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Vedalken Humiliator
( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infiltrator
( 2)
Creature — Vedalken Rogue
(1/3)
Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
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Veilborn Ghoul
( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.
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Veinfire Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters tapped. : Add or .
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Velomachus Lorehold
( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Vengeful Ancestor
( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
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Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venture Forth
( 4)
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—
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Verdant Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Vermin Gorger
( 2)
Creature — Vampire
(2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
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Veteran Armorer
( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Explorer
( 1)
Creature — Human Soldier Scout
(1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Motorist
( 2)
Creature — Dwarf Pilot
(3/1)
When Veteran Motorist enters, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran Survivor
( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vicious Conquistador
( 1)
Creature — Vampire Soldier
(1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
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Vicious Rumors
( 1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
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Victor, Valgavoth's Seneschal
( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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Onward // Victory (Victory)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Victory Chimes
( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
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Victory's Envoy
( 5)
Creature — Human Cleric
(3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigor
( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorous Charge
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
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Vile Mutilator
( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.
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Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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Vinereap Mentor
( 2)
Creature — Squirrel Druid
(3/2)
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Viridian Corrupter
( 3)
Creature — Phyrexian Elf Shaman
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters, destroy target artifact.
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Virtue of Persistence
( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Viscerid Armor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vislor Turlough
( 4)
Legendary Creature — Rogue
(2/5)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Vitaspore Thallid
( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vito, Thorn of the Dusk Rose
( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.
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Vito's Inquisitor
( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
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Vitu-Ghazi Inspector
( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Vizier of the Scorpion
( 3)
Creature — Zombie Wizard
(1/1)
When Vizier of the Scorpion enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizkopa Confessor
( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vohar, Vodalian Desecrator
( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Void Mirror
( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
(: Add or .) Volatile Fjord enters tapped.
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Volcanic Torrent
( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Volrath's Laboratory
( 5)
Artifact
As Volrath's Laboratory enters, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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Volrath's Motion Sensor
( 1)
Enchantment — Aura
Enchant player As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
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Voltstorm Angel
( 5)
Creature — Angel
(4/4)
Flying When Voltstorm Angel enters, you get (three energy counters). At the beginning of combat on your turn, you may pay . When you do, choose one — • Voltstorm Angel gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
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Voracious Cobra
( 4)
Creature — Snake
(2/2)
First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
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Voracious Dragon
( 5)
Creature — Dragon
(4/4)
Flying Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) When Voracious Dragon enters, it deals damage to any target equal to twice the number of Goblins it devoured.
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Voracious Fell Beast
( 6)
Creature — Drake Beast
(4/4)
Flying When Voracious Fell Beast enters, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Voracious Greatshark
( 5)
Creature — Shark
(5/4)
Flash When Voracious Greatshark enters, counter target artifact or creature spell.
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Voracious Hatchling
( 4)
Creature — Elemental
(6/6)
Lifelink Voracious Hatchling enters with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
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Voracious Hydra
( 2)
Creature — Hydra
(0/1)
Trample Voracious Hydra enters with X +1/+1 counters on it. When Voracious Hydra enters, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
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Voracious Null
( 3)
Creature — Zombie
(2/2)
, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
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Voracious Reader
( 0)
Creature — Eldrazi Homunculus
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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Voracious Typhon
( 4)
Creature — Snake Beast
(4/4)
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it.
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Voracious Vacuum
( 3)
Host Artifact Creature — Construct
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Voracious Vampire
( 3)
Creature — Vampire Knight
(2/2)
Menace When Voracious Vampire enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
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Voracious Varmint
( 2)
Creature — Varmint
(2/2)
Vigilance , Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
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Voracious Vermin
( 3)
Creature — Rat
(2/1)
When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
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Voracious Wurm
( 2)
Creature — Wurm
(2/2)
Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
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Vorapede
( 5)
Creature — Insect
(5/4)
Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Vorinclex
( 5)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, reach When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. : Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Vorinclex, Monstrous Raider
( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vorinclex, Voice of Hunger
( 8)
Legendary Creature — Phyrexian Praetor
(7/6)
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Vorosh, the Hunter
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
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Vorrac Battlehorns
( 2)
Artifact — Equipment
Equipped creature has trample and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Vorstclaw
( 6)
Creature — Elemental Horror
(7/7)
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Vortex Runner
( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
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Vow of Torment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
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Vraska, Regal Gorgon
( 7)
Legendary Planeswalker — Vraska
(5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. −3: Destroy target creature. −10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
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Vraska, Scheming Gorgon
( 6)
Legendary Planeswalker — Vraska
(5)
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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Vraska's Conquistador
( 2)
Creature — Vampire Soldier
(2/1)
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
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Vraska's Scorn
( 4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Vronos, Masked Inquisitor
( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
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Vulshok Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Sorcerer
( 3)
Creature — Human Shaman
(1/1)
Haste : Vulshok Sorcerer deals 1 damage to any target.
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Wail of the Forgotten
( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Walk with the Ancestors
( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Wall of Corpses
( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
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Wall of Distortion
( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.) , : Target player discards a card. Activate only as a sorcery.
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Wall of Forgotten Pharaohs
( 2)
Artifact Creature — Wall
(0/4)
Defender : Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
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Wall of Fortune
( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Razors
( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
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