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Thada Adel, Acquisitor
Thada Adel, Acquisitor 1BlueBlue (3)
Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Worldwake (Rare)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Thaumatog
Thaumatog 1GreenWhite (3)
Creature — Atog (1/2)

Sacrifice a land: Thaumatog gets +1/+1 until end of turn.

Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
The Autonomous Furnace
The Autonomous Furnace (0)
Land — Sphere

The Autonomous Furnace enters the battlefield tapped.

Tap: Add Red.

1Red, Tap, Sacrifice The Autonomous Furnace: Draw a card.

Phyrexia: All Will Be One (Common)
The Beamtown Bullies
The Beamtown Bullies 1BlackRedGreen (4)
Legendary Creature — Ogre Devil Warrior (4/4)

Vigilance, haste

Tap: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Streets of New Capenna Commander (Mythic Rare)
The Big Top
The Big Top (0)
Land

Tap: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Unfinity (Acorn) (Uncommon)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters the battlefield, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters the battlefield, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Haunt of Hightower
The Haunt of Hightower 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Ravnica Allegiance (Mythic Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters the battlefield, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Nipton Lottery
The Nipton Lottery 2BlackRed (4)
Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Magic The Gathering—Fallout (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Sixth Doctor
The Sixth Doctor 4GreenBlue (6)
Legendary Creature — Time Lord Doctor (3/3)

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Doctor Who Commander (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Third Doctor
The Third Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

Doctor Who Commander (Rare)
The Thirteenth Doctor
The Thirteenth Doctor 1GreenBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

Doctor Who Commander (Mythic Rare)
The Tomb of Aclazotz
The Tomb of Aclazotz (0)
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

Tap: Add Black.

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Toymaker's Trap
The Toymaker's Trap 2Black (3)
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

Doctor Who Commander (Rare)
The Twelfth Doctor
The Twelfth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (4/4)

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Doctor Who Commander (Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The War Doctor
The War Doctor 2RedWhite (4)
Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Doctor Who Commander (Rare)
Thermal Navigator
Thermal Navigator 3 (3)
Artifact Creature — Construct (2/2)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Fifth Dawn (Common)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
This Town Ain't Big Enough
This Town Ain't Big Enough 4Blue (5)
Instant

This spell costs 3 less to cast if it targets a permanent you control.

Return up to two target nonland permanents to their owners' hands.

Outlaws of Thunder Junction (Uncommon)
Thorntooth Witch
Thorntooth Witch 5Black (6)
Creature — Treefolk Shaman (3/4)

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Lorwyn (Uncommon)
Thought Dissector
Thought Dissector 4 (4)
Artifact

Variable Colorless, Tap: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

Darksteel (Rare)
Thought Distortion
Thought Distortion 4BlackBlack (6)
Sorcery

This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

Core Set 2020 (Uncommon)
Thought Monitor
Thought Monitor 6Blue (7)
Artifact Creature — Construct (2/2)

Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
The Brothers' War Commander (Rare)
Thousand-Year Storm
Thousand-Year Storm 4BlueRed (6)
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Commander Masters (Common)
Other Versions
Shadows over Innistrad (Common)
Double Masters (Common)
Time Spiral Remastered (Bonus)
Historic Anthology 4 (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Thran Tome
Thran Tome 4 (4)
Artifact

5, Tap: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Weatherlight (Rare)
Thrash of Raptors
Thrash of Raptors 3Red (4)
Creature — Dinosaur (3/3)

As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.

Ixalan (Common)
Thrashing Brontodon
Thrashing Brontodon 1GreenGreen (3)
Creature — Dinosaur (3/4)

1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

The Lost Caverns of Ixalan (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Game Night (Uncommon)
Core Set 2020 (Uncommon)
Core Set 2021 (Uncommon)
Jumpstart 2022 (Uncommon)
Thrasios, Triton Hero
Thrasios, Triton Hero GreenBlue (2)
Legendary Creature — Merfolk Wizard (1/3)

4: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

Special Guests (Rare)
Other Versions
Commander 2016 (Rare)
Commander Legends (Mythic Rare)
Thrumming Stone
Thrumming Stone 5 (5)
Legendary Artifact

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Double Masters 2022 (Rare)
Other Versions
Coldsnap (Rare)
Thryx, the Sudden Storm
Thryx, the Sudden Storm 3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)

Flash

Flying

Spells you cast with mana value 5 or greater cost 1 less to cast and can't be countered.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Rare)
Thunder Totem
Thunder Totem 3 (3)
Artifact

Tap: Add White.

1WhiteWhite: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Time Spiral (Uncommon)
Thundering Ceratok
Thundering Ceratok 4Green (5)
Creature — Rhino (4/5)

Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

War of the Spark (Common)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt, Rakish Instigator
Tibalt, Rakish Instigator 2Red (3)
Legendary Planeswalker — Tibalt (5)

Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

War of the Spark (Uncommon)
Tibalt, Wicked Tormentor
Tibalt, Wicked Tormentor 3RedRed (5)
Legendary Planeswalker — — Tibalt

+1: Add RedRed. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Ticketomaton
Ticketomaton 3 (3)
Artifact Creature — Robot (2/2)

When Ticketomaton enters the battlefield, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
Time Stop
Time Stop 4BlueBlue (6)
Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Tenth Edition (Rare)
Other Versions
Champions of Kamigawa (Rare)
Time to Feed
Time to Feed 2Green (3)
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Jumpstart (Common)
Other Versions
Theros (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Time to Reflect
Time to Reflect White (1)
Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

Amonkhet (Uncommon)
Timestream Navigator
Timestream Navigator 1Blue (2)
Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

2BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Tinker's Tote
Tinker's Tote 2White (3)
Artifact

When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

White, Sacrifice Tinker's Tote: You gain 3 life.

The Lost Caverns of Ixalan (Common)
Titania, Protector of Argoth
Titania, Protector of Argoth 3GreenGreen (5)
Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology (Mythic Rare)
Modern Horizons 2 (Mythic Rare)
To Arms!
To Arms! 1White (2)
Instant

Untap all creatures you control.

Draw a card.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
To the Slaughter
To the Slaughter 2Black (3)
Instant

Target player sacrifices a creature or planeswalker.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

Shadows over Innistrad (Rare)
Toadstool Admirer
Toadstool Admirer Green (1)
Creature — Ouphe (1/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

3Green: Put a +1/+1 counter on Toadstool Admirer.

Wilds of Eldraine (Common)
Tobias Andrion
Tobias Andrion 3WhiteBlue (5)
Legendary Creature — Human Advisor (4/4)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Tobias, Doomed Conqueror
Tobias, Doomed Conqueror 2WhiteBlue (4)
Legendary Creature — Human Soldier (3/2)

Flash

When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.

Dominaria United Commander (Uncommon)
Student of Elements (Tobita, Master of Winds)
Student of Elements (Tobita, Master of Winds) 1Blue (2)
Legendary Creature — Human Wizard (3/3)

Creatures you control have flying.

Champions of Kamigawa (Uncommon)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Tocasia's Dig Site
Tocasia's Dig Site (0)
Land

Tap: Add Colorless.

3, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor Commander (Common)
Other Versions
The Brothers' War (Common)
Tocasia's Onulet
Tocasia's Onulet 5 (5)
Artifact Creature — Construct (4/4)

When Tocasia's Onulet leaves the battlefield, you gain 2 life.

Unearth 3White (3White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Common)
Tocasia's Welcome
Tocasia's Welcome 2White (3)
Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

The Brothers' War (Rare)
Tocatli Honor Guard
Tocatli Honor Guard 1White (2)
Creature — Human Soldier (1/3)

Creatures entering the battlefield don't cause abilities to trigger.

Ixalan (Rare)
Together Forever
Together Forever WhiteWhite (2)
Enchantment

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

1: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

March of the Machine Commander (Rare)
Other Versions
Battlebond (Rare)
Ikoria Commander (Rare)
Zendikar Rising Commander (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Togglodyte
Togglodyte 3 (3)
Artifact Creature — Golem (4/4)

Togglodyte enters the battlefield turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.

Unhinged (Uncommon)
Toggo, Goblin Weaponsmith
Toggo, Goblin Weaponsmith 2Red (3)
Legendary Creature — Goblin Artificer (2/2)

Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘1, Tap, Sacrifice Rock: This creature deals 2 damage to any target'" and equip 1.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Toil // Trouble (Toil)
Toil // Trouble (Toil) 2Black (3)
Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Toil to Renown
Toil to Renown 1Green (2)
Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

Shadowmoor (Common)
Toils of Night and Day
Toils of Night and Day 2Blue (3)
Instant — Arcane

You may tap or untap target permanent, then you may tap or untap another target permanent.

Betrayers of Kamigawa (Common)
Akki Lavarunner (Tok-Tok, Volcano Born)
Akki Lavarunner (Tok-Tok, Volcano Born) 3Red (4)
Legendary Creature — Goblin Shaman (2/2)

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Champions of Kamigawa (Rare)
Tolaria
Tolaria (0)
Legendary Land

Tap: Add Blue.

Tap: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.

Legends (Uncommon)
Tolaria West
Tolaria West (0)
Land

Tolaria West enters the battlefield tapped.

Tap: Add Blue.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Uncommon)
From the Vault: Lore (Mythic Rare)
Tolarian Academy
Tolarian Academy (0)
Legendary Land

Tap: Add Blue for each artifact you control.

Vintage Masters (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Tolarian Contempt
Tolarian Contempt 3BlueBlue (5)
Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.

At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

March of the Machine: The Aftermath (Uncommon)
Tolarian Drake
Tolarian Drake 2Blue (3)
Creature — Drake (2/4)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Weatherlight (Common)
Tolarian Emissary
Tolarian Emissary 2Blue (3)
Creature — Human Wizard (1/2)

Kicker 1White <I>(You may pay an additional </I>1White<I> as you cast this spell.)</I>

Flying

When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

Invasion (Uncommon)
Tolarian Entrancer
Tolarian Entrancer 1Blue (2)
Creature — Human Wizard (1/1)

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

Weatherlight (Rare)
Tolarian Geyser
Tolarian Geyser 2Blue (3)
Sorcery

Kicker White (You may pay an additional White as you cast this spell.)

Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.

Dominaria United (Common)
Tolarian Kraken
Tolarian Kraken 4BlueBlue (6)
Creature — Kraken (4/6)

Whenever you draw a card, you may pay 1. When you do, you may tap or untap target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Tolarian Scholar
Tolarian Scholar 2Blue (3)
Creature — Human Wizard (2/3)

Core Set 2019 (Common)
Other Versions
Dominaria (Common)
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