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Field of the Dead
( 0)
Land
Field of the Dead enters tapped. : Add . Whenever Field of the Dead or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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Fieldmist Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters tapped. : Add or .
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Fiery Conclusion
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
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Fighter Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. : Level 2 //Level_2// Equip abilities you activate cost less to activate. : Level 3 //Level_3// Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
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Final Flare
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.
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Final Flourish
( 2)
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
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Final Payment
( 2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
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Final Showdown
( 1)
Instant
Spree (Choose one or more additional costs.) + — All creatures lose all abilities until end of turn. + — Choose a creature you control. It gains indestructible until end of turn. + — Destroy all creatures.
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Final Strike
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
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Final Vengeance
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.
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Finch Formation
( 3)
Creature — Bird Scout
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
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Find the Path
( 3)
Enchantment — Aura
Enchant land When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has ": Add ."
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Finest Hour
( 5)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Start // Finish (Finish)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
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Fire Covenant
( 3)
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Fire Diamond
( 2)
Artifact
Fire Diamond enters tapped. : Add .
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Firemind Vessel
( 4)
Artifact
Firemind Vessel enters tapped. : Add two mana of different colors.
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Firestorm
( 1)
Instant
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
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Firewild Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters tapped. : Add or .
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Firja's Retribution
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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Fisher's Talent
( 4)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. : Level 2 //Level_2// If you would create a Fish token, create a 3/3 blue Shark creature token instead. : Level 3 //Level_3// If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
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Fistful of Force
( 2)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Five Hundred Year Diary
( 4)
Legendary Artifact — Clue
Five Hundred Year Diary enters tapped. : Add for each Clue you control. , Sacrifice Five Hundred Year Diary: Draw a card.
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Flagstones of Trokair
( 0)
Legendary Land
: Add . When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Flame Jab
( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flamekin Bladewhirl
( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Village
( 0)
Land
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped. : Add . , : Target creature gains haste until end of turn.
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Flametongue Yearling
( 2)
Creature — Kavu
(2/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters, it deals damage equal to its power to target creature.
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Flesh Allergy
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
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Flick a Coin
( 3)
Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Draw a card.
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Fling
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flowerfoot Swordmaster
( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Flowstone Flood
( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flubs, the Fool
( 3)
Legendary Creature — Frog Scout
(0/5)
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
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Flywheel Racer
( 2)
Artifact — Vehicle
(3/2)
Vigilance : Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Fodder Launch
( 4)
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
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Font of Mythos
( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
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Food Chain
( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
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Forbid
( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Forbidden Orchard
( 0)
Land
: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. : Add or .
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Foreboding Statue
( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
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Forge Armor
( 5)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
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Forge of Heroes
( 0)
Land
: Add . : Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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Forging the Tyrite Sword
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Forgotten Cave
( 0)
Land
Forgotten Cave enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Forgotten Monument
( 0)
Land — Cave
: Add . Other Caves you control have ", Pay 1 life: Add one mana of any color."
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Foriysian Brigade
( 4)
Creature — Human Soldier
(2/4)
Foriysian Brigade can block an additional creature each combat.
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Foriysian Interceptor
( 4)
Creature — Human Soldier
(0/5)
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat.
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Foriysian Totem
( 3)
Artifact
: Add . : Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
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Forlorn Flats
( 0)
Land — Desert
Forlorn Flats enters tapped. When Forlorn Flats enters, it deals 1 damage to target opponent. : Add or .
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Formless Genesis
( 3)
Kindred Sorcery — Shapeshifter
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
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Forsaken Crossroads
( 0)
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color.
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Forsaken Monument
( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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Fortified Village
( 0)
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. : Add or .
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Fortune Teller's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. : Level 2 //Level_2// As long as you've cast a spell this turn, you may play cards from the top of your library. : Level 3 //Level_3// Spells you cast from anywhere other than your hand cost less to cast.
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Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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Foul-Tongue Invocation
( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Founding the Third Path
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Helix
( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
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Fountain of Cho
( 0)
Land
Fountain of Cho enters tapped. : Put a storage counter on Fountain of Cho. , Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
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Fountain of Ichor
( 3)
Artifact
: Add one mana of any color. : Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
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Mirror Room // Fractured Realm (Fractured Realm)
( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Freyalise, Llanowar's Fury
( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with ": Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
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From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Frontier Siege
( 4)
Enchantment
As Frontier Siege enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
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Frost Marsh
( 0)
Snow Land
Frost Marsh enters tapped. : Add or .
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Frostboil Snarl
( 0)
Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. : Add or .
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Fugitive of the Judoon
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Fumarole
( 5)
Sorcery
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
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Brightcap Badger (Fungus Frolic)
( 3)
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Furnace Reins
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Fury of the Horde
( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. : Add or .
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