legendary Creature — Bird Serpent (4/5)

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Yorvo, Lord of Garenbrig
Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

Throne of Eldraine (Rare)
Yosei, the Morning Star
Yosei, the Morning Star 4WhiteWhite (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

Iconic Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Modern Masters (Mythic Rare)
Yoshimaru, Ever Faithful
Yoshimaru, Ever Faithful White (1)
Legendary Creature — Dog (1/1)

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Yotia Declares War
Yotia Declares War 1Red (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.

II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.

III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Dominaria United (Uncommon)
Yotian Dissident
Yotian Dissident GreenWhite (2)
Creature — Human Artificer (1/1)

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

The Brothers' War (Uncommon)
Yotian Frontliner
Yotian Frontliner 1 (1)
Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.

Unearth White (White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Yotian Medic
Yotian Medic 2White (3)
Creature — Human Cleric Soldier (1/4)

Lifelink

The Brothers' War (Common)
Yotian Soldier
Yotian Soldier 3 (3)
Artifact Creature — Soldier (1/4)

Vigilance

Battlebond (Common)
Other Versions
Fourth Edition (Common)
Antiquities (Common)
Mirrodin (Common)
Masters Edition IV (Common)
Yotian Tactician
Yotian Tactician 2WhiteBlue (4)
Creature — Human Soldier (3/4)

Other Soldiers you control get +1/+1.

The Brothers' War (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Wei Recruits
Young Wei Recruits 1Black (2)
Creature — Human Soldier (2/2)

Young Wei Recruits can't block.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Youthful Valkyrie
Youthful Valkyrie 1White (2)
Creature — Angel (1/3)

Flying

Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.

Kaldheim (Uncommon)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Yuan Shao, the Indecisive
Yuan Shao, the Indecisive 4Red (5)
Legendary Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Each creature you control can't be blocked by more than one creature.

Portal Three Kingdoms (Rare)
Yuan Shao's Infantry
Yuan Shao's Infantry 3Red (4)
Creature — Human Soldier (2/2)

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.

Portal Three Kingdoms (Uncommon)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Yuan-Ti Malison
Yuan-Ti Malison 1Blue (2)
Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Yuan-Ti Scaleshield
Yuan-Ti Scaleshield 2Green (3)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

Alchemy Horizons: Baldur's Gate (Rare)
Yuki-Onna
Yuki-Onna 3Red (4)
Creature — Spirit (3/1)

When Yuki-Onna enters the battlefield, destroy target artifact.

Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

Saviors of Kamigawa (Uncommon)
Yukora, the Prisoner
Yukora, the Prisoner 2BlackBlack (4)
Legendary Creature — Demon Spirit (5/5)

When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.

Betrayers of Kamigawa (Rare)
Yuriko, the Tiger's Shadow
Yuriko, the Tiger's Shadow 1BlueBlack (3)
Legendary Creature — Human Ninja (1/3)

Commander ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

Commander Masters (Rare)
Other Versions
Commander 2018 (Rare)
Commander Legends (Mythic Rare)
Yusri, Fortune's Flame
Yusri, Fortune's Flame 1BlueRed (3)
Legendary Creature — Efreet (2/3)

Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Modern Horizons 2 (Rare)
Zabaz, the Glimmerwasp
Zabaz, the Glimmerwasp 1 (1)
Legendary Artifact Creature — Insect (0/0)

Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

Red: Destroy target artifact you control.

White: Zabaz, the Glimmerwasp gains flying until end of turn.

Modern Horizons 2 (Rare)
Zacama, Primal Calamity
Zacama, Primal Calamity 6RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2Red: Zacama deals 3 damage to target creature.

2Green: Destroy target artifact or enchantment.

2White: You gain 3 life.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Commander Masters (Rare)
Zada, Hedron Grinder
Zada, Hedron Grinder 3Red (4)
Legendary Creature — Goblin Ally (3/3)

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Commander Masters (Uncommon)
Other Versions
Battle for Zendikar (Rare)
Masters 25 (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Zaffai, Thunder Conductor
Zaffai, Thunder Conductor 2BlueRed (4)
Legendary Creature — Human Shaman (1/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Commander 2021 (Mythic Rare)
Zagoth Triome
Zagoth Triome (0)
Land — Swamp Forest Island

(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Zagras, Thief of Heartbeats
Zagras, Thief of Heartbeats 4BlackRed (6)
Legendary Creature — Vampire Rogue (4/4)

This spell costs 1 less to cast for each creature in your party.

Flying, deathtouch, haste

Other creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Zendikar Rising (Rare)
Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp 4BlueBlue (6)
Legendary Creature — Djinn (5/6)

You may pay 3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Game Night (Rare)
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke 3RedRed (5)
Legendary Creature — Giant Barbarian (7/3)

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zameck Guildmage
Zameck Guildmage GreenBlue (2)
Creature — Elf Wizard (2/2)

GreenBlue: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

GreenBlue, Remove a +1/+1 counter from a creature you control: Draw a card.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

As long as it's your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
Zanam Djinn
Zanam Djinn 5Blue (6)
Creature — Djinn (5/6)

Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Zanikev Locust
Zanikev Locust 5Black (6)
Creature — Insect (3/3)

Flying

Scavenge 2BlackBlack (2BlackBlack, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Zar Ojanen, Scion of Efrava
Zar Ojanen, Scion of Efrava 3GreenWhite (5)
Legendary Creature — Cat Warrior (4/4)

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

Dominaria United (Uncommon)
Zara, Renegade Recruiter
Zara, Renegade Recruiter 3BlueRed (5)
Legendary Creature — Human Pirate (4/3)

Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
Zareth San, the Trickster
Zareth San, the Trickster 3BlueBlack (5)
Legendary Creature — Merfolk Rogue (4/4)

Flash

2BlueBlack, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

Zendikar Rising (Rare)
Zarichi Tiger
Zarichi Tiger 3White (4)
Creature — Cat (2/3)

1White, Tap: You gain 2 life.

Gatecrash (Common)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)
Zask, Skittering Swarmlord
Zask, Skittering Swarmlord 3GreenGreen (5)
Legendary Creature — Insect (5/5)

You may play lands and cast Insect spells from your graveyard.

Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)

1Black or Green: Target Insect gets +1/+0 and gains deathtouch until end of turn. (Black or Green can be paid with either Black or Green.)

Jumpstart 2022 (Rare)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
Zealous Conscripts
Zealous Conscripts 4Red (5)
Creature — Human Warrior (3/3)

Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Time Spiral Remastered (Bonus)
Shadows of the Past (Rare)
Zealous Guardian
Zealous Guardian White or Blue (1)
Creature — Kithkin Soldier (1/1)

Flash

Shadowmoor (Common)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)
Zealous Persecution
Zealous Persecution WhiteBlack (2)
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Eternal Masters (Uncommon)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Zebra Unicorn
Zebra Unicorn 2GreenWhite (4)
Creature — Unicorn (2/2)

Whenever Zebra Unicorn deals damage, you gain that much life.

Mirage (Uncommon)
Zegana, Utopian Speaker
Zegana, Utopian Speaker 2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)

When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Guild Kit: Simic (Rare)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zendikar Farguide
Zendikar Farguide 4Green (5)
Creature — Elemental (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zendikar (Common)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Zendikar Resurgent
Zendikar Resurgent 5GreenGreen (7)
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Commander 2017 (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Zenith Chronicler
Zenith Chronicler 2 (2)
Artifact Creature — Phyrexian Construct (3/1)

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

Phyrexia: All Will Be One (Rare)
Zenith Flare
Zenith Flare 2RedWhite (4)
Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

Ikoria: Lair of Behemoths (Uncommon)
Zenith Seeker
Zenith Seeker 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Amonkhet (Uncommon)
Zephid
Zephid 4BlueBlue (6)
Creature — Illusion (3/4)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)
Zephid's Embrace
Zephid's Embrace 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Zephyr Scribe
Zephyr Scribe 2Blue (3)
Creature — Human Monk (2/1)

Blue, Tap: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

Dragons of Tarkir (Common)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

The Brothers' War (Uncommon)
Zephyr Singer
Zephyr Singer 2BlueBlue (4)
Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.

March of the Machine (Rare)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zephyr Winder
Zephyr Winder 1Blue (2)
Creature — Elemental (2/1)

Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

March of the Machine (Common)
Zephyrim
Zephyrim 3White (4)
Creature — Human Warrior (3/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Flying, vigilance

Miracle 1White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zeriam, Golden Wind
Zeriam, Golden Wind 3White (4)
Legendary Creature — Griffin (3/4)

Flying

Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.

Dominaria United Commander (Rare)
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn 6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander 2019 (Rare)
Game Night 2019 (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
Commander Masters (Rare)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zhalfirin Commander
Zhalfirin Commander 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1WhiteWhite: Target Knight creature gets +1/+1 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)
Other Versions
Visions (Rare)
Zhalfirin Decoy
Zhalfirin Decoy 1White (2)
Creature — Human Soldier (1/3)

Tap: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)
Zhalfirin Lancer
Zhalfirin Lancer 2White (3)
Creature — Human Knight (3/3)

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

March of the Machine (Uncommon)
Zhalfirin Shapecraft
Zhalfirin Shapecraft 1Blue (2)
Instant

Target creature has base power and toughness 4/3 until end of turn.

Draw a card.

March of the Machine (Common)
Zhalfirin Void
Zhalfirin Void (0)
Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Colorless.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Zhang Fei, Fierce Warrior
Zhang Fei, Fierce Warrior 4WhiteWhite (6)
Legendary Creature — Human Soldier Warrior (4/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Zhang He, Wei General
Zhang He, Wei General 3BlackBlack (5)
Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Portal Three Kingdoms (Rare)
Zhang Liao, Hero of Hefei
Zhang Liao, Hero of Hefei 4BlackBlack (6)
Legendary Creature — Human Soldier (3/3)

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

Portal Three Kingdoms (Rare)
Zhao Zilong, Tiger General
Zhao Zilong, Tiger General 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Rare)
Zhentarim Bandit
Zhentarim Bandit 1Black (2)
Creature — Halfling Rogue (2/1)

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Zhou Yu, Chief Commander
Zhou Yu, Chief Commander 5BlueBlue (7)
Legendary Creature — Human Soldier (8/8)

Zhou Yu, Chief Commander can't attack unless defending player controls an Island.

Portal Three Kingdoms (Rare)
Zhuge Jin, Wu Strategist
Zhuge Jin, Wu Strategist 1BlueBlue (3)
Legendary Creature — Human Advisor (1/1)

Tap: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
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