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Ayula's Influence
Ayula's Influence GreenGreenGreen (3)
Enchantment

Discard a land card: Create a 2/2 green Bear creature token.

Modern Horizons (Rare)
Azusa's Many Journeys
Azusa's Many Journeys 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Back from the Brink
Back from the Brink 4BlueBlue (6)
Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Innistrad (Rare)
Back to Basics
Back to Basics 2Blue (3)
Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Urza's Saga (Rare)
Ultimate Masters (Rare)
Backfire
Backfire Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Rare)
Commander 2014 (Rare)
Baffling End
Baffling End 1White (2)
Enchantment

When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Rivals of Ixalan (Uncommon)
Baleful Eidolon
Baleful Eidolon 1Black (2)
Enchantment Creature — Spirit (1/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Theros (Common)
Ballad of the Black Flag
Ballad of the Black Flag 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)

IV — Historic spells you cast this turn cost 2 less to cast.

Assassin's Creed (Uncommon)
Bamboo Grove Archer
Bamboo Grove Archer 1Green (2)
Enchantment Creature — Snake Archer (3/3)

Defender, reach

Channel — 4Green, Discard Bamboo Grove Archer: Destroy target creature with flying.

Kamigawa: Neon Dynasty (Common)
Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

Rise of the Eldrazi (Rare)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Banish to Another Universe
Banish to Another Universe 4White (5)
Enchantment

Affinity for historic permanents (This spell costs 1 less to cast for each artifact, legendary, and/or Saga permanent you control.)

When Banish to Another Universe enters, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

Doctor Who Commander (Uncommon)
Banishing Light
Banishing Light 2White (3)
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Magic: The Gathering Foundations (Common)
Other Versions
Journey into Nyx (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology 2018 (Uncommon)
Theros Beyond Death (Uncommon)
Zendikar Rising Commander (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Bloomburrow (Common)
Banishment
Banishment 3White (4)
Enchantment

Flash

When Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Bank Job
Bank Job 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.

Streets of New Capenna Alchemy (Rare)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to any target."

Prophecy (Uncommon)
Barbed Foliage
Barbed Foliage 2GreenGreen (4)
Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Mirage (Uncommon)
Bard Class
Bard Class RedGreen (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter with an additional +1/+1 counter on them.

RedGreen: Level 2

//Level_2//

Legendary spells you cast cost RedGreen less to cast. This effect reduces only the amount of colored mana you pay.

3RedGreen: Level 3

//Level_3//

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Rare)
Barrage of Expendables
Barrage of Expendables Red (1)
Enchantment

Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Jumpstart (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Barren Glory
Barren Glory 4WhiteWhite (6)
Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Future Sight (Rare)
Bastion of Remembrance
Bastion of Remembrance 2Black (3)
Enchantment

When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Commander Masters (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Bloomburrow Commander (Uncommon)
Bat Colony
Bat Colony 2White (3)
Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

The Lost Caverns of Ixalan (Uncommon)
Battle at the Helvault
Battle at the Helvault 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.

III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Commander Masters (Rare)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Battle Mastery
Battle Mastery 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Battlebond (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Magic 2015 Core Set (Uncommon)
Dragons of Tarkir (Uncommon)
Battle of Frost and Fire
Battle of Frost and Fire 3BlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Kaldheim (Rare)
Battle of Hoover Dam
Battle of Hoover Dam 3White (4)
Enchantment

As Battle of Hoover Dam enters, choose NCR or Legion.

• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

Magic The Gathering—Fallout (Rare)
Battle of Wits
Battle of Wits 3BlueBlue (5)
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Magic 2013 (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Battle Plan
Battle Plan 3Red (4)
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Basic landcycling 1Red (1Red, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Battle Strain
Battle Strain 1Red (2)
Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Odyssey (Uncommon)
Bazaar of Wonders
Bazaar of Wonders 3BlueBlue (5)
World Enchantment

When Bazaar of Wonders enters, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Mirage (Rare)
Bear Umbra
Bear Umbra 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Wilds of Eldraine Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Commander 2018 (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Bearer of Memory
Bearer of Memory 2Green (3)
Enchantment Creature — Human Monk (3/2)

5Green: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Kamigawa: Neon Dynasty (Common)
Bearscape
Bearscape 1GreenGreen (3)
Enchantment

1Green, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.

Odyssey (Rare)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Bloomburrow Commander (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Beastmaster's Magemark
Beastmaster's Magemark 2Green (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Guildpact (Common)
Become the Pilot
Become the Pilot 3BlueBlue (5)
Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Doctor Who Commander (Rare)
Bedlam
Bedlam 2RedRed (4)
Enchantment

Creatures can't block.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Befriending the Moths
Befriending the Moths 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature you control gets +1/+1 and gains flying until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Behind the Scenes
Behind the Scenes 2Black (3)
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4White: Creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Uncommon)
Behold the Unspeakable
Behold the Unspeakable 3BlueBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Creatures you don't control get -2/-0 until your next turn.

II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Benevolent Blessing
Benevolent Blessing 1White (2)
Enchantment — Aura

Flash

Enchant creature

As Benevolent Blessing enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Commander Legends (Common)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Bereavement
Bereavement 1Black (2)
Enchantment

Whenever a green creature dies, its controller discards a card.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Berserkers' Onslaught
Berserkers' Onslaught 3RedRed (5)
Enchantment

Attacking creatures you control have double strike.

Bloomburrow Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Bestial Bloodline
Bestial Bloodline 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

4Green: Return Bestial Bloodline from your graveyard to your hand.

Wilds of Eldraine (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Masters Edition (Common)
Other Versions
Alliances (Common)
Betrayal
Betrayal Blue (1)
Enchantment — Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

Visions (Common)
Betrothed of Fire
Betrothed of Fire 1Red (2)
Enchantment — Aura

Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Weatherlight (Common)
Bewitching Leechcraft
Bewitching Leechcraft 1Blue (2)
Enchantment — Aura

Enchant creature

When Bewitching Leechcraft enters, tap enchanted creature.

Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

The Lord of the Rings: Tales of Middle Earth (Common)
Bident of Thassa
Bident of Thassa 2BlueBlue (4)
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

1Blue, Tap: Creatures your opponents control attack this turn if able.

Bloomburrow Commander (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Masters 25 (Rare)
The Brothers' War Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bigger on the Inside
Bigger on the Inside 3RedGreen (5)
Enchantment — Aura

Enchant artifact or land

Enchanted permanent has "Tap: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

Doctor Who Commander (Uncommon)
Bind the Monster
Bind the Monster Blue (1)
Enchantment — Aura

Enchant creature

When Bind the Monster enters, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn't untap during its controller's untap step.

Kaldheim (Common)
Binding Agony
Binding Agony 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

Mirage (Common)
Binding Grasp
Binding Grasp 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1Blue.

You control enchanted creature.

Enchanted creature gets +0/+1.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Binding the Old Gods
Binding the Old Gods 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Commander Masters (Uncommon)
Bloomburrow Commander (Uncommon)
Biotransference
Biotransference 2BlackBlack (4)
Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

Warhammer 40,000 Commander (Rare)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Birthing Ritual
Birthing Ritual 1Green (2)
Enchantment

At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.

Modern Horizons 3 (Mythic Rare)
Biting Tether
Biting Tether 4Blue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Shadowmoor (Uncommon)
Bitter Chill
Bitter Chill 1Blue (2)
Enchantment — Aura

Enchant creature

When Bitter Chill enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When Bitter Chill is put into a graveyard from the battlefield, you may pay 1. If you do, scry 1, then draw a card.

Wilds of Eldraine (Uncommon)
Bitter Feud
Bitter Feud 4Red (5)
Enchantment

As Bitter Feud enters, choose two players.

If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Bitter Reunion
Bitter Reunion 1Red (2)
Enchantment

When Bitter Reunion enters, you may discard a card. If you do, draw two cards.

1, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Outlaws of Thunder Junction Commander (Common)
Other Versions
The Brothers' War (Common)
Bitterblossom
Bitterblossom 1Black (2)
Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Morningtide (Rare)
Modern Masters 2015 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Secret Lair Drop (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Black Market
Black Market 3BlackBlack (5)
Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your first main phase, add Black for each charge counter on Black Market.

Magic The Gathering—Fallout (Rare)
Other Versions
Mercadian Masques (Rare)
Commander 2015 (Rare)
Commander 2017 (Rare)
Jumpstart (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Black Market Connections
Black Market Connections 2Black (3)
Enchantment

At the beginning of your first main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Assassin's Creed (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Alchemy Horizons: Baldur's Gate (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Black Ward
Black Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Blacksmith's Talent
Blacksmith's Talent Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip 2.

2Red: Level 2

//Level_2//

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

3Red: Level 3

//Level_3//

During your turn, equipped creatures you control have double strike and haste.

Bloomburrow (Uncommon)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Core Set 2019 (Uncommon)
The Brothers' War (Uncommon)
Blanket of Night
Blanket of Night 1BlackBlack (3)
Enchantment

Each land is a Swamp in addition to its other land types.

Visions (Uncommon)
Bleeding Effect
Bleeding Effect 2WhiteBlack (4)
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Assassin's Creed (Uncommon)
Blessed Sanctuary
Blessed Sanctuary 3WhiteWhite (5)
Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.

Jumpstart 2022 (Rare)
Other Versions
Jumpstart (Rare)
Blessing
Blessing WhiteWhite (2)
Enchantment — Aura

Enchant creature

White: Enchanted creature gets +1/+1 until end of turn.

Magic 2014 Core Set (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Blessing of Leeches
Blessing of Leeches 2Black (3)
Enchantment — Aura

Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

0: Regenerate enchanted creature.

Betrayers of Kamigawa (Common)
Blessing of the Nephilim
Blessing of the Nephilim White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

Dissension (Uncommon)
Blight
Blight BlackBlack (2)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Blight Mound
Blight Mound 2Black (3)
Enchantment

Attacking Pests you control get +1/+0 and have menace.

Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Commander 2021 (Rare)
Blighted Burgeoning
Blighted Burgeoning 2Green (3)
Enchantment — Aura

Enchant land

When Blighted Burgeoning enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

March of the Machine (Common)
Blind Obedience
Blind Obedience 1White (2)
Enchantment

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter tapped.

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Blink
Blink 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Doctor Who Commander (Rare)
Blizzard
Blizzard GreenGreen (2)
Enchantment

Cast this spell only if you control a snow land.

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Ice Age (Rare)
Blockbuster
Blockbuster 3RedRed (5)
Enchantment

1Red, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.

Ravnica: City of Guilds (Uncommon)
Blood Funnel
Blood Funnel 1Black (2)
Enchantment

Noncreature spells you cast cost 2 less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Ravnica: City of Guilds (Rare)
Blood Mist
Blood Mist 3Red (4)
Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
The Dark (Rare)
Chronicles (Rare)
Modern Masters (Rare)
Modern Masters 2017 Edition (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Rare)
Double Masters (Rare)
Blood Reckoning
Blood Reckoning 3Black (4)
Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Magic 2013 (Uncommon)
Blood Rites
Blood Rites 3RedRed (5)
Enchantment

1Red, Sacrifice a creature: Blood Rites deals 2 damage to any target.

Commander 2013 Edition (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Blood Spatter Analysis
Blood Spatter Analysis BlackRed (2)
Enchantment

When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls.

Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

Murders at Karlov Manor (Rare)
Blood Sun
Blood Sun 2Red (3)
Enchantment

When Blood Sun enters, draw a card.

All lands lose all abilities except mana abilities.

Rivals of Ixalan (Rare)
Bloodbond March
Bloodbond March 2BlackGreen (4)
Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.

Ravnica: City of Guilds (Rare)
Bloodchief Ascension
Bloodchief Ascension Black (1)
Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Commander Masters (Rare)
Other Versions
Zendikar (Rare)
Bloodfire Infusion
Bloodfire Infusion 2Red (3)
Enchantment — Aura

Enchant creature you control

Red, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Apocalypse (Common)
Bloodshed Fever
Bloodshed Fever Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

Shadowmoor (Common)
Blowfly Infestation
Blowfly Infestation 2Black (3)
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Bludgeon Brawl
Bludgeon Brawl 2Red (3)
Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip Variable Colorless and "Equipped creature gets +X/+0," where X is that artifact's mana value.

New Phyrexia (Rare)
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