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Krallenhorde Howler
Krallenhorde Howler (0)
Creature — Werewolf (3/3)

Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Krallenhorde Killer
Krallenhorde Killer (0)
Creature — Werewolf (2/2)

3Green: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

Dark Ascension (Rare)
Krallenhorde Wantons
Krallenhorde Wantons (0)
Creature — Werewolf (7/7)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

Innistrad (Common)
Kruin Outlaw
Kruin Outlaw 1RedRed (3)
Creature — Human Rogue Werewolf (2/2)

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Lambholt Butcher
Lambholt Butcher (0)
Creature — Werewolf (4/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

Shadows over Innistrad (Uncommon)
Lambholt Elder
Lambholt Elder 2Green (3)
Creature — Human Werewolf (1/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

Dark Ascension (Uncommon)
Lambholt Harrier
Lambholt Harrier 1Red (2)
Creature — Wolf (2/2)

3Red: Target creature can't block this turn.

Innistrad: Midnight Hunt (Common)
Lambholt Pacifist
Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

Shadows over Innistrad (Uncommon)
Lambholt Raconteur
Lambholt Raconteur 3Red (4)
Creature — Human Werewolf (2/4)

Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Lambholt Ravager
Lambholt Ravager (0)
Creature — Werewolf (4/4)

Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Lesser Werewolf
Lesser Werewolf 3Black (4)
Creature — Werewolf (2/4)

Black: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Lightning Wolf
Lightning Wolf 3Red (4)
Creature — Wolf (4/3)

1Red: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Common)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Portal Three Kingdoms (Uncommon)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Legacy (Uncommon)
Starter 1999 (Common)
Portal Second Age (Uncommon)
Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls (0)
Creature — Werewolf (3/5)

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Shadows over Innistrad (Uncommon)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Lupine Harbingers
Lupine Harbingers 3Green (4)
Creature — — Wolf (4/4)

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.

Foretell 4GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Innistrad: Midnight Hunt Alchemy (Rare)
Lupine Prototype
Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)

Lupine Prototype can't attack or block unless a player has no cards in hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Mayor of Avabruck
Mayor of Avabruck 1Green (2)
Creature — Human Advisor Werewolf (1/1)

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Merciless Predator
Merciless Predator (0)
Creature — Werewolf (3/2)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Innistrad (Uncommon)
Mondronen Shaman
Mondronen Shaman 3Red (4)
Creature — Human Shaman Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

Dark Ascension (Rare)
Moonlit Ambusher
Moonlit Ambusher (0)
Creature — Werewolf (6/3)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Moonrage Brute
Moonrage Brute (0)
Creature — Werewolf (3/3)

First strike

Ward—Pay 3 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Moonrise Intruder
Moonrise Intruder (0)
Creature — Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Moonscarred Werewolf
Moonscarred Werewolf (0)
Creature — Werewolf (2/2)

Vigilance

Tap: Add GreenGreen.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

Dark Ascension (Common)
Neck Breaker
Neck Breaker (0)
Creature — Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Shadows over Innistrad (Uncommon)
Nightfall Predator
Nightfall Predator (0)
Creature — Werewolf (4/4)

Red, Tap: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

Innistrad (Rare)
Nightpack Ambusher
Nightpack Ambusher 2GreenGreen (4)
Creature — Wolf (4/4)

Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Jumpstart 2022 (Rare)
Other Versions
Core Set 2020 (Rare)
Nyxborn Wolf
Nyxborn Wolf 2Green (3)
Enchantment Creature — Wolf (3/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.

Born of the Gods (Common)
Oakshade Stalker
Oakshade Stalker 2Green (3)
Creature — Human Ranger Werewolf (3/3)

You may cast Oakshade Stalker as though it had flash if you pay 2 more to cast it.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
One of the Pack
One of the Pack (0)
Creature — Werewolf (5/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

Shadows over Innistrad (Common)
Outland Liberator
Outland Liberator 1Green (2)
Creature — Human Werewolf (2/2)

1, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Pack Guardian
Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Packsong Pup
Packsong Pup 1Green (2)
Creature — Wolf (1/1)

At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.

When Packsong Pup dies, you gain life equal to its power.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad: Crimson Vow (Uncommon)
Pestilent Wolf
Pestilent Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Pestilent Wolf gains deathtouch until end of turn.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Primal Adversary
Primal Adversary 2Green (3)
Creature — Wolf (4/3)

Trample

When Primal Adversary enters, you may pay 1Green any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

Innistrad: Midnight Hunt (Mythic Rare)
Pyreheart Wolf
Pyreheart Wolf 2Red (3)
Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Uncommon)
Quilled Wolf
Quilled Wolf 1Green (2)
Creature — Wolf (2/2)

5Green: Quilled Wolf gets +4/+4 until end of turn.

Shadows over Innistrad (Common)
Rahilda, Feral Outlaw
Rahilda, Feral Outlaw (0)
Legendary Creature — — Werewolf (2/2)

Double strike

When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Rahilda, Wanted Cutthroat
Rahilda, Wanted Cutthroat 1Red (2)
Legendary Creature — — Human Werewolf (2/2)

First strike

When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Rampaging Werewolf
Rampaging Werewolf (0)
Creature — Werewolf (6/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

Innistrad (Common)
Ravager of the Fells
Ravager of the Fells (0)
Creature — Werewolf (4/4)

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

Shadows of the Past (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Reckless Stormseeker
Reckless Stormseeker 2Red (3)
Creature — Human Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Reckless Waif
Reckless Waif Red (1)
Creature — Human Rogue Werewolf (1/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

Innistrad (Uncommon)
Riphook Raider
Riphook Raider (0)
Creature — Werewolf (6/4)

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Rot Wolf
Rot Wolf 2Green (3)
Creature — Phyrexian Wolf (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mirrodin Besieged (Common)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad: Crimson Vow (Uncommon)
Russet Wolves
Russet Wolves 3Red (4)
Creature — Wolf (3/3)

Dark Ascension (Common)
Sacred Wolf
Sacred Wolf 2Green (3)
Creature — Wolf (3/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Sarulf, Realm Eater
Sarulf, Realm Eater 1BlackGreen (3)
Legendary Creature — Wolf (3/3)

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

Kaldheim (Rare)
Sarulf's Packmate
Sarulf's Packmate 3Green (4)
Creature — Wolf (3/3)

When Sarulf's Packmate enters, draw a card.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Savage Packmate
Savage Packmate (0)
Creature — Werewolf (5/5)

Trample

Other creatures you control get +1/+0.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Scorned Villager
Scorned Villager 1Green (2)
Creature — Human Werewolf (1/1)

Tap: Add Green.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

Dark Ascension (Common)
Scourge Wolf
Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)

First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Shady Traveler
Shady Traveler 2Black (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Shrill Howler
Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)

Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Silverfur Partisan
Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Shadows over Innistrad (Rare)
Silverpelt Werewolf
Silverpelt Werewolf (0)
Creature — Werewolf (4/5)

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

Dark Ascension (Uncommon)
Sinuous Predator
Sinuous Predator (0)
Creature — Eldrazi Werewolf (4/4)

Sinuous Predator can't be blocked by more than one creature.

Eldritch Moon (Uncommon)
Skalla Wolf
Skalla Wolf 3GreenGreen (5)
Creature — Wolf Spirit (3/3)

When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Rare)
Smoldering Werewolf
Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)

When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

Eldritch Moon (Uncommon)
Snarling Warg
Snarling Warg 3Black (4)
Creature — Wolf (3/4)

Menace (This creature can't be blocked except by two or more creatures.)

As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

The Lord of the Rings: Tales of Middle Earth (Common)
Snarling Wolf
Snarling Wolf Green (1)
Creature — Wolf (1/1)

1Green: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Solitary Hunter
Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

Shadows over Innistrad (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Spectral Hunt-Caller
Spectral Hunt-Caller 4Green (5)
Creature — Wolf Spirit (4/4)

5Green: Creatures you control get +1/+1 and gain trample until end of turn.

Jumpstart 2022 (Common)
Spellrune Howler
Spellrune Howler (0)
Creature — Werewolf (3/4)

Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Spellrune Painter
Spellrune Painter 2Red (3)
Creature — Human Shaman Werewolf (2/3)

Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Spirit of the Hunt
Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)

Flash

When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Sporeback Wolf
Sporeback Wolf 1Green (2)
Creature — Wolf (2/2)

During your turn, Sporeback Wolf gets +0/+2.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Crimson Vow (Common)
Stalking Predator
Stalking Predator (0)
Creature — Werewolf (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Storm-Charged Slasher
Storm-Charged Slasher (0)
Creature — Werewolf (3/4)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Suspicious Stowaway
Suspicious Stowaway 1Blue (2)
Creature — Human Rogue Werewolf (1/1)

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Tangleclaw Werewolf
Tangleclaw Werewolf 2GreenGreen (4)
Creature — Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

6Green: Transform Tangleclaw Werewolf.

Eldritch Moon (Uncommon)
Tavern Ruffian
Tavern Ruffian 3Red (4)
Creature — Human Warrior Werewolf (2/5)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Tavern Smasher
Tavern Smasher (0)
Creature — Werewolf (6/5)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Tel-Jilad Wolf
Tel-Jilad Wolf 2Green (3)
Creature — Wolf (2/2)

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Darksteel (Common)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Uncommon)
Territorial Witchstalker
Territorial Witchstalker 1Green (2)
Creature — Wolf (2/3)

Defender

At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

Wilds of Eldraine (Common)
Terror of Kruin Pass
Terror of Kruin Pass (0)
Creature — Werewolf (3/3)

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Thornhide Wolves
Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Core Set 2019 (Common)
Timber Shredder
Timber Shredder (0)
Creature — Werewolf (4/2)

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Timber Wolves
Timber Wolves Green (1)
Creature — Wolf (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Masters 25 (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Tireless Hauler
Tireless Hauler 4Green (5)
Creature — Human Werewolf (4/5)

Vigilance

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Tome Shredder
Tome Shredder 2Red (3)
Creature — Wolf (2/2)

Haste

Tap, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.

Strixhaven: School of Mages (Common)
Tormented Pariah
Tormented Pariah 3Red (4)
Creature — Human Warrior Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

Innistrad (Common)
Tovolar, Dire Overlord
Tovolar, Dire Overlord 1RedGreen (3)
Legendary Creature — Human Werewolf (3/3)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

Innistrad: Midnight Hunt (Rare)
Tovolar, the Midnight Scourge
Tovolar, the Midnight Scourge (0)
Legendary Creature — Werewolf (4/4)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

Variable ColorlessRedGreen: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

Innistrad: Midnight Hunt (Rare)
Tovolar's Huntmaster
Tovolar's Huntmaster 4GreenGreen (6)
Creature — Human Werewolf (6/6)

When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Tovolar's Magehunter
Tovolar's Magehunter (0)
Creature — Werewolf (5/5)

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

Dark Ascension (Rare)
Tovolar's Packleader
Tovolar's Packleader (0)
Creature — Werewolf (7/7)

Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.

2GreenGreen: Another target Wolf or Werewolf you control fights target creature you don't control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Treacherous Werewolf
Treacherous Werewolf 2Black (3)
Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Judgment (Common)
Tundra Wolves
Tundra Wolves White (1)
Creature — Wolf (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Eighth Edition (Common)
Legends (Common)
Ukkima, Stalking Shadow
Ukkima, Stalking Shadow 1BlueBlack (3)
Legendary Creature — Whale Wolf (2/2)

Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)

Ukkima, Stalking Shadow can't be blocked.

When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Ikoria Commander (Mythic Rare)
Ulrich of the Krallenhorde
Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)

Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Ulrich, Uncontested Alpha
Ulrich, Uncontested Alpha (0)
Legendary Creature — Werewolf (6/6)

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Ulrich's Kindred
Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)

Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Ulvenwald Abomination
Ulvenwald Abomination (0)
Creature — Eldrazi Werewolf (4/6)

Tap: Add ColorlessColorless.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
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