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Uktabi Orangutan
( 3)
Creature — Ape
(2/2)
When Uktabi Orangutan enters, destroy target artifact.
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Ulrich of the Krallenhorde
( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
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Umara Raptor
( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
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Umori, the Collector
( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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Unauthorized Exit
( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unclaimed Territory
( 0)
Land
As Unclaimed Territory enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Underdark Explorer
( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters, you take the initiative.
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Underworld Breach
( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Underworld Cerberus
( 5)
Creature — Dog
(6/6)
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Charger
( 3)
Creature — Nightmare Horse
(3/3)
Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it.
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Underworld Coinsmith
( 2)
Enchantment Creature — Human Cleric
(2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment you control enters, you gain 1 life. , Pay 1 life: Each opponent loses 1 life.
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Underworld Dreams
( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Underworld Fires
( 2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Underworld Hermit
( 6)
Creature — Human Peasant
(3/3)
When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Underworld Rage-Hound
( 2)
Creature — Elemental Dog
(3/1)
Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it.
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Underworld Sentinel
( 5)
Creature — Skeleton Soldier
(4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Unforge
( 3)
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
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Unforgiving One
( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unfortunate Accident
( 1)
Instant
Spree (Choose one or more additional costs.) + — Destroy target creature. + — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Unifying Theory
( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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Unmoored Ego
( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Restoration
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unquestioned Authority
( 3)
Enchantment — Aura
Enchant creature When Unquestioned Authority enters, draw a card. Enchanted creature has protection from creatures.
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Unworthy Dead
( 2)
Creature — Phyrexian Skeleton
(1/1)
: Regenerate Unworthy Dead.
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Urabrask, Heretic Praetor
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urabrask's Forge
( 3)
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
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Urbis Protector
( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
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Urborg
( 0)
Legendary Land
: Add . : Target creature loses first strike or swampwalk until end of turn.
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Urborg Drake
( 3)
Creature — Drake
(2/3)
Flying Urborg Drake attacks each combat if able.
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Urborg Justice
( 2)
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
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Urborg Lhurgoyf
( 2)
Creature — Lhurgoyf
(*/1+*)
Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
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Urborg Mindsucker
( 3)
Creature — Horror
(2/2)
, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
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Urborg Panther
( 3)
Creature — Nightstalker Cat
(2/2)
, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
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Urborg Phantom
( 3)
Creature — Spirit Minion
(3/1)
Urborg Phantom can't block. : Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
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Urborg Scavengers
( 3)
Creature — Spirit
(2/2)
Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Urborg Shambler
( 4)
Creature — Horror
(4/3)
Other black creatures get -1/-1.
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Urborg Skeleton
( 1)
Creature — Skeleton
(0/1)
Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters with a +1/+1 counter on it.
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Urborg Stalker
( 4)
Creature — Horror
(2/4)
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
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Urborg Uprising
( 5)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
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Urgoros, the Empty One
( 6)
Legendary Creature — Specter
(4/3)
Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
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Urza, Lord High Artificer
( 4)
Legendary Creature — Human Artificer
(1/4)
When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
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Urza, Lord Protector
( 3)
Legendary Creature — Human Artificer
(2/4)
Artifact, instant, and sorcery spells you cast cost less to cast. : If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
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Urza's Armor
( 6)
Artifact
If a source would deal damage to you, prevent 1 of that damage.
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Urza's Incubator
( 3)
Artifact
As Urza's Incubator enters, choose a creature type. Creature spells of the chosen type cost less to cast.
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Valakut Exploration
( 3)
Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
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Valakut Predator
( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, Valakut Predator gets +2/+2 until end of turn.
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Valgavoth, Terror Eater
( 9)
Legendary Creature — Elder Demon
(9/9)
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Valiant Endeavor
( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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Valkmira, Protector's Shield
( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Valkyrie's Sword
( 2)
Artifact — Equipment
When Valkyrie's Sword enters, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip
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XXValor (Valor)
( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
( 4)
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
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Valor Made Real
( 1)
Instant
Target creature can block any number of creatures this turn.
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Valor of the Worthy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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Valor Singer
( 3)
Creature — Tiefling Bard
(2/3)
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Valorous Steed
( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
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Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
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Vampire Lacerator
( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Opportunist
( 2)
Creature — Vampire
(2/1)
: Each opponent loses 2 life and you gain 2 life.
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Vampire Warlord
( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Vampiric Tutor
( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Vanguard Suppressor
( 4)
Creature — Astartes Warrior
(3/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
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Vanish into Memory
( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanquish the Horde
( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
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Vapor Snag
( 1)
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
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Vapor Snare
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
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Vaporkin
( 2)
Creature — Elemental
(2/1)
Flying Vaporkin can block only creatures with flying.
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Vaporous Djinn
( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Vault 87: Forced Evolution
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Vaultborn Tyrant
( 7)
Creature — Dinosaur
(6/6)
Trample Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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Vazi, Keen Negotiator
( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vectis Dominator
( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vector Asp
( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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