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Chaos Charm
Chaos Charm Red (1)
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Mirage (Common)
Chaos Dragon
Chaos Dragon 1RedRed (3)
Creature — Dragon (4/4)

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Chaos Lord
Chaos Lord 4RedRedRed (7)
Creature — Human (7/7)

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered this turn.

Ice Age (Rare)
Charging Cinderhorn
Charging Cinderhorn 3Red (4)
Creature — Elemental Ox (4/2)

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

Commander 2016 (Rare)
Charging Monstrosaur
Charging Monstrosaur 4Red (5)
Creature — Dinosaur (5/5)

Trample, haste

Ixalan (Uncommon)
Charging War Boar
Charging War Boar 1RedGreen (3)
Creature — Boar (3/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Ravnica Allegiance (Uncommon)
Chariot of Victory
Chariot of Victory 3 (3)
Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip 1

Journey into Nyx (Uncommon)
Charming Scoundrel
Charming Scoundrel 1Red (2)
Creature — Human Rogue (1/1)

Haste

When Charming Scoundrel enters, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

Wilds of Eldraine (Rare)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Chimney Rabble
Chimney Rabble 3Red (4)
Creature — Phyrexian Goblin Warrior (3/3)

Haste

When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token.

Phyrexia: All Will Be One (Common)
Chiss-Goria, Forge Tyrant
Chiss-Goria, Forge Tyrant 6RedRedRed (9)
Legendary Creature — Dragon (5/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying, haste

Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.

Phyrexia: All Will Be One Commander (Mythic Rare)
Chittering Host
Chittering Host (0)
Creature — Eldrazi Horror (5/6)

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Chronomancer
Chronomancer 1Black (2)
Artifact Creature — Necron Wizard (1/1)

Flying

Atomic Transmutation — 1, Tap, Sacrifice another artifact: Draw a card.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Clackbridge Troll
Clackbridge Troll 3BlackBlack (5)
Creature — Troll (8/8)

Trample, haste

When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens.

At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

Throne of Eldraine (Rare)
Claim // Fame (Claim)
Claim // Fame (Claim) Black (1)
Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Claim the Firstborn
Claim the Firstborn Red (1)
Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Clamor Shaman
Clamor Shaman 2Red (3)
Creature — Goblin Shaman (1/1)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

Ravnica Allegiance (Uncommon)
Clan Guildmage
Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)

1Red, Tap: Target creature can't block this turn.

2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Ravnica Allegiance (Uncommon)
Clickslither
Clickslither 1RedRedRed (4)
Creature — Insect (3/3)

Haste

Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Legions (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Vintage Masters (Rare)
Cliffrunner Behemoth
Cliffrunner Behemoth 3Green (4)
Creature — Rhino Beast (5/3)

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Conflux (Rare)
Cloak of the Bat
Cloak of the Bat 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Cloudshredder Sliver
Cloudshredder Sliver RedWhite (2)
Creature — Sliver (1/1)

Sliver creatures you control have flying and haste.

Commander Masters (Rare)
Other Versions
Modern Horizons (Rare)
Time Spiral Remastered (Bonus)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Coercive Recruiter
Coercive Recruiter 4Red (5)
Creature — Orc Pirate (4/3)

Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
Cogwork Assembler
Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)

7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Double Masters (Uncommon)
Colossal Growth
Colossal Growth 1Green (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

Dominaria United (Common)
Combat Courier
Combat Courier 1 (1)
Artifact Creature — Construct (1/1)

2, Sacrifice Combat Courier: Draw a card.

Unearth Blue (Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Common)
Comet, Stellar Pup
Comet, Stellar Pup 2RedWhite (4)
Legendary Planeswalker — Comet (5)

0: Roll a six-sided die.

1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — −1, then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2.

6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Unfinity (Mythic Rare)
Commander Mustard
Commander Mustard 3RedWhite (5)
Legendary Creature — Human Soldier (5/5)

Vigilance

Other Soldiers you control have vigilance, trample, and haste.

2RedWhite: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

Ravnica Clue Edition (Rare)
Concordant Crossroads
Concordant Crossroads Green (1)
World Enchantment

All creatures have haste.

Double Masters 2022 (Mythic Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Conduit Goblin
Conduit Goblin RedWhite (2)
Creature — Goblin Warrior (2/2)

When Conduit Goblin enters, you get EnergyEnergy (two energy counters).

At the beginning of combat on your turn, you may pay Energy. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Modern Horizons 3 (Common)
Conquering Manticore
Conquering Manticore 4RedRed (6)
Creature — Manticore (5/5)

Flying

When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Contortionist Otter Storm
Contortionist Otter Storm (0)
Stickers

2 — Tap: Target creature gains haste until end of turn.

4 — Deathtouch, lifelink

2 — 5/1

3 — 3/5

Unfinity (Common)
Cormela, Glamour Thief
Cormela, Glamour Thief 1BlueBlackRed (4)
Legendary Creature — Vampire Rogue (2/4)

Haste

1, Tap: Add BlueBlackRed. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

Streets of New Capenna (Uncommon)
Corpse Connoisseur
Corpse Connoisseur 4Black (5)
Creature — Zombie Wizard (3/3)

When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Archenemy (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Corpses of the Lost
Corpses of the Lost 2Black (3)
Enchantment

Skeletons you control get +1/+0 and have haste.

When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Rare)
Corpulent Corpse
Corpulent Corpse 5Black (6)
Creature — Zombie (3/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 5—Black (Rather than cast this card from your hand, you may pay Black and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Cosmium Confluence
Cosmium Confluence 4Green (5)
Sorcery

Choose three. You may choose the same mode more than once.

• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.

• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

• Destroy target enchantment.

The Lost Caverns of Ixalan (Rare)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Cragplate Baloth
Cragplate Baloth 5GreenGreen (7)
Creature — Beast (6/6)

Kicker 2Green

This spell can't be countered.

Hexproof, haste

If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.

Zendikar Rising (Rare)
Crashing Drawbridge
Crashing Drawbridge 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Creatures you control gain haste until end of turn.

Commander Masters (Common)
Other Versions
Throne of Eldraine (Common)
Craterhoof Behemoth
Craterhoof Behemoth 5GreenGreenGreen (8)
Creature — Beast (5/5)

Haste

When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Commander Masters (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Jumpstart (Mythic Rare)
Craving of Yeenoghu
Craving of Yeenoghu 2Red (3)
Enchantment — — Aura

Enchant creature you control

Enchanted creature gets +3/+2, has haste, and attacks each combat if able.

Red: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Uncommon)
Crazed Skirge
Crazed Skirge 3Black (4)
Creature — Phyrexian Imp (2/2)

Flying, haste

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Creepy Puppeteer
Creepy Puppeteer 3Red (4)
Creature — Human Rogue (4/3)

Haste

Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

Innistrad: Crimson Vow (Rare)
Crested Craghorn
Crested Craghorn 4Red (5)
Creature — Goat Beast (4/1)

Haste

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Legions (Common)
Crew Captain
Crew Captain BlackRedGreen (3)
Creature — Human Warrior (4/2)

Haste

Crew Captain has indestructible as long as it entered this turn.

Streets of New Capenna (Uncommon)
Crimson Mage
Crimson Mage 1Red (2)
Creature — Human Shaman (2/1)

Red: Target creature you control gains haste until end of turn. (It can attack and Tap this turn.)

Masters 25 (Common)
Other Versions
Magic 2012 (Uncommon)
Crimson Wisps
Crimson Wisps Red (1)
Instant

Target creature becomes red and gains haste until end of turn. (It can attack and Tap this turn.)

Draw a card.

Shadowmoor (Common)
Crocodile of the Crossing
Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)

Haste

When Crocodile of the Crossing enters, put a -1/-1 counter on target creature you control.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Crypt Ripper
Crypt Ripper 2BlackBlack (4)
Creature — Shade (2/2)

Haste

Black: Crypt Ripper gets +1/+1 until end of turn.

Zendikar (Common)
Crystal Slipper
Crystal Slipper 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Throne of Eldraine (Common)
Cunning Coyote
Cunning Coyote 1Red (2)
Creature — Coyote (2/2)

Haste

When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Cunning Sparkmage
Cunning Sparkmage 2Red (3)
Creature — Human Shaman (0/1)

Haste

Tap: Cunning Sparkmage deals 1 damage to any target.

Worldwake (Uncommon)
Cursed Mirror
Cursed Mirror 2Red (3)
Artifact

Tap: Add Red.

As Cursed Mirror enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Modern Horizons 3 (Rare)
Other Versions
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Doctor Who Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Cyclops of Eternal Fury
Cyclops of Eternal Fury 4RedRed (6)
Enchantment Creature — Cyclops (5/3)

Creatures you control have haste.

Journey into Nyx (Uncommon)
Dack's Duplicate
Dack's Duplicate 2BlueRed (4)
Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Double Masters 2022 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Dalakos, Crafter of Wonders
Dalakos, Crafter of Wonders 1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)

Tap: Add ColorlessColorless. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Theros Beyond Death (Rare)
Darigaaz Reincarnated
Darigaaz Reincarnated 4BlackRedGreen (7)
Legendary Creature — Dragon (7/7)

Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.

At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Dominaria (Mythic Rare)
Daring Fiendbonder
Daring Fiendbonder 3Black (4)
Creature — Human Warlock (5/1)

Haste

Daring Fiendbonder attacks each combat if able.

1Black, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.

Ikoria Commander (Rare)
Daring Piracy
Daring Piracy 2Red (3)
Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Dawn of the Dead
Dawn of the Dead 2BlackBlackBlack (5)
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Torment (Rare)
Daxos's Torment
Daxos's Torment 3Black (4)
Enchantment

Constellation — Whenever Daxos's Torment or another enchantment you control enters, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Commander 2015 (Rare)
Daybreak Combatants
Daybreak Combatants 2Red (3)
Creature — Human Warrior (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.

Innistrad: Crimson Vow (Common)
Death-Greeter's Champion
Death-Greeter's Champion 2Red (3)
Creature — Human Warrior (2/1)

Dash 3Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

March of the Machine Commander (Rare)
Deathleaper, Terror Weapon
Deathleaper, Terror Weapon 2RedGreen (4)
Legendary Creature — Tyranid (3/3)

Flash

Haste

Flesh Hooks — Creatures you control that entered this turn have double strike.

Warhammer 40,000 Commander (Rare)
Deathless Knight
Deathless Knight Black or GreenBlack or GreenBlack or GreenBlack or Green (4)
Creature — Skeleton Knight (4/2)

Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Throne of Eldraine (Uncommon)
Death-Mask Duplicant
Death-Mask Duplicant 7 (7)
Artifact Creature — Shapeshifter (5/5)

Imprint — 1: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Darksteel (Uncommon)
Decimator of the Provinces
Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)

Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Delay
Delay 1Blue (2)
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Demigod of Revenge
Demigod of Revenge Black or RedBlack or RedBlack or RedBlack or RedBlack or Red (5)
Creature — Spirit Avatar (5/4)

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Flying, haste

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Demolisher Spawn
Demolisher Spawn 5GreenGreen (7)
Enchantment Creature — Horror (7/7)

Trample, haste

Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Desert Warfare
Desert Warfare 3Green (4)
Enchantment

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.

At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Modern Horizons 3 Commander (Rare)
Destiny Spinner
Destiny Spinner 1Green (2)
Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.

3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Commander Masters (Uncommon)
Detective's Phoenix
Detective's Phoenix 2Red (3)
Enchantment Creature — Phoenix (2/2)

Bestow—Red, Collect evidence 6. (To pay this bestow cost, pay Red and exile cards with total mana value 6 or greater from your graveyard.)

Flying, haste

Enchanted creature gets +2/+2 and has flying and haste.

You may cast Detective's Phoenix from your graveyard using its bestow ability.

Modern Horizons 3 (Rare)
Determined Iteration
Determined Iteration 1Red (2)
Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Streets of New Capenna Commander (Rare)
Detritivore
Detritivore 2RedRed (4)
Creature — Lhurgoyf (*/*)

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.

Suspend X—Variable Colorless3Red. X can't be 0. (Rather than cast this card from your hand, you may pay Variable Colorless3Red and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Planar Chaos (Rare)
Devilish Valet
Devilish Valet 2Red (3)
Creature — Devil Warrior (1/3)

Trample, haste

Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.

Bloomburrow Commander (Rare)
Other Versions
Streets of New Capenna (Rare)
Dihada, Binder of Wills
Dihada, Binder of Wills 1RedWhiteBlack (4)
Legendary Planeswalker — Dihada (5)

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.

−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.

−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.

Dihada, Binder of Wills can be your commander.

Dominaria United Commander (Mythic Rare)
Dinosaurs on a Spaceship
Dinosaurs on a Spaceship 4RedWhite (6)
Creature — Dinosaur (7/7)

Vigilance, trample

Other Dinosaurs you control get +1/+1 and have vigilance and trample.

Suspend 4—3RedWhite

Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

Doctor Who Commander (Rare)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Dire-Strain Anarchist
Dire-Strain Anarchist (0)
Creature — Werewolf (5/5)

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Dissatisfied Customer
Dissatisfied Customer 2Black (3)
Creature — Vampire Guest (2/1)

Flying, haste

When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.

Unfinity (Common)
Disturbed Slumber
Disturbed Slumber 1Green (2)
Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

The Lost Caverns of Ixalan (Common)
Djeru and Hazoret
Djeru and Hazoret 2RedRedWhite (5)
Legendary Creature — Human God (5/4)

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

March of the Machine (Rare)
Dollhouse of Horrors
Dollhouse of Horrors 5 (5)
Artifact

1, Tap, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Dominating Vampire
Dominating Vampire 1RedRed (3)
Creature — Vampire (3/3)

When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Innistrad: Crimson Vow (Rare)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Eventide (Rare)
Domri Rade
Domri Rade 1RedGreen (3)
Legendary Planeswalker — Domri (3)

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

−2: Target creature you control fights another target creature.

−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Ravnica Remastered (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Domri, Chaos Bringer
Domri, Chaos Bringer 2RedGreen (4)
Legendary Planeswalker — Domri (5)

+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Ravnica Allegiance Mythic Edition (Mythic Rare)
Other Versions
Ravnica Allegiance (Mythic Rare)
Domri, City Smasher
Domri, City Smasher 4RedGreen (6)
Legendary Planeswalker — Domri (4)

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Ravnica Allegiance (Mythic Rare)
Doomskar Titan
Doomskar Titan 4RedRed (6)
Creature — Giant Berserker (4/4)

When Doomskar Titan enters, creatures you control get +1/+0 and gain haste until end of turn.

Foretell 4Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
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