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Devoted Paladin
( 5)
Creature — Orc Knight
(4/4)
Beacon of Hope — When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Devoted Retainer
( 1)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Devour in Flames
( 3)
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
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Devour in Shadow
( 2)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Devour Intellect
( 1)
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
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Devourer of Destiny
( 7)
Creature — Eldrazi
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors.
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Devouring Deep
( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devouring Greed
( 4)
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Devouring Hellion
( 3)
Creature — Hellion
(2/2)
As Devouring Hellion enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
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Devouring Light
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.
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Devouring Rage
( 5)
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
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Devouring Strossus
( 8)
Creature — Phyrexian Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
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Devouring Sugarmaw
( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Devouring Swarm
( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
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Devouring Tendrils
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
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Devout Chaplain
( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Devout Invocation
( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Diabolic Intent
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Machine
( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Dictate of the Twin Gods
( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Digsite Engineer
( 3)
Creature — Dwarf Artificer
(3/3)
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Dihada, Binder of Wills
( 4)
Legendary Planeswalker — Dihada
(5)
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
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Dimensional Infiltrator
( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying : Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ( represents colorless mana.)
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Diminish
( 1)
Instant
Target creature has base power and toughness 1/1 until end of turn.
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Diminisher Witch
( 3)
Creature — Human Warlock
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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Diminishing Returns
( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimir Informant
( 3)
Creature — Human Rogue
(1/4)
When Dimir Informant enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Din of the Fireherd
( 8)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
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Dina, Soul Steeper
( 2)
Legendary Creature — Dryad Druid
(1/3)
Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
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Dingus Egg
( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Dingus Staff
( 4)
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
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Dino DNA
( 1)
Artifact
Imprint — , : Exile target creature card from a graveyard. Activate only as a sorcery. : Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
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Dinosaur Egg
( 2)
Creature — Dinosaur Egg
(0/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness.
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Dinosaur Headdress
( 0)
Artifact — Equipment
When Dinosaur Headdress enters, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip
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Dinosaur Hunter
( 2)
Creature — Human Pirate
(2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
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Dinosaur Stampede
( 3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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Dinosaurs on a Spaceship
( 6)
Creature — Dinosaur
(7/7)
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
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Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters, target creature you control gains menace until end of turn.
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Dinrova Horror
( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters, return target permanent to its owner's hand, then that player discards a card.
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Dire Fleet Captain
( 2)
Creature — Orc Pirate
(2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Interloper
( 4)
Creature — Human Pirate
(2/2)
Menace When Dire Fleet Interloper enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Diregraf Captain
( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dire-Strain Brawler
( 0)
Creature — Werewolf
(6/6)
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dire-Strain Demolisher
( 0)
Creature — Werewolf
(8/7)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dire-Strain Rampage
( 3)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback
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Disappearing Act
( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
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Discerning Financier
( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Discerning Peddler
( 2)
Creature — Human Rogue
(2/2)
When Discerning Peddler enters, you may discard a card. If you do, draw a card.
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Discerning Taste
( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
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Disciple of Caelus Nin
( 5)
Creature — Human Wizard
(3/4)
When Disciple of Caelus Nin enters, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in.
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Disciple of the Ring
( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
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Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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Disciplined Duelist
( 3)
Creature — Human Citizen
(2/1)
Double strike Disciplined Duelist enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Diseased Vermin
( 3)
Creature — Rat
(1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Disinformation Campaign
( 3)
Enchantment
When Disinformation Campaign enters, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dismiss into Dream
( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disorder in the Court
( 2)
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Disorienting Choice
( 4)
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Displaced Dinosaurs
( 7)
Creature — Dinosaur
(7/7)
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
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Display of Dominance
( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Disrupting Shoal
( 2)
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
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Distended Mindbender
( 8)
Creature — Eldrazi Insect
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Distinguished Conjurer
( 2)
Creature — Human Wizard
(1/2)
Whenever another creature you control enters, you gain 1 life. , : Exile another target creature you control, then return it to the battlefield under its owner's control.
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Distorting Lens
( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Distorting Wake
( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Distracting Geist
( 3)
Creature — Spirit
(2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Disturbing Conversion
( 2)
Enchantment — Aura
Flash Enchant creature When Disturbing Conversion enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Disturbing Mirth
( 2)
Enchantment
When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Disturbing Plot
( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Divebomber Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Divine Arrow
( 2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
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Divine Deflection
( 1)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Divine Favor
( 2)
Enchantment — Aura
Enchant creature When Divine Favor enters, you gain 3 life. Enchanted creature gets +1/+3.
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Divine Gambit
( 2)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
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Divine Intervention
( 8)
Enchantment
Divine Intervention enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
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Divine Light
( 1)
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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Divine Offering
( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
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Divine Presence
( 3)
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
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Divine Purge
( 3)
Sorcery
Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
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Divine Reckoning
( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Divine Retribution
( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
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Divine Sacrament
( 3)
Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
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Divine Smite
( 2)
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Divine Verdict
( 4)
Instant
Destroy target attacking or blocking creature.
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