SEARCH:

"Adventures in the Forgotten Realms" (268)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)

Flash

Vigilance

When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Adventures in the Forgotten Realms (Rare)
Guild Thief
Guild Thief 1Blue (2)
Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action — 3Blue: Guild Thief can't be blocked this turn.

Adventures in the Forgotten Realms (Uncommon)
Half-Elf Monk
Half-Elf Monk 3White (4)
Creature — Human Elf Monk (1/4)

Vigilance

Stunning Strike — 1White, Tap: Tap target creature.

Adventures in the Forgotten Realms (Common)
Hall of Storm Giants
Hall of Storm Giants (0)
Land

If you control two or more other lands, Hall of Storm Giants enters tapped.

Tap: Add Blue.

5Blue: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Adventures in the Forgotten Realms (Rare)
Hama Pashar, Ruin Seeker
Hama Pashar, Ruin Seeker 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/3)

Room abilities of dungeons you own trigger an additional time.

Adventures in the Forgotten Realms (Uncommon)
Hand of Vecna
Hand of Vecna 3 (3)
Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip 2

Adventures in the Forgotten Realms (Rare)
Herald of Hadar
Herald of Hadar 4Black (5)
Creature — Human Warlock (4/4)

Circle of Death — 5Black: Roll a d20.

1–9 | Each opponent loses 2 life.

10–19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Hill Giant Herdgorger
Hill Giant Herdgorger 4GreenGreen (6)
Creature — Giant (7/6)

When Hill Giant Herdgorger enters, you gain 3 life.

Adventures in the Forgotten Realms (Common)
Hired Hexblade
Hired Hexblade 1Black (2)
Creature — Elf Warlock (2/2)

When Hired Hexblade enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Adventures in the Forgotten Realms (Common)
Hive of the Eye Tyrant
Hive of the Eye Tyrant (0)
Land

If you control two or more other lands, Hive of the Eye Tyrant enters tapped.

Tap: Add Black.

3Black: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Adventures in the Forgotten Realms (Rare)
Hoard Robber
Hoard Robber 1Black (2)
Creature — Tiefling Rogue (1/3)

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Hoarding Ogre
Hoarding Ogre 3Red (4)
Creature — Ogre (3/3)

Whenever Hoarding Ogre attacks, roll a d20.

1–9 | Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

10–19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

Adventures in the Forgotten Realms (Common)
Hobgoblin Bandit Lord
Hobgoblin Bandit Lord 1RedRed (3)
Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.

Red, Tap: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Adventures in the Forgotten Realms (Rare)
Hobgoblin Captain
Hobgoblin Captain 1Red (2)
Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Adventures in the Forgotten Realms (Common)
Hulking Bugbear
Hulking Bugbear 1RedRed (3)
Creature — Goblin (3/3)

Haste

Adventures in the Forgotten Realms (Uncommon)
Hunter's Mark
Hunter's Mark 3Green (4)
Instant

This spell costs 3 less to cast if it targets a blue permanent you don't control.

This spell can't be countered.

Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

Adventures in the Forgotten Realms (Uncommon)
Icingdeath, Frost Tyrant
Icingdeath, Frost Tyrant 2WhiteWhite (4)
Legendary Creature — Dragon (4/3)

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 2.

Adventures in the Forgotten Realms (Mythic Rare)
Improvised Weaponry
Improvised Weaponry 2Red (3)
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Inferno of the Star Mounts
Inferno of the Star Mounts 4RedRed (6)
Legendary Creature — Dragon (6/6)

This spell can't be countered.

Flying, haste

Red: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

Adventures in the Forgotten Realms (Mythic Rare)
Ingenious Smith
Ingenious Smith 1White (2)
Creature — Human Artificer (1/1)

When Ingenious Smith enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

Adventures in the Forgotten Realms (Uncommon)
Inspiring Bard
Inspiring Bard 3Green (4)
Creature — Elf Bard (3/3)

When Inspiring Bard enters, choose one —

• Bardic Inspiration — Target creature gets +2/+2 until end of turn.

• Song of Rest — You gain 3 life.

Adventures in the Forgotten Realms (Common)
Instrument of the Bards
Instrument of the Bards Green (1)
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3Green, Tap: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Intrepid Outlander
Intrepid Outlander 1Green (2)
Creature — Orc Ranger (2/3)

Reach

Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Iron Golem
Iron Golem 4 (4)
Artifact Creature — Golem (5/3)

Vigilance

Iron Golem attacks or blocks each combat if able.

Adventures in the Forgotten Realms (Uncommon)
Island
Island (0)
Basic Land — Island

Adventures in the Forgotten Realms (Land)
Iymrith, Desert Doom
Iymrith, Desert Doom 3BlueBlue (5)
Legendary Creature — Dragon (5/5)

Flying

Iymrith, Desert Doom has ward 4 as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Adventures in the Forgotten Realms (Mythic Rare)
Jaded Sell-Sword
Jaded Sell-Sword 3Red (4)
Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Adventures in the Forgotten Realms (Common)
Kalain, Reclusive Painter
Kalain, Reclusive Painter BlackRed (2)
Legendary Creature — Human Elf Bard (1/2)

When Kalain, Reclusive Painter enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

Adventures in the Forgotten Realms (Uncommon)
Keen-Eared Sentry
Keen-Eared Sentry 1White (2)
Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Each opponent can't venture into the dungeon more than once each turn.

Adventures in the Forgotten Realms (Uncommon)
Kick in the Door
Kick in the Door Red (1)
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Krydle of Baldur's Gate
Krydle of Baldur's Gate BlueBlack (2)
Legendary Creature — Human Elf Rogue (1/3)

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.

Adventures in the Forgotten Realms (Uncommon)
Lair of the Hydra
Lair of the Hydra (0)
Land

If you control two or more other lands, Lair of the Hydra enters tapped.

Tap: Add Green.

Variable ColorlessGreen: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Adventures in the Forgotten Realms (Rare)
Leather Armor
Leather Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 0. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Lightfoot Rogue
Lightfoot Rogue 1Black (2)
Creature — Halfling Rogue (2/1)

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.

1–9 | Lightfoot Rogue gains deathtouch until end of turn.

10–19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Loathsome Troll
Loathsome Troll 3GreenGreen (5)
Creature — Troll (6/2)

3Green: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1–9 | Put Loathsome Troll on top of your library.

10–19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.

Adventures in the Forgotten Realms (Uncommon)
Lolth, Spider Queen
Lolth, Spider Queen 3BlackBlack (5)
Legendary Planeswalker — Lolth (4)

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

−3: Create two 2/1 black Spider creature tokens with menace and reach.

−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Adventures in the Forgotten Realms (Mythic Rare)
Long Rest
Long Rest Variable ColorlessGreenGreenGreen (3)
Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

Adventures in the Forgotten Realms (Rare)
Lost Mine of Phandelver
Lost Mine of Phandelver (0)
Dungeon

Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)

Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)

Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)

Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)

Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)

Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)

Temple of Dumathoin — Draw a card.

Adventures in the Forgotten Realms (Common)
Loyal Warhound
Loyal Warhound 1White (2)
Creature — Dog (3/1)

Vigilance

When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms (Rare)
Lurking Roper
Lurking Roper 2Green (3)
Creature — Horror (4/5)

Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.

Adventures in the Forgotten Realms (Uncommon)
Magic Missile
Magic Missile 1RedRed (3)
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Adventures in the Forgotten Realms (Uncommon)
Manticore
Manticore 3Black (4)
Creature — Manticore (2/1)

Flash

Flying

Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.

Adventures in the Forgotten Realms (Common)
Meteor Swarm
Meteor Swarm Variable ColorlessRedRedRed (3)
Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Adventures in the Forgotten Realms (Rare)
Mimic
Mimic 2 (2)
Artifact — Treasure

Tap, Sacrifice Mimic: Add one mana of any color.

2: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.

Adventures in the Forgotten Realms (Common)
Mind Flayer
Mind Flayer 3BlueBlue (5)
Creature — Horror (3/3)

Dominate Monster — When Mind Flayer enters, gain control of target creature for as long as you control Mind Flayer.

Adventures in the Forgotten Realms (Rare)
Minimus Containment
Minimus Containment 2White (3)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Adventures in the Forgotten Realms (Common)
Minion of the Mighty
Minion of the Mighty Red (1)
Creature — Kobold (0/1)

Menace

Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

Adventures in the Forgotten Realms (Rare)
Minsc, Beloved Ranger
Minsc, Beloved Ranger RedGreenWhite (3)
Legendary Creature — Human Ranger (3/3)

When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

Variable Colorless: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
Monk Class
Monk Class WhiteBlue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs 1 less to cast.

WhiteBlue: Level 2

//Level_2//

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

1WhiteBlue: Level 3

//Level_3//

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Adventures in the Forgotten Realms (Rare)
Monk of the Open Hand
Monk of the Open Hand White (1)
Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

Adventures in the Forgotten Realms (Uncommon)
Moon-Blessed Cleric
Moon-Blessed Cleric 2White (3)
Creature — Human Elf Cleric (3/2)

Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Adventures in the Forgotten Realms (Uncommon)
Mordenkainen
Mordenkainen 4BlueBlue (6)
Legendary Planeswalker — Mordenkainen (5)

+2: Draw two cards, then put a card from your hand on the bottom of your library.

−2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Adventures in the Forgotten Realms (Mythic Rare)
Mordenkainen's Polymorph
Mordenkainen's Polymorph 1Blue (2)
Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Adventures in the Forgotten Realms (Common)
Mountain
Mountain (0)
Basic Land — Mountain

Adventures in the Forgotten Realms (Land)
Nadaar, Selfless Paladin
Nadaar, Selfless Paladin 2White (3)
Legendary Creature — Dragon Knight (3/3)

Vigilance

Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Rare)
Neverwinter Dryad
Neverwinter Dryad Green (1)
Creature — Dryad (1/1)

2, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms (Common)
Ochre Jelly
Ochre Jelly Variable ColorlessGreen (1)
Creature — Ooze (0/0)

Trample

Ochre Jelly enters with X +1/+1 counters on it.

Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

Adventures in the Forgotten Realms (Rare)
Old Gnawbone
Old Gnawbone 5GreenGreen (7)
Legendary Creature — Dragon (7/7)

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Adventures in the Forgotten Realms (Mythic Rare)
Orb of Dragonkind
Orb of Dragonkind 1Red (2)
Artifact

1, Tap: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Red, Tap, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Adventures in the Forgotten Realms (Rare)
Orcus, Prince of Undeath
Orcus, Prince of Undeath Variable Colorless2BlackRed (4)
Legendary Creature — Demon (5/3)

Flying, trample

When Orcus, Prince of Undeath enters, choose one —

• Each other creature gets -X/-X until end of turn. You lose X life.

• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

Adventures in the Forgotten Realms (Rare)
Oswald Fiddlebender
Oswald Fiddlebender 1White (2)
Legendary Creature — Gnome Artificer (2/2)

Magical Tinkering — White, Tap, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
Owlbear
Owlbear 3GreenGreen (5)
Creature — Bird Bear (4/4)

Trample

Keen Senses — When Owlbear enters, draw a card.

Adventures in the Forgotten Realms (Common)
Paladin Class
Paladin Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Paladin's Shield
Paladin's Shield 1White (2)
Artifact — Equipment

Flash

When Paladin's Shield enters, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Pixie Guide
Pixie Guide 1Blue (2)
Creature — Faerie (1/3)

Flying

Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Adventures in the Forgotten Realms (Common)
Plains
Plains (0)
Basic Land — Plains

Adventures in the Forgotten Realms (Land)
Planar Ally
Planar Ally 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Plate Armor
Plate Armor 2White (3)
Artifact — Equipment

Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 3. This ability costs 1 less to activate for each other Equipment you control. (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Uncommon)
Plummet
Plummet 1Green (2)
Instant

Destroy target creature with flying.

Adventures in the Forgotten Realms (Common)
Plundering Barbarian
Plundering Barbarian 2Red (3)
Creature — Dwarf Barbarian (2/2)

When Plundering Barbarian enters, choose one —

• Smash the Chest — Destroy target artifact.

• Pry It Open — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Portable Hole
Portable Hole White (1)
Artifact

When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

Adventures in the Forgotten Realms (Uncommon)
Potion of Healing
Potion of Healing 1White (2)
Artifact

When Potion of Healing enters, draw a card.

White, Tap, Sacrifice Potion of Healing: You gain 3 life.

Adventures in the Forgotten Realms (Common)
Power of Persuasion
Power of Persuasion 2Blue (3)
Sorcery

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on their choice of the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Power Word Kill
Power Word Kill 1Black (2)
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Adventures in the Forgotten Realms (Uncommon)
Precipitous Drop
Precipitous Drop 2Black (3)
Enchantment — Aura

Enchant creature

When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Common)
Price of Loyalty
Price of Loyalty 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

Adventures in the Forgotten Realms (Common)
Priest of Ancient Lore
Priest of Ancient Lore 2White (3)
Creature — Dwarf Cleric (2/1)

When Priest of Ancient Lore enters, you gain 1 life and draw a card.

Adventures in the Forgotten Realms (Common)
Prosperous Innkeeper
Prosperous Innkeeper 1Green (2)
Creature — Halfling Citizen (1/1)

When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Whenever another creature you control enters, you gain 1 life.

Adventures in the Forgotten Realms (Uncommon)
Purple Worm
Purple Worm 5GreenGreen (7)
Creature — Worm (8/7)

This spell costs 2 less to cast if a creature died this turn.

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Adventures in the Forgotten Realms (Uncommon)
Rally Maneuver
Rally Maneuver 2White (3)
Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Ranger Class
Ranger Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters, create a 2/2 green Wolf creature token.

1Green: Level 2

//Level_2//

Whenever you attack, put a +1/+1 counter on target attacking creature.

3Green: Level 3

//Level_3//

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Adventures in the Forgotten Realms (Rare)
Ranger's Hawk
Ranger's Hawk White (1)
Creature — Bird (1/1)

Flying

3, Tap, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Ranger's Longbow
Ranger's Longbow 1Green (2)
Artifact — Equipment

Equipped creature gets +2/+1 and has reach.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Ray of Enfeeblement
Ray of Enfeeblement Black (1)
Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Adventures in the Forgotten Realms (Uncommon)
Ray of Frost
Ray of Frost 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Ray of Frost enters, if enchanted creature is red, tap it.

As long as enchanted creature is red, it loses all abilities.

Enchanted creature doesn't untap during its controller's untap step.

Adventures in the Forgotten Realms (Uncommon)
Reaper's Talisman
Reaper's Talisman Black (1)
Artifact — Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Uncommon)
Red Dragon
Red Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.

Adventures in the Forgotten Realms (Uncommon)
Rimeshield Frost Giant
Rimeshield Frost Giant 3BlueBlue (5)
Creature — Giant Warrior (4/5)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Adventures in the Forgotten Realms (Common)
Rogue Class
Rogue Class BlueBlack (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1BlueBlack: Level 2

//Level_2//

Creatures you control have menace.

2BlueBlack: Level 3

//Level_3//

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Adventures in the Forgotten Realms (Rare)
Rust Monster
Rust Monster 2Red (3)
Creature — Beast (2/1)

First strike

Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Scaled Herbalist
Scaled Herbalist 1Green (2)
Creature — Lizard Druid (1/3)

Tap: You may put a land card from your hand onto the battlefield.

Adventures in the Forgotten Realms (Common)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Sepulcher Ghoul
Sepulcher Ghoul 1Black (2)
Creature — Zombie (2/1)

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Shambling Ghast
Shambling Ghast Black (1)
Creature — Zombie (1/1)

When Shambling Ghast dies, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Shessra, Death's Whisper
Shessra, Death's Whisper 2BlackGreen (4)
Legendary Creature — Human Elf Warlock (1/3)

Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.

Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Shocking Grasp
Shocking Grasp 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn.

Draw a card.

Adventures in the Forgotten Realms (Common)
Shortcut Seeker
Shortcut Seeker 3Blue (4)
Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Silver Raven
Silver Raven Blue (1)
Artifact Creature — Bird (1/1)

Flying

When Silver Raven enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Adventures in the Forgotten Realms (Common)
Skeletal Swarming
Skeletal Swarming 3BlackGreen (5)
Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Adventures in the Forgotten Realms (Rare)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue