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Pest Control
( 2)
Sorcery
Destroy all nonland permanents with mana value 1 or less. Cycling (, Discard this card: Draw a card.)
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Pest Infestation
( 1)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Ratcatcher Trainee (Pest Problem)
( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
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Pest Summoning
( 3)
Sorcery — Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Pestermite
( 3)
Creature — Faerie Rogue
(2/1)
Flash Flying When Pestermite enters, you may tap or untap target permanent.
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Pestilence
( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.
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Pestilence Demon
( 8)
Creature — Demon
(7/6)
Flying : Pestilence Demon deals 1 damage to each creature and each player.
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Pestilence Rats
( 3)
Creature — Rat
(*/3)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. <I>(For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)</I>
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Pestilent Haze
( 3)
Sorcery
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
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Pestilent Kathari
( 3)
Creature — Bird Warrior
(1/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) : Pestilent Kathari gains first strike until end of turn.
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Pestilent Spirit
( 3)
Creature — Spirit
(3/2)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Pestilent Syphoner
( 2)
Creature — Phyrexian Insect
(1/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Pestilent Wolf
( 2)
Creature — Wolf
(2/2)
: Pestilent Wolf gains deathtouch until end of turn.
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Pests of Honor
( 3)
Creature — Mouse
(2/2)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
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Pet Project
( 0)
Artifact — Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
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Petalmane Baku
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. , Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Petals of Insight
( 5)
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Petradon
( 8)
Creature — Nightmare Beast
(5/6)
When Petradon enters, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. : Petradon gets +1/+0 until end of turn.
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Petrahydrox
( 4)
Creature — Weird
(3/3)
( can be paid with either or .) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
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Petravark
( 4)
Creature — Nightmare Beast
(2/2)
When Petravark enters, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Petrified Field
( 0)
Land
: Add . , Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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Petrified Plating
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Petrified Wood-Kin
( 7)
Creature — Elemental Warrior
(3/3)
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
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Petrify
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Petrifying Meddler
( 5)
Creature — Eldrazi
(4/5)
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
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Petting Zookeeper
( 3)
Creature — Elf Employee
(0/4)
Reach When Petting Zookeeper enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Petty Larceny
( 4)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
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Pewter Golem
( 5)
Artifact Creature — Golem
(4/2)
: Regenerate Pewter Golem.
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Phabine, Boss's Confidant
( 6)
Legendary Creature — Cat Advisor
(3/6)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
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Phage the Untouchable
( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Phalanx Formation
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phalanx Leader
( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
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Phalanx Tactics
( 2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
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Phalanx Vanguard
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, Phalanx Vanguard gets +1/+0 until end of turn.
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Phantasmagorian
( 7)
Creature — Horror
(6/6)
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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Phantasmal Abomination
( 3)
Creature — Illusion
(5/5)
Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
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Phantasmal Bear
( 1)
Creature — Bear Illusion
(2/2)
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Phantasmal Fiend
( 4)
Creature — Illusion
(1/5)
: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.
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Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
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Phantasmal Form
( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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Phantasmal Image
( 2)
Creature — Illusion
(0/0)
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Phantasmal Mount
( 2)
Creature — Illusion Horse
(1/1)
Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Phantatog
( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
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Phantom Beast
( 4)
Creature — Illusion Beast
(4/5)
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
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Phantom Blade
( 5)
Artifact — Equipment
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Phantom Carriage
( 6)
Creature — Spirit
(4/4)
Flying When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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Phantom Centaur
( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
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Phantom Flock
( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying Phantom Flock enters with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Phantom General
( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Interference
( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
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Phantom Nantuko
( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
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Phantom Ninja
( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
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Phantom Nishoba
( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
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Phantom Nomad
( 2)
Creature — Spirit Nomad
(0/0)
Phantom Nomad enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
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Phantom Steed
( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phantom Tiger
( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phantom Whelp
( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phantom Wurm
( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Pharagax Giant
( 5)
Creature — Giant
(3/3)
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
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Pharika, God of Affliction
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. : Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
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Pharika's Chosen
( 1)
Creature — Snake
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Pharika's Cure
( 2)
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
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Pharika's Disciple
( 4)
Creature — Centaur Warrior
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Pharika's Libation
( 3)
Instant
Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment.
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Pharika's Mender
( 5)
Creature — Gorgon
(4/3)
When Pharika's Mender enters, you may return target creature or enchantment card from your graveyard to your hand.
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Pharika's Spawn
( 4)
Creature — Gorgon
(3/4)
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature.
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Phase Dolphin
( 3)
Creature — Elemental Whale
(1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
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Phelddagrif
( 4)
Legendary Creature — Phelddagrif
(4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card.
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Phelia, Exuberant Shepherd
( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Phenax, God of Deception
( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
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Phenomenon Investigators
( 4)
Creature — Human Detective
(3/4)
As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Raiders
( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
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Pheres-Band Thunderhoof
( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
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Pheres-Band Tromper
( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Phial of Galadriel
( 3)
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.
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Phlage, Titan of Fire's Fury
( 3)
Legendary Creature — Elder Giant
(6/6)
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Phobian Phantasm
( 3)
Creature — Illusion
(3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Phoebe, Head of S.N.E.A.K.
( 3)
Legendary Creature — Human Spy
(2/3)
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. : Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
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Phoenix Chick
( 1)
Creature — Phoenix
(1/1)
Flying, haste Phoenix Chick can't block. Whenever you attack with three or more creatures, you may pay . If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
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Phoenix of Ash
( 3)
Creature — Phoenix
(2/2)
Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.
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Phone a Friend
( 5)
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
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Phosphorescent Feast
( 5)
Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
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Photo Op
( 1)
Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
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Phylactery Lich
( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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Phylath, World Sculptor
( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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