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Frenetic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Frenzied Arynx
( 4)
Creature — Cat Beast
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample : Frenzied Arynx gets +3/+0 until end of turn.
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Frenzied Devils
( 5)
Creature — Devil
(3/3)
Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.
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Frenzied Fugue
( 4)
Enchantment — Aura
Enchant permanent When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Frenzied Geistblaster
( 2)
Creature — — Human Wizard
(2/2)
Prowess When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
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Frenzied Gorespawn
( 5)
Creature — Horror
(4/4)
When Frenzied Gorespawn enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Frenzied Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Frenzied Raider
( 2)
Creature — Demon Berserker
(2/2)
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
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Frenzied Saddlebrute
( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
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Frenzied Tilling
( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Frenzy Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
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Fresh Meat
( 4)
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
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Fresh-Faced Recruit
( 2)
Creature — Human Soldier
(2/1)
During your turn, Fresh-Faced Recruit has first strike.
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Fretwork Colony
( 2)
Creature — Insect
(1/1)
Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
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Freyalise Supplicant
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
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Freyalise, Llanowar's Fury
( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with ": Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
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Freyalise, Skyshroud Partisan
( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Freyalise's Radiance
( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
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Freyalise's Winds
( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Friarball (playtest)
( 4)
Sorcery
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
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Friendly Fire
( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
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Friendly Ghost
( 4)
Creature — Spirit
(2/4)
Flying When Friendly Ghost enters, target creature gets +2/+4 until end of turn.
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Friendly Rivalry
( 2)
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
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Friendly Teddy
( 2)
Artifact Creature — Bear Toy
(2/2)
When Friendly Teddy dies, each player draws a card.
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Frightcrawler
( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
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Frightful Delusion
( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frightshroud Courier
( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step. , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Cave-Wurm
( 4)
Creature — Salamander Wurm
(2/5)
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
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Frilled Deathspitter
( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Mystic
( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters, you may counter target spell.
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Frilled Oculus
( 2)
Creature — Homunculus
(1/3)
: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sandwalla
( 1)
Creature — Lizard
(1/1)
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sparkshooter
( 4)
Creature — Lizard Archer
(3/3)
Menace, reach Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
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Frillscare Mentor
( 3)
Creature — Human Warrior
(3/2)
When Frillscare Mentor enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace.
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Frodo Baggins
( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.
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Frodo, Adventurous Hobbit
( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frodo, Determined Hero
( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Frog Tongue
( 1)
Enchantment — Aura
Enchant creature When Frog Tongue enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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Froghemoth
( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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Frogify
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frogmite
( 4)
Artifact Creature — Frog
(2/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Frogmyr Enforcer
( 7)
Artifact Creature — Frog Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Frogtosser Banneret
( 2)
Creature — Goblin Rogue
(1/1)
Haste Goblin spells and Rogue spells you cast cost less to cast.
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Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
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From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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From the Ashes
( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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From the Catacombs
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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From the Rubble
( 6)
Enchantment
As From the Rubble enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From Under the Floorboards
( 5)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frondland Felidar
( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have ", : Tap target creature."
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Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
( 3)
Creature — Elephant
(3/2)
Ferocious — Frontier Mastodon enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
( 2)
Creature — Human Scout
(2/1)
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Siege
( 4)
Enchantment
As Frontier Siege enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
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Frontier Warmonger
( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) : Frontline Devastator gets +1/+0 until end of turn.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
( 3)
Creature — Human Warrior
(3/3)
Frontline Rebel attacks each combat if able.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frost Bite
( 1)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
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Frost Breath
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frost Fair Lure Fish
( 7)
Creature — Fish
(7/7)
When Frost Fair Lure Fish enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell
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Frost Giant
( 6)
Creature — Giant
(4/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Frost Lynx
( 3)
Creature — Elemental Cat
(2/2)
When Frost Lynx enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Marsh
( 0)
Snow Land
Frost Marsh enters tapped. : Add or .
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Frost Raptor
( 3)
Snow Creature — Bird
(2/2)
Flying : Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frost Titan
( 6)
Creature — Giant
(6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Frost Trickster
( 3)
Creature — Bird Wizard
(2/2)
Flying When Frost Trickster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Walker
( 2)
Creature — Elemental
(4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
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Frostboil Snarl
( 0)
Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. : Add or .
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Frostburn Weird
( 2)
Creature — Weird
(1/4)
: Frostburn Weird gets +1/-1 until end of turn.
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Frostfist Strider
( 5)
Creature — Elemental Giant
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Frostfist Strider enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frostling
( 1)
Creature — Spirit
(1/1)
Sacrifice Frostling: It deals 1 damage to target creature.
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Frostpyre Arcanist
( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Frostwalla
( 3)
Snow Creature — Lizard
(2/2)
: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Frostweb Spider
( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
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Frostwielder
( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by Frostwielder this turn would die, exile it instead. : Frostwielder deals 1 damage to any target.
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Frostwind Invoker
( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Frozen Solid
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
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Fruit of the First Tree
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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