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Teferi, Master of Time
Teferi, Master of Time 2BlueBlue (4)
Legendary Planeswalker — Teferi (3)

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Core Set 2021 (Mythic Rare)
Teferi, Temporal Archmage
Teferi, Temporal Archmage 4BlueBlue (6)
Legendary Planeswalker — Teferi (5)

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

−1: Untap up to four target permanents.

−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim 3BlueBlue (5)
Legendary Planeswalker — Teferi (4)

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

The Brothers' War (Mythic Rare)
Teferi, Time Raveler
Teferi, Time Raveler 1WhiteBlue (3)
Legendary Planeswalker — Teferi (4)

Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
War of the Spark (Rare)
Ravnica Remastered (Mythic Rare)
Bloomburrow Commander (Rare)
Teferi, Timebender
Teferi, Timebender 4WhiteBlue (6)
Legendary Planeswalker — Teferi (5)

+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.

−9: Take an extra turn after this one.

Dominaria (Mythic Rare)
Teferi, Timeless Voyager
Teferi, Timeless Voyager 4BlueBlue (6)
Legendary Planeswalker — Teferi (4)

+1: Draw a card.

−3: Put target creature on top of its owner's library.

−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Core Set 2021 (Mythic Rare)
Teferi, Who Slows the Sunset
Teferi, Who Slows the Sunset 2WhiteBlue (4)
Legendary Planeswalker — Teferi (4)

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.

−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Innistrad: Midnight Hunt (Mythic Rare)
Teferi's Ageless Insight
Teferi's Ageless Insight 2BlueBlue (4)
Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Murders at Karlov Manor Commander (Rare)
Other Versions
Core Set 2021 (Rare)
Teferi's Care
Teferi's Care 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Invasion (Uncommon)
Teferi's Curse
Teferi's Curse 1Blue (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Drake
Teferi's Drake 2Blue (3)
Creature — Drake (3/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Honor Guard
Teferi's Honor Guard 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

BlueBlue: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Uncommon)
Teferi's Imp
Teferi's Imp 2Blue (3)
Creature — Imp (1/1)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.

Mirage (Rare)
Teferi's Isle
Teferi's Isle (0)
Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters tapped.

Tap: Add BlueBlue.

Mirage (Rare)
Teferi's Moat
Teferi's Moat 3WhiteBlue (5)
Enchantment

As Teferi's Moat enters, choose a color.

Creatures of the chosen color without flying can't attack you.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Teferi's Protection
Teferi's Protection 2White (3)
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Double Masters 2022 (Rare)
Other Versions
Commander 2017 (Rare)
Secret Lair Drop (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Teferi's Protege
Teferi's Protege 2Blue (3)
Creature — Human Wizard (2/3)

1Blue, Tap: Draw a card, then discard a card.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Jumpstart 2022 (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Visions (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Teferi's Response
Teferi's Response 1Blue (2)
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Invasion (Rare)
Teferi's Sentinel
Teferi's Sentinel 5 (5)
Artifact Creature — Golem (2/6)

As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.

Dominaria (Uncommon)
Teferi's Talent
Teferi's Talent 3BlueBlue (5)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "−12: You get an emblem with ‘You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"

Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

March of the Machine Commander (Rare)
Teferi's Time Twist
Teferi's Time Twist 1Blue (2)
Instant

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

War of the Spark (Common)
Teferi's Tutelage
Teferi's Tutelage 2Blue (3)
Enchantment

When Teferi's Tutelage enters, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Core Set 2021 (Uncommon)
Teferi's Veil
Teferi's Veil 1Blue (2)
Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Weatherlight (Uncommon)
Teferi's Wavecaster
Teferi's Wavecaster 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Flash

When Teferi's Wavecaster enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Tegwyll, Duke of Splendor
Tegwyll, Duke of Splendor 1BlueBlack (3)
Legendary Creature — Faerie Noble (2/3)

Flying, deathtouch

Other Faeries you control get +1/+1.

Whenever another Faerie you control dies, you draw a card and you lose 1 life.

Wilds of Eldraine Commander (Mythic Rare)
Tegwyll's Scouring
Tegwyll's Scouring 4BlackBlack (6)
Sorcery

You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.

Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

Wilds of Eldraine Commander (Rare)
Tekuthal, Inquiry Dominus
Tekuthal, Inquiry Dominus 2BlueBlue (4)
Legendary Creature — Phyrexian Horror (3/5)

Flying

If you would proliferate, proliferate twice instead.

1Phyrexian BluePhyrexian Blue, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. (Phyrexian Blue can be paid with either Blue or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Telekinetic Sliver
Telekinetic Sliver 2BlueBlue (4)
Creature — Sliver (2/2)

All Slivers have "Tap: Tap target permanent."

Time Spiral (Uncommon)
Telemin Performance
Telemin Performance 3BlueBlue (5)
Sorcery

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

Conflux (Rare)
Teleport
Teleport BlueBlueBlue (3)
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Chronicles (Rare)
Other Versions
Legends (Rare)
Teleportal
Teleportal BlueRed (2)
Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Masters 2017 Edition (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Teleportation Circle
Teleportation Circle 3White (4)
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Adventures in the Forgotten Realms (Rare)
Telethopter
Telethopter 4 (4)
Artifact Creature — Thopter (3/1)

Tap an untapped creature you control: Telethopter gains flying until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Telim'Tor
Telim'Tor 4Red (5)
Legendary Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Mirage (Rare)
Telim'Tor's Darts
Telim'Tor's Darts 2 (2)
Artifact

2, Tap: Telim'Tor's Darts deals 1 damage to target player or planeswalker.

Mirage (Uncommon)
Telim'Tor's Edict
Telim'Tor's Edict Red (1)
Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Rare)
Tel-Jilad Archers
Tel-Jilad Archers 4Green (5)
Creature — Elf Archer (2/4)

Protection from artifacts; reach (This creature can block creatures with flying.)

Mirrodin (Common)
Tel-Jilad Lifebreather
Tel-Jilad Lifebreather 4Green (5)
Creature — Troll Shaman (3/2)

Green, Tap, Sacrifice a Forest: Regenerate target creature.

Fifth Dawn (Common)
Tel-Jilad Outrider
Tel-Jilad Outrider 3Green (4)
Creature — Elf Warrior (3/1)

Protection from artifacts

Darksteel (Common)
Teller of Tales
Teller of Tales 3BlueBlue (5)
Creature — Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Champions of Kamigawa (Common)
Temmet, Vizier of Naktamun
Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm 3WhiteBlue (3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Temper
Temper Variable Colorless1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Temperamental Oozewagg
Temperamental Oozewagg 3Green (4)
Creature — Ooze Brushwagg (4/4)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Modern Horizons 3 (Common)
Tempered in Solitude
Tempered in Solitude 1Red (2)
Enchantment

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Kamigawa: Neon Dynasty (Uncommon)
Tempered Sliver
Tempered Sliver 2Green (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

Modern Horizons (Uncommon)
Tempered Steel
Tempered Steel 1WhiteWhite (3)
Enchantment

Artifact creatures you control get +2/+2.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Double Masters (Rare)
Historic Anthology 3 (Rare)
Tempered Veteran
Tempered Veteran 1White (2)
Creature — Human Knight (1/2)

White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

4WhiteWhite, Tap: Put a +1/+1 counter on target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Tempest Angler
Tempest Angler 1Blue or RedBlue or Red (3)
Creature — Otter Wizard (2/2)

Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.

Bloomburrow (Common)
Tempest Caller
Tempest Caller 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

When Tempest Caller enters, tap all creatures target opponent controls.

Ixalan (Uncommon)
Tempest Drake
Tempest Drake 1WhiteBlue (3)
Creature — Drake (2/2)

Flying, vigilance

Visions (Uncommon)
Tempest Efreet
Tempest Efreet 1RedRedRed (4)
Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Tempest Hart
Tempest Hart 3Green (4)
Creature — Elemental Elk (3/4)

Trample

Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.

Wilds of Eldraine (Uncommon)
Tempest Harvester
Tempest Harvester 1Blue (2)
Creature — Merfolk Wizard (2/1)

When Tempest Harvester enters, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Draw a card, then discard a card.

Modern Horizons 3 (Common)
Templar Knight
Templar Knight 1White (2)
Creature — Human Knight (3/1)

Vigilance

White, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Templar Knight.

Assassin's Creed (Uncommon)
Temple Altisaur
Temple Altisaur 4White (5)
Creature — Dinosaur (3/4)

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Temple Elder
Temple Elder 2White (3)
Creature — Human Cleric (1/2)

Tap: You gain 1 life. Activate only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Temple Garden
Temple Garden (0)
Land — Forest Plains

(Tap: Add Green or White.)

As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Temple of Mystery
Temple of Mystery (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Green or Blue.

Magic: The Gathering Foundations (Rare)
Other Versions
Theros (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Duskmourn: House of Horror Commander (Rare)
Temple of Power
Temple of Power (0)
Land

(Transforms from Ojer Axonil, Deepest Might.)

Tap: Add Red.

2Red, Tap: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of the Dragon Queen
Temple of the Dragon Queen (0)
Land

As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon.

As Temple of the Dragon Queen enters, choose a color.

Tap: Add one mana of the chosen color.

Adventures in the Forgotten Realms (Uncommon)
Temple of Triumph
Temple of Triumph (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Red or White.

Magic: The Gathering Foundations (Rare)
Other Versions
Theros (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Temporal Adept
Temporal Adept 1BlueBlue (3)
Creature — Human Wizard (1/1)

BlueBlueBlue, Tap: Return target permanent to its owner's hand.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Temporal Aperture
Temporal Aperture 2 (2)
Artifact

5, Tap: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Urza's Saga (Rare)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Temporal Cleansing
Temporal Cleansing 3Blue (4)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

March of the Machine (Common)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Firestorm
Temporal Firestorm 3RedRed (5)
Sorcery

Kicker 1White and/or 1Blue (You may pay an additional 1White and/or 1Blue as you cast this spell.)

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.

Dominaria United (Rare)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Scourge (Common)
Vintage Masters (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Temporal Machinations
Temporal Machinations 2Blue (3)
Sorcery

Return target creature to its owner's hand. If you control an artifact, draw a card.

Dominaria (Common)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Portal Second Age (Rare)
Masters Edition II (Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Special Guests (Mythic Rare)
Temporal Mastery
Temporal Mastery 5BlueBlue (7)
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Modern Masters 2017 Edition (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Temporal Spring
Temporal Spring 1GreenBlue (3)
Sorcery

Put target permanent on top of its owner's library.

Apocalypse (Common)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Assassin's Creed (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Temporary Insanity
Temporary Insanity 3Red (4)
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Torment (Uncommon)
Temporary Lockdown
Temporary Lockdown 1WhiteWhite (3)
Enchantment

When Temporary Lockdown enters, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

Dominaria United (Rare)
Temporary Truce
Temporary Truce 1White (2)
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Portal (Rare)
Tempt with Discovery
Tempt with Discovery 3Green (4)
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Bloomburrow Commander (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Tempt with Glory
Tempt with Glory 5White (6)
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Tempt with Immortality
Tempt with Immortality 4Black (5)
Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Commander 2013 Edition (Rare)
Tempt with Reflections
Tempt with Reflections 3Blue (4)
Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Commander 2013 Edition (Rare)
Gumdrop Poisoner (Tempt with Treats)
Gumdrop Poisoner (Tempt with Treats) Black (1)
Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Tempted by the Oriq
Tempted by the Oriq 1BlueBlueBlue (4)
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Strixhaven: School of Mages (Rare)
Tempting Contract
Tempting Contract 4 (4)
Artifact

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Commander 2021 (Rare)
Tempting Wurm
Tempting Wurm 1Green (2)
Creature — Wurm (5/5)

When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.

Onslaught (Rare)
Temur Ascendancy
Temur Ascendancy GreenBlueRed (3)
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Rare)
Temur Banner
Temur Banner 3 (3)
Artifact

Tap: Add Green, Blue, or Red.

GreenBlueRed, Tap, Sacrifice Temur Banner: Draw a card.

Khans of Tarkir (Common)
Temur Battle Rage
Temur Battle Rage 1Red (2)
Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Commander Masters (Common)
Other Versions
Fate Reforged (Common)
Double Masters (Common)
Commander Legends (Common)
Time Spiral Remastered (Bonus)
Temur Charger
Temur Charger 1Green (2)
Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Khans of Tarkir (Uncommon)
Temur Charm
Temur Charm GreenBlueRed (3)
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

Ikoria Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Temur Elevator (playtest)
Temur Elevator (playtest) (0)
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Green, Blue, or Red. If you don't have the city's blessing, you lose 1 life.

Mystery Booster 2: Convention Edition (Rare)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Temur Sabertooth
Temur Sabertooth 2GreenGreen (4)
Creature — Cat (4/3)

1Green: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Streets of New Capenna Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Commander 2017 (Uncommon)
Temur War Shaman
Temur War Shaman 4GreenGreen (6)
Creature — Human Shaman (4/5)

When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Fate Reforged (Rare)
Murders at Karlov Manor Commander (Rare)
Tenacious Hunter
Tenacious Hunter 2GreenGreen (4)
Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

Hour of Devastation (Uncommon)
Tenacious Tomeseeker
Tenacious Tomeseeker 2Blue (3)
Creature — Human Knight (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Tenacious Tomeseeker enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
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