|
Armory Mice
( 2)
Creature — Mouse
(3/1)
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
|
|
|
Armory of Iroas
( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Armory Paladin
( 3)
Creature — Human Knight
(3/3)
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
|
|
|
Armory Veteran
( 2)
Creature — Orc Warrior
(2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
|
|
|
Arno Dorian
( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Other Assassins you control get +2/+0. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
|
|
|
Arrogant Bloodlord
( 3)
Creature — Vampire Knight
(4/4)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
|
|
|
Arrow Storm
( 5)
Sorcery
Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
|
|
|
Artisan of Forms
( 2)
Creature — Human Wizard
(1/1)
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
|
|
|
Artisan's Sorrow
( 4)
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Arwen, Mortal Queen
( 3)
Legendary Creature — Elf Noble
(2/2)
Arwen, Mortal Queen enters with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
|
|
|
As Foretold
( 3)
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
|
|
|
Ascent of the Worthy
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
|
|
|
Asha's Favor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying, first strike, and vigilance.
|
|
|
Ashenmoor Cohort
( 6)
Creature — Elemental Warrior
(4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
|
|
|
Ashenmoor Gouger
( 3)
Creature — Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
|
|
|
Ashenmoor Liege
( 4)
Creature — Elemental Knight
(4/1)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
|
|
|
Ashes of the Abhorrent
( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
|
|
|
Ashiok, Sculptor of Fears
( 6)
Legendary Planeswalker — Ashiok
(4)
+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.
|
|
|
Ashiok, Wicked Manipulator
( 5)
Legendary Planeswalker — Ashiok
(5)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
|
|
|
Ashiok's Forerunner
( 5)
Creature — Human Wizard
(3/3)
Flash When Ashiok's Forerunner enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Asmoranomardicadaistinaculdacar
( 0)
Legendary Creature — Human Wizard
(3/3)
As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
|
|
|
Aspect of Gorgon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Aspect of Manticore
( 3)
Enchantment — Aura
Flash Enchant creature When Aspect of Manticore enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
|
|
|
Assault Formation
( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.
|
|
|
Assault Intercessor
( 3)
Creature — Astartes Warrior
(3/2)
First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
|
|
|
Assaultron Dominator
( 2)
Artifact Creature — Robot
(2/2)
When Assaultron Dominator enters, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
|
|
|
Assembly-Worker
( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
|
Assert Authority
( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Astor, Bearer of Blades
( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
|
|
|
Astral Cornucopia
( 0)
Artifact
Astral Cornucopia enters with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
|
|
|
Asylum Visitor
( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Atarka, World Render
( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
|
|
|
Atraxa, Praetors' Voice
( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Atris, Oracle of Half-Truths
( 4)
Legendary Creature — Human Advisor
(3/2)
Menace When Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
|
|
|
Audacious Infiltrator
( 2)
Creature — Dwarf Rogue
(3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
|
|
|
Auditore Ambush
( 4)
Sorcery
Choose one or both — • Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
|
|
|
Augusta, Dean of Order
( 3)
Legendary Creature — Human Cleric
(1/3)
Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.
|
|
|
Aurelia's Vindicator
( 4)
Creature — Angel
(4/2)
Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
|
|
|
Auriok Survivors
( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
|
|
|
Aurora Champion
( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
|
|
|
Aurora Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
|
|
|
Aurora Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
|
|
|
Aurora of Emrakul
( 0)
Creature — Eldrazi Reflection
(1/4)
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
|
|
|
Aurora Phoenix
( 6)
Creature — Phoenix
(5/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
|
|
|
Auspicious Ancestor
( 4)
Creature — Human Cleric
(2/3)
When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
|
|
|
Author of Shadows
( 5)
Creature — Shade Warlock
(3/3)
When Author of Shadows enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
|
|
|
Appeal // Authority (Authority)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
|
|
|
Authority of the Consuls
( 1)
Enchantment
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
|
|
|
Avacyn's Memorial
( 8)
Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.
|
|
|
Avatar of Discord
( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When Avatar of Discord enters, sacrifice it unless you discard two cards.
|
|
|
Aven Liberator
( 4)
Creature — Bird Soldier
(2/3)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
|
|
|
Aven Mindcensor
( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
|
|
|
Aven Surveyor
( 5)
Creature — Bird Scout
(2/2)
Flying When Aven Surveyor enters, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand.
|
|
|
Awoken Horror
( 0)
Creature — Kraken Horror
(7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
|
|
|
Axis of Mortality
( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
|
|
|
Ayara's Oathsworn
( 2)
Creature — Human Knight
(2/2)
Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
|
|
|
Ayesha Tanaka, Armorer
( 5)
Legendary Creature — Human Artificer
(2/4)
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha can't be blocked as long as defending player controls three or more artifacts.
|
|
|
Ayumi, the Last Visitor
( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
|
|
|
Azorius Arrester
( 2)
Creature — Human Soldier
(2/1)
When Azorius Arrester enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Azorius Chancery
( 0)
Land
Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. : Add .
|
|
|
Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
|
|
|
Azorius Herald
( 3)
Creature — Spirit
(2/1)
Azorius Herald can't be blocked. When Azorius Herald enters, you gain 4 life. When Azorius Herald enters, sacrifice it unless was spent to cast it.
|
|
|
Azorius Justiciar
( 4)
Creature — Human Wizard
(2/2)
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
|
|
|
Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
|
|
|
Azorius Skyguard
( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
|
|
|
Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
|
|
|
Azor's Gateway
( 2)
Legendary Artifact
, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
|
|
|
Back for More
( 6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Back for Seconds
( 3)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
|
|
|
Bag End Porter
( 4)
Creature — Dwarf
(4/4)
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
|
|
|
Bala Ged Scorpion
( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
|
|
|
Balduvian Horde
( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters, sacrifice it unless you discard a card at random.
|
|
|
Balduvian Warlord
( 4)
Creature — Human Barbarian
(3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
|
|
|
Baleful Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
|
|
|
Ballynock Cohort
( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
|
|
|
Balm of Restoration
( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Balmor, Battlemage Captain
( 2)
Legendary Creature — Bird Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
|
|
|
Balor
( 5)
Creature — Demon
(5/5)
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand.
|
|
|
Baloth Gorger
( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
|
|
|
Balshan Collaborator
( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
|
|
|
Balthor the Defiled
( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1. , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
|
|
|
Balthor the Stout
( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
|
|
|
Bane, Lord of Darkness
( 4)
Legendary Creature — God
(5/2)
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
|
|
|
Banish from Edoras
( 5)
Sorcery
This spell costs less to cast if it targets a tapped creature. Exile target creature.
|
|
|
Bar the Door
( 3)
Instant
Creatures you control get +0/+4 until end of turn.
|
|
|