SEARCH:

+until, +your, +next, +turn (298)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Paladin Class
Paladin Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Perch Protection
Perch Protection 4WhiteWhite (6)
Instant

Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)

Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.

Exile Perch Protection.

Bloomburrow Commander (Rare)
Popular Entertainer
Popular Entertainer 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Power of Persuasion
Power of Persuasion 2Blue (3)
Sorcery

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on their choice of the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Prey's Vengeance
Prey's Vengeance Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Jumpstart: Historic Horizons (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Iconic Masters (Common)
Prosper, Tome-Bound
Prosper, Tome-Bound 2BlackRed (4)
Legendary Creature — Tiefling Warlock (1/4)

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Mythic Rare)
Push // Pull (Pull)
Push // Pull (Pull) 4Black or RedBlack or Red (6)
Sorcery

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Murders at Karlov Manor (Uncommon)
Push // Pull (Push)
Push // Pull (Push) 1White or Black (2)
Sorcery

Destroy target tapped creature.

Murders at Karlov Manor (Uncommon)
Rakdos, the Muscle
Rakdos, the Muscle 2BlackBlackRed (5)
Legendary Creature — Demon Mercenary (6/5)

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.

Outlaws of Thunder Junction (Mythic Rare)
Ral and the Implicit Maze
Ral and the Implicit Maze 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.

II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

III — Create a Spellgorger Weird token. (It's a 2Red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Modern Horizons 3 (Uncommon)
Ral, Leyline Prodigy
Ral, Leyline Prodigy (0)
Legendary Planeswalker — Ral (2)

Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost 1 less to cast.

−2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

−8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.

Modern Horizons 3 (Mythic Rare)
Reckless Impulse
Reckless Impulse 1Red (2)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Innistrad: Crimson Vow (Common)
Reckless Stormseeker
Reckless Stormseeker 2Red (3)
Creature — Human Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Red Death, Shipwrecker
Red Death, Shipwrecker BlueRed (2)
Legendary Creature — Crab Mutant (1/3)

Alluring Eyes — Tap: Goad target creature an opponent controls. That player draws a card. You add Red. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Magic The Gathering—Fallout (Rare)
Reflector Mage
Reflector Mage 1WhiteBlue (3)
Creature — Human Wizard (2/3)

When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Oath of the Gatewatch (Uncommon)
Renegade Silent
Renegade Silent 3Blue (4)
Creature — Alien Horror (3/3)

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Doctor Who Commander (Uncommon)
Tlincalli Hunter (Retrieve Prey)
Tlincalli Hunter (Retrieve Prey) 1Green (2)
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
Rhet-Crop Spearmaster
Rhet-Crop Spearmaster 2White (3)
Creature — Human Warrior (3/1)

You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Rhonas's Stalwart
Rhonas's Stalwart 1Green (2)
Creature — Human Warrior (2/2)

You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Ria Ivor, Bane of Bladehold
Ria Ivor, Bane of Bladehold 2WhiteBlack (4)
Legendary Creature — Phyrexian Knight (3/4)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."

Phyrexia: All Will Be One (Rare)
Riku of Many Paths
Riku of Many Paths GreenBlueRed (3)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

Outlaws of Thunder Junction (Rare)
Rooting Moloch
Rooting Moloch 4Red (5)
Creature — Lizard (4/4)

When Rooting Moloch enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart 2022 (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Rootwise Survivor
Rootwise Survivor 3GreenGreen (5)
Creature — Human Survivor (3/4)

Haste

Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

Duskmourn: House of Horror (Uncommon)
Rundvelt Hordemaster
Rundvelt Hordemaster 1Red (2)
Creature — Goblin Warrior (1/1)

Other Goblins you control get +1/+1.

Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Dominaria United (Rare)
Salvation Colossus
Salvation Colossus 6WhiteWhite (8)
Artifact Creature — Construct (9/9)

Flying, vigilance, trample

Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.

Unearth—Pay eight Energy. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Horizons 3 Commander (Rare)
Savage Order
Savage Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.

Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Jurassic World Collection Cards (Rare)
Scourge Devil
Scourge Devil 4Red (5)
Creature — Devil (3/3)

When Scourge Devil enters, creatures you control get +1/+0 until end of turn.

Unearth 2Red (2Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Common)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Season of the Bold
Season of the Bold 3RedRed (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Create a tapped Treasure token.

Paw PrintPaw Print — Exile the top two cards of your library. Until the end of your next turn, you may play them.

Paw PrintPaw PrintPaw Print — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Bloomburrow (Mythic Rare)
Shallow Grave
Shallow Grave 1Black (2)
Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
Shapesharer
Shapesharer 1Blue (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

2Blue: Target Shapeshifter becomes a copy of target creature until your next turn.

Lorwyn (Rare)
Shifty Doppelganger
Shifty Doppelganger 2Blue (3)
Creature — Shapeshifter (1/1)

3Blue, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.

Odyssey (Rare)
Showdown of the Skalds
Showdown of the Skalds 2RedWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Kaldheim (Rare)
Side Quest
Side Quest White (1)
Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

Unstable (Uncommon)
Single Combat
Single Combat 3WhiteWhite (5)
Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Other Versions
War of the Spark (Rare)
Sivitri, Dragon Master
Sivitri, Dragon Master 2BlueBlack (4)
Legendary Planeswalker — Sivitri (4)

+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.

−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

−7: Destroy all non-Dragon creatures.

Sivitri, Dragon Master can be your commander.

Dominaria United Commander (Mythic Rare)
Sloppity Bilepiper
Sloppity Bilepiper 3Black (4)
Creature — Demon (3/3)

Jolly Gutpipes — 2, Tap, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Warhammer 40,000 Commander (Rare)
Sly Instigator
Sly Instigator 3Blue (4)
Creature — Human Wizard (2/4)

Blue, Tap: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2021 (Rare)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Sontaran General
Sontaran General 4Red (5)
Creature — Alien Soldier (5/5)

Trample, haste

Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Doctor Who Commander (Uncommon)
Sorin, Solemn Visitor
Sorin, Solemn Visitor 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."

Khans of Tarkir (Mythic Rare)
Soulfire Eruption
Soulfire Eruption 6RedRedRed (9)
Sorcery

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

Commander Legends (Mythic Rare)
Soulshriek
Soulshriek Black (1)
Instant

Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.

Mirage (Common)
Soulsworn Spirit
Soulsworn Spirit 3Blue (4)
Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Spara's Adjudicators
Spara's Adjudicators 2GreenWhiteBlue (5)
Creature — Cat Citizen (4/4)

When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.

2, Exile Spara's Adjudicators from your hand: Target land gains "Tap: Add Green, White, or Blue" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

Streets of New Capenna (Common)
Spectacular Showdown
Spectacular Showdown 1Red (2)
Sorcery

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Overload 4RedRedRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Stella Lee, Wild Card
Stella Lee, Wild Card 1BlueRed (3)
Legendary Creature — Human Rogue (2/4)

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Storm-Charged Slasher
Storm-Charged Slasher (0)
Creature — Werewolf (3/4)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Strongbox Raider
Strongbox Raider 2RedRed (4)
Creature — Orc Pirate (5/2)

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Magic: The Gathering Foundations (Uncommon)
Sylvan Awakening
Sylvan Awakening 2Green (3)
Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Dominaria (Rare)
Tah-Crop Elite
Tah-Crop Elite 3White (4)
Creature — Bird Warrior (2/2)

Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Taigam's Strike
Taigam's Strike 3Blue (4)
Sorcery

Target creature gets +2/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Tamiyo Meets the Story Circle
Tamiyo Meets the Story Circle 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.

II — Discard any number of cards, then investigate twice for each card discarded this way.

III — Shuffle up to three target cards from your graveyard into your library.

Modern Horizons 3 (Uncommon)
Tamiyo, Field Researcher
Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Legendary Planeswalker — Tamiyo (4)

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Bloomburrow Commander (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Shadows Over Innistrad Remastered (Mythic Rare)
Tamiyo, Seasoned Scholar
Tamiyo, Seasoned Scholar (0)
Legendary Planeswalker — Tamiyo (2)

+2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.

−3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color.

−7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."

Modern Horizons 3 (Mythic Rare)
Tasha, Unholy Archmage
Tasha, Unholy Archmage 2BlueBlack (4)
Legendary Planeswalker — — Tasha

+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.

−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward 2.

−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Taunt from the Rampart
Taunt from the Rampart 3RedWhite (5)
Sorcery

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Taunting Kobold
Taunting Kobold Red (1)
Creature — Kobold (0/1)

Haste

Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Taunting Sliver
Taunting Sliver 3Blue (4)
Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Masters (Rare)
Tax Collector
Tax Collector 1White (2)
Creature — Human Advisor (2/2)

When Tax Collector enters, choose one —

• Tax — Until your next turn, spells your opponents cast cost 1 more to cast.

• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Assassin's Creed (Uncommon)
Tectonic Giant
Tectonic Giant 2RedRed (4)
Creature — Elemental Giant (3/4)

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Teferi, Time Raveler
Teferi, Time Raveler 1WhiteBlue (3)
Legendary Planeswalker — Teferi (4)

Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
War of the Spark (Rare)
Ravnica Remastered (Mythic Rare)
Bloomburrow Commander (Rare)
Teferi, Timeless Voyager
Teferi, Timeless Voyager 4BlueBlue (6)
Legendary Planeswalker — Teferi (4)

+1: Draw a card.

−3: Put target creature on top of its owner's library.

−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Core Set 2021 (Mythic Rare)
Teferi's Honor Guard
Teferi's Honor Guard 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

BlueBlue: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Uncommon)
Teferi's Protection
Teferi's Protection 2White (3)
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Double Masters 2022 (Rare)
Other Versions
Commander 2017 (Rare)
Secret Lair Drop (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Teyo, Geometric Tactician
Teyo, Geometric Tactician 2White (3)
Legendary Planeswalker — Teyo (3)

When Teyo, Geometric Tactician enters, create a 0/4 white Wall creature token with defender and flying.

+1: You and target opponent each draw a card.

−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Commander Masters (Rare)
Tezzeret, Cruel Machinist
Tezzeret, Cruel Machinist 4BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)

+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.

−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Core Set 2019 (Mythic Rare)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros Beyond Death (Rare)
The Animus
The Animus 2 (2)
Legendary Artifact

At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.

Tap: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.

Assassin's Creed (Rare)
The Beamtown Bullies
The Beamtown Bullies 1BlackRedGreen (4)
Legendary Creature — Ogre Devil Warrior (4/4)

Vigilance, haste

Tap: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Streets of New Capenna Commander (Mythic Rare)
The Brothers' War
The Brothers' War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two tapped Powerstone tokens.

II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.

III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

The Brothers' War Commander (Rare)
The One Ring
The One Ring 4 (4)
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
Three Wishes
Three Wishes 1BlueBlue (3)
Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Visions (Rare)
Tlincalli Hunter
Tlincalli Hunter 5GreenGreen (7)
Creature — Scorpion Scout (7/7)

Trample

Once each turn, you may pay 0 rather than pay the mana cost for a creature spell you cast from exile.

Commander Legends: Battle for Baldur's Gate (Rare)
Treasure Nabber
Treasure Nabber 2Red (3)
Creature — Goblin Rogue (3/2)

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Commander Masters (Rare)
Other Versions
Commander 2018 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Trueheart Twins
Trueheart Twins 4Red (5)
Creature — Jackal Warrior (4/4)

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

Amonkhet (Uncommon)
Twinferno
Twinferno 1Red (2)
Instant

Choose one —

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Dominaria United (Uncommon)
Undead Leotau
Undead Leotau 5Black (6)
Creature — Zombie Cat (3/4)

Red: Undead Leotau gets +1/-1 until end of turn.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Shards of Alara (Common)
Undercity
Undercity (0)
Dungeon — Undercity

You can't enter this dungeon unless you "venture into Undercity."

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Trap, Arena)

Lost Well — Scry 2. (Arena, Stash)

Trap — Target player loses 5 life. (Archives)

Arena — Goad target creature. (Archives, Catacombs)

Stash — Create a Treasure token. (Catacombs)

Archives — Draw a card. (Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Unstable Hulk
Unstable Hulk 1RedRed (3)
Creature — Goblin Mutant (2/2)

Morph 3RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

Legions (Rare)
Valiant Farewell
Valiant Farewell 1White (2)
Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."

Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Vengeful Ancestor
Vengeful Ancestor 2RedRed (4)
Creature — Spirit Dragon (3/4)

Flying

Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

Murders at Karlov Manor Commander (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Virulent Swipe
Virulent Swipe Black (1)
Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
War of the Spark (Rare)
Volrath, the Shapestealer
Volrath, the Shapestealer 2BlackGreenBlue (5)
Legendary Creature — Phyrexian Shapeshifter (7/5)

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.

1: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.

Commander 2019 (Mythic Rare)
Vraska the Unseen
Vraska the Unseen 3BlackGreen (5)
Legendary Planeswalker — Vraska (5)

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

−3: Destroy target nonland permanent.

−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

Commander 2019 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Duel Decks: Jace vs. Vraska (Mythic Rare)
Vronos, Masked Inquisitor
Vronos, Masked Inquisitor 3BlueBlue (5)
Legendary Planeswalker — Vronos (5)

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)

−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.

−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Commander Masters (Rare)
Waltz of Rage
Waltz of Rage 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Rare)
Warehouse Thief
Warehouse Thief 3Red (4)
Creature — Tiefling Rogue (4/2)

2, Tap, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Common)
Wheel of Potential
Wheel of Potential 2Red (3)
Sorcery

You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy.

Each player may exile their hand and draw a number of cards equal to the amount of Energy paid this way. If seven or more Energy was paid this way, you may play cards you own exiled this way until the end of your next turn.

Modern Horizons 3 (Rare)
Will Kenrith
Will Kenrith 4BlueBlue (6)
Legendary Planeswalker — Will (4)

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost 2 less to cast.

−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Wrenn and One (playtest)
Wrenn and One (playtest) (0)
Land Planeswalker — — Wrenn (1)

+1: Wrenn and One gains "Tap: Add Green" until your next turn.

−1: Create a 1/1 green Squirrel creature token.

−4: You get an emblem with "At the beginning of your precombat main phase, add Green for each creature you control."

Mystery Booster 2: Convention Edition (Rare)
Wrenn and Realmbreaker
Wrenn and Realmbreaker 1GreenGreen (3)
Legendary Planeswalker — Wrenn (4)

Lands you control have "Tap: Add one mana of any color."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

March of the Machine (Mythic Rare)
Wrenn's Resolve
Wrenn's Resolve 1Red (2)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

March of the Machine (Common)
Yotian Frontliner
Yotian Frontliner 1 (1)
Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.

Unearth White (White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Zirilan of the Claw
Zirilan of the Claw 3RedRed (5)
Legendary Creature — Lizard Shaman (3/4)

1RedRed, Tap: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue