|
Wall of Shields
( 3)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
|
|
Wall of Souls
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
|
|
|
Wall of Spears
( 3)
Artifact Creature — Wall
(2/3)
Defender (This creature can't attack.) First strike
|
|
|
Wall of Stolen Identity
( 4)
Creature — Shapeshifter Wall
(0/0)
You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
|
|
|
Wall of Stone
( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
|
|
|
Wall of Swords
( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
|
|
|
Wall of Tears
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
|
|
|
Wall of Tombstones
( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>
|
|
|
Wall of Torches
( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.)
|
|
|
Wall of Vines
( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
|
|
|
Wall of Vipers
( 3)
Creature — Snake Wall
(2/4)
Defender (This creature can't attack.) : Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
|
|
|
Wand of Orcus
( 3)
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip
|
|
|
Wand of the Elements
( 4)
Artifact
, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. , Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
|
|
|
Wand of the Worldsoul
( 3)
Artifact
Wand of the Worldsoul enters tapped. : Add . : The next spell you cast this turn has convoke.
|
|
|
Wanderbrine Rootcutters
( 4)
Creature — Merfolk Rogue
(3/3)
Wanderbrine Rootcutters can't be blocked by green creatures.
|
|
|
Wanderer's Intervention
( 2)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
|
|
|
Wanderer's Strike
( 5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Wanderer's Twig
( 1)
Artifact
, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Wanderguard Sentry
( 5)
Creature — Drone
(3/3)
When Wanderguard Sentry enters, look at target opponent's hand.
|
|
|
Wandering Goblins
( 3)
Creature — Goblin Warrior
(0/3)
Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
|
|
|
Wandering Stream
( 3)
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
|
|
|
Wanderlight Spirit
( 3)
Creature — Spirit
(2/3)
Flying Wanderlight Spirit can block only creatures with flying.
|
|
|
Wanderlust
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
|
|
|
Wanderwine Prophets
( 6)
Creature — Merfolk Wizard
(4/4)
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
|
|
|
Wanted Scoundrels
( 2)
Creature — Human Pirate
(4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
War Historian
( 3)
Creature — Human Monk
(3/3)
Reach War Historian has indestructible as long as it attacked a battle this turn.
|
|
|
War of the Last Alliance
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
|
|
|
War Priest of Thune
( 2)
Creature — Human Cleric
(2/2)
When War Priest of Thune enters, you may destroy target enchantment.
|
|
|
War Screecher
( 2)
Creature — Bird
(1/3)
Flying , : Other creatures you control get +1/+1 until end of turn.
|
|
|
War Squeak
( 1)
Enchantment — Aura
Enchant creature When War Squeak enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
|
|
|
Warbeast of Gorgoroth
( 5)
Creature — Beast
(5/4)
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Warbriar Blessing
( 2)
Enchantment — Aura
Enchant creature you control When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
|
|
|
Warchanter of Mogis
( 5)
Creature — Minotaur Shaman
(3/3)
Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Warchanter Skald
( 3)
Creature — Dwarf Cleric
(2/3)
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
|
|
|
Warclamp Mastiff
( 1)
Creature — Dog
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)
|
|
|
Ward of Bones
( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
|
|
|
Ward of Lights
( 2)
Enchantment — Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
|
|
|
Ward Sliver
( 5)
Creature — Sliver
(2/2)
As Ward Sliver enters, choose a color. All Slivers have protection from the chosen color.
|
|
|
Warded Battlements
( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
|
|
|
Warden of Evos Isle
( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
|
|
|
Warden of Geometries
( 4)
Creature — Eldrazi Drone
(2/3)
Vigilance : Add . ( represents colorless mana.)
|
|
|
Warden of the Inner Sky
( 1)
Creature — Human Soldier
(1/2)
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
|
|
|
Warden of the Woods
( 6)
Creature — Treefolk
(5/7)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
|
|
|
Wardscale Crocodile
( 5)
Creature — Crocodile
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Wardscale Dragon
( 6)
Creature — Dragon
(4/4)
Flying As long as Wardscale Dragon is attacking, defending player can't cast spells.
|
|
|
Warehouse Tabby
( 1)
Creature — Cat
(1/1)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." : Warehouse Tabby gains deathtouch until end of turn.
|
|
|
Warehouse Thief
( 4)
Creature — Tiefling Rogue
(4/2)
, , Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
|
|
|
Warhorn Blast
( 5)
Instant
Creatures you control get +2/+1 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Warhost's Frenzy
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
|
|
|
Warleader's Call
( 3)
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.
|
|
|
Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
|
|
|
Warlock Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. : Level 2 //Level_2// When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. : Level 3 //Level_3// At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
|
|
|
Warlord's Axe
( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Warlord's Elite
( 3)
Creature — Human Soldier
(4/4)
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
|
|
|
Warlord's Fury
( 1)
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
|
|
|
Warmonger's Chariot
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
War-Name Aspirant
( 2)
Creature — Human Warrior
(2/1)
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.
|
|
|
Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
|
|
|
Warped Researcher
( 5)
Creature — Human Wizard Mutant
(3/4)
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Charred Foyer // Warped Space (Warped Space)
( 6)
Enchantment — Room
Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Warren Instigator
( 2)
Creature — Goblin Berserker
(1/1)
Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
|
|
|
Warren Pilferers
( 5)
Creature — Goblin Rogue
(3/3)
When Warren Pilferers enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
|
|
|
Warren Soultrader
( 3)
Creature — Zombie Goblin Wizard
(3/3)
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Warrior's Honor
( 3)
Instant
Creatures you control get +1/+1 until end of turn.
|
|
|
Warriors' Lesson
( 1)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
|
|
|
Warrior's Oath
( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
|
|
Warriors of Tiamat
( 5)
Creature — — Dragon Warrior
(4/2)
Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
|
|
|
Warrior's Stand
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
|
|
|
War's Toll
( 4)
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
|
|
|
War-Spike Changeling
( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) : War-Spike Changeling gains first strike until end of turn.
|
|
|
Warstorm Surge
( 6)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
|
|
|
War-Trained Slasher
( 4)
Creature — Wolverine Dinosaur
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
|
|
|
War-Wing Siren
( 3)
Creature — Siren Soldier
(1/3)
Flying Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
|
|
|
Wary Thespian
( 2)
Creature — Cat Druid
(3/1)
When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
|
|
|
Wash Away
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell that wasn't cast from its owner's hand.
|
|
|
Wash Out
( 4)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
|
|
|
Wasitora, Nekoru Queen
( 5)
Legendary Creature — Cat Dragon
(5/4)
Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
|
|
|
Wasp of the Bitter End
( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
|
|
|
Waste Away
( 5)
Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
|
|
|
Waste Not
( 2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . Whenever an opponent discards a noncreature, nonland card, draw a card.
|
|
|
Wasteful Harvest
( 3)
Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
|
|
|
Wasteland Raider
( 4)
Creature — Human Mercenary
(4/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When Wasteland Raider enters, each player sacrifices a creature.
|
|
|
Wasteland Scorpion
( 3)
Creature — Scorpion
(2/2)
Deathtouch Cycling (, Discard this card: Draw a card.)
|
|
|
Wasteland Strangler
( 3)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
|
|
|
Wasteland Viper
( 1)
Creature — Snake
(1/2)
Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
|
|
|
Watcher in the Mist
( 5)
Creature — Spirit
(3/4)
Flying When Watcher in the Mist enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|