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Temple Garden
Temple Garden (0)
Land — Forest Plains

(Tap: Add Green or White.)

As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Temple of Abandon
Temple of Abandon (0)
Land

Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

Tap: Add Red or Green.

Bloomburrow Commander (Rare)
Other Versions
Theros (Rare)
Theros Beyond Death (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Temple of Aclazotz
Temple of Aclazotz (0)
Legendary Land

(Transforms from Arguel's Blood Fast.)

Tap: Add Black.

Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

From the Vault: Transform (Mythic Rare)
Other Versions
Ixalan (Rare)
Temple of Civilization
Temple of Civilization (0)
Land

(Transforms from Ojer Taq, Deepest Foundation.)

Tap: Add White.

2White, Tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of Cultivation
Temple of Cultivation (0)
Land

(Transforms from Ojer Kaslem, Deepest Growth.)

Tap: Add Green.

2Green, Tap: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of Cyclical Time
Temple of Cyclical Time (0)
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

Tap: Add Blue. Remove a time counter from Temple of Cyclical Time.

2Blue, Tap: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of Deceit
Temple of Deceit (0)
Land

Temple of Deceit enters tapped.

When Temple of Deceit enters, scry 1.

Tap: Add Blue or Black.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros (Rare)
Theros Beyond Death (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Temple of Enlightenment
Temple of Enlightenment (0)
Land

Temple of Enlightenment enters tapped.

When Temple of Enlightenment enters, scry 1.

Tap: Add White or Blue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Born of the Gods (Rare)
Theros Beyond Death (Rare)
Innistrad: Crimson Vow Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Temple of Epiphany
Temple of Epiphany (0)
Land

Temple of Epiphany enters tapped.

When Temple of Epiphany enters, scry 1.

Tap: Add Blue or Red.

Bloomburrow Commander (Rare)
Other Versions
Journey into Nyx (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Temple of Malady
Temple of Malady (0)
Land

Temple of Malady enters tapped.

When Temple of Malady enters, scry 1.

Tap: Add Black or Green.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Journey into Nyx (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Commander Masters (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Temple of Malice
Temple of Malice (0)
Land

Temple of Malice enters tapped.

When Temple of Malice enters, scry 1.

Tap: Add Black or Red.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Born of the Gods (Rare)
Theros Beyond Death (Rare)
Innistrad: Crimson Vow Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Temple of Mystery
Temple of Mystery (0)
Land

Temple of Mystery enters tapped.

When Temple of Mystery enters, scry 1.

Tap: Add Green or Blue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Temple of Plenty
Temple of Plenty (0)
Land

Temple of Plenty enters tapped.

When Temple of Plenty enters, scry 1.

Tap: Add Green or White.

Bloomburrow Commander (Rare)
Other Versions
Born of the Gods (Rare)
Theros Beyond Death (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Temple of Power
Temple of Power (0)
Land

(Transforms from Ojer Axonil, Deepest Might.)

Tap: Add Red.

2Red, Tap: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of Silence
Temple of Silence (0)
Land

Temple of Silence enters tapped.

When Temple of Silence enters, scry 1.

Tap: Add White or Black.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Temple of the Dead
Temple of the Dead (0)
Land

(Transforms from Aclazotz, Deepest Betrayal.)

Tap: Add Black.

2Black, Tap: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

The Lost Caverns of Ixalan (Mythic Rare)
Temple of the Dragon Queen
Temple of the Dragon Queen (0)
Land

As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon.

As Temple of the Dragon Queen enters, choose a color.

Tap: Add one mana of the chosen color.

Adventures in the Forgotten Realms (Uncommon)
Temple of the False God
Temple of the False God (0)
Land

Tap: Add ColorlessColorless. Activate only if you control five or more lands.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Scourge (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Warhammer 40,000 Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
Commander Masters (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Temple of Triumph
Temple of Triumph (0)
Land

Temple of Triumph enters tapped.

When Temple of Triumph enters, scry 1.

Tap: Add Red or White.

Bloomburrow Commander (Rare)
Other Versions
Theros (Rare)
Core Set 2020 (Rare)
Core Set 2021 (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Temporal Firestorm
Temporal Firestorm 3RedRed (5)
Sorcery

Kicker 1White and/or 1Blue (You may pay an additional 1White and/or 1Blue as you cast this spell.)

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.

Dominaria United (Rare)
Tempt with Mayhem
Tempt with Mayhem 1RedRed (3)
Instant

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Modern Horizons 3 Commander (Rare)
Temur Banner
Temur Banner 3 (3)
Artifact

Tap: Add Green, Blue, or Red.

GreenBlueRed, Tap, Sacrifice Temur Banner: Draw a card.

Khans of Tarkir (Common)
Temur Elevator (playtest)
Temur Elevator (playtest) (0)
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Green, Blue, or Red. If you don't have the city's blessing, you lose 1 life.

Mystery Booster 2: Convention Edition (Rare)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Uncommon)
Tend the Pests
Tend the Pests BlackGreen (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
Tender Wildguide
Tender Wildguide 1Green (2)
Creature — Possum Druid (2/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Tap: Add one mana of any color.

Tap: Put a +1/+1 counter on this creature.

Bloomburrow (Rare)
Tendo Ice Bridge
Tendo Ice Bridge (0)
Land

Tendo Ice Bridge enters with a charge counter on it.

Tap: Add Colorless.

Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Modern Horizons 3 Commander (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Tenza, Godo's Maul
Tenza, Godo's Maul 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Dominaria United Commander (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Terisiare's Devastation
Terisiare's Devastation Variable Colorless2BlackBlack (4)
Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War Commander (Rare)
Terminal Moraine
Terminal Moraine (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dominaria Remastered (Common)
Other Versions
Planeshift (Uncommon)
Terrain Generator
Terrain Generator (0)
Land

Tap: Add Colorless.

2, Tap: You may put a basic land card from your hand onto the battlefield tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Nemesis (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Terrarion
Terrarion 1 (1)
Artifact

Terrarion enters tapped.

2, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.

Shadows Over Innistrad Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Eldritch Moon (Common)
Jumpstart (Common)
Territorial Allosaurus
Territorial Allosaurus 2GreenGreen (4)
Creature — Dinosaur (5/5)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

When Territorial Allosaurus enters, if it was kicked, it fights another target creature.

Dominaria (Rare)
Terror of the Peaks
Terror of the Peaks 3RedRed (5)
Creature — Dragon (5/4)

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.

Outlaws of Thunder Junction (Mythic Rare)
Other Versions
Core Set 2021 (Mythic Rare)
Terror of Towashi
Terror of Towashi 2BlackBlack (4)
Creature — Phyrexian Ogre (4/3)

Deathtouch

Whenever Terror of Towashi attacks, you may pay 3Black. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

March of the Machine (Rare)
Tesak, Judith's Hellhound
Tesak, Judith's Hellhound 3Red (4)
Legendary Creature — Elemental Dog (3/3)

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak, Judith's Hellhound attacks, add Red for each attacking creature.

Murders at Karlov Manor Commander (Rare)
Testament of Faith
Testament of Faith White (1)
Enchantment

Variable Colorless: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

Odyssey (Uncommon)
Teysa Karlov
Teysa Karlov 2WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

Commander Masters (Rare)
Other Versions
Ravnica Allegiance (Rare)
March of the Machine Multiverse Legends (Rare)
Tezzeret the Schemer
Tezzeret the Schemer 2BlueBlack (4)
Legendary Planeswalker — Tezzeret (5)

+1: Create a colorless artifact token named Etherium Cell with "Tap, Sacrifice this artifact: Add one mana of any color."

−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

−7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

Kaladesh Remastered (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Tezzeret, Cruel Machinist
Tezzeret, Cruel Machinist 4BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)

+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.

−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Core Set 2019 (Mythic Rare)
Tezzeret's Touch
Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Thalakos Lowlands
Thalakos Lowlands (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Thalakos Lowlands doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Thalia and The Gitrog Monster
Thalia and The Gitrog Monster 1WhiteBlackGreen (4)
Legendary Creature — Human Frog Horror (4/4)

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

March of the Machine (Mythic Rare)
The Aesir Escape Valhalla
The Aesir Escape Valhalla 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your graveyard. You gain life equal to its mana value.

II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.

III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.

Assassin's Creed (Uncommon)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros Beyond Death (Rare)
The Antiquities War
The Antiquities War 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Dominaria (Rare)
The Apprentice's Folly
The Apprentice's Folly 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Wilds of Eldraine (Rare)
The Argent Etchings
The Argent Etchings (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Autonomous Furnace
The Autonomous Furnace (0)
Land — Sphere

The Autonomous Furnace enters tapped.

Tap: Add Red.

1Red, Tap, Sacrifice The Autonomous Furnace: Draw a card.

Phyrexia: All Will Be One (Common)
The Bath Song
The Bath Song 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Draw two cards, then discard a card.

III — Shuffle any number of target cards from your graveyard into your library. Add BlueBlue.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Bears of Littjara
The Bears of Littjara 1GreenBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 blue Shapeshifter creature token with changeling.

II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Kaldheim (Rare)
The Biblioplex
The Biblioplex (0)
Land

Tap: Add Colorless.

2, Tap: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Strixhaven: School of Mages (Rare)
The Big Top
The Big Top (0)
Land

Tap: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Unfinity (Acorn) (Uncommon)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Birth of Meletis
The Birth of Meletis 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)
The Black Gate
The Black Gate (0)
Legendary Land — Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add Black.

1Black, Tap: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Brothers' War
The Brothers' War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two tapped Powerstone tokens.

II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.

III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

The Brothers' War Commander (Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Celestus
The Celestus 3 (3)
Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters.

Tap: Add one mana of any color.

3, Tap: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Innistrad: Midnight Hunt (Rare)
The Core
The Core (0)
Legendary Land

(Transforms from Matzalantli.)

Fathomless descent — Tap: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Rare)
The Creation of Avacyn
The Creation of Avacyn 1BlackBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a card, exile it face down, then shuffle.

II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.

III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.

Modern Horizons 3 (Uncommon)
The Cruelty of Gix
The Cruelty of Gix 3BlackBlack (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

III — Put target creature card from a graveyard onto the battlefield under your control.

Dominaria United (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Dross Pits
The Dross Pits (0)
Land — Sphere

The Dross Pits enters tapped.

Tap: Add Black.

1Black, Tap, Sacrifice The Dross Pits: Draw a card.

Phyrexia: All Will Be One (Common)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Eldest Reborn
The Eldest Reborn 4Black (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander 2019 (Uncommon)
Commander Masters (Uncommon)
The Eleventh Hour
The Eleventh Hour 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Doctor Who Commander (Rare)
The Enigma Jewel
The Enigma Jewel Blue (1)
Legendary Artifact

The Enigma Jewel enters tapped.

Tap: Add ColorlessColorless. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities 8Blue (8Blue, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Mythic Rare)
The Fair Basilica
The Fair Basilica (0)
Land — Sphere

The Fair Basilica enters tapped.

Tap: Add White.

1White, Tap, Sacrifice The Fair Basilica: Draw a card.

Phyrexia: All Will Be One (Common)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The First Eruption
The First Eruption 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.

II — Add RedRed.

III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

Dominaria (Rare)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The First Tyrannic War
The First Tyrannic War 2GreenBlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains Variable Colorless, it enters with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

Warhammer 40,000 Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flesh Is Weak
The Flesh Is Weak 2WhiteBlueBlack (5)
Enchantment

When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

Warhammer 40,000 Commander (Rare)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Flux
The Flux 2RedRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — The Flux deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six Red.

Doctor Who Commander (Rare)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Bloomburrow Commander (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Golden Throne
The Golden Throne 4 (4)
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day — Tap, Sacrifice a creature: Add three mana in any combination of colors.

Warhammer 40,000 Commander (Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Henge
The Great Henge 7GreenGreen (9)
Legendary Artifact

This spell costs Variable Colorless less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Commander Masters (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
The Great Synthesis
The Great Synthesis (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II — Return all non-Phyrexian creatures to their owners' hands.

III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Work
The Great Work (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grey Havens
The Grey Havens (0)
Legendary Land

When The Grey Havens enters, scry 1.

Tap: Add Colorless.

Tap: Add one mana of any color among legendary creature cards in your graveyard.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Heron Moon (playtest)
The Heron Moon (playtest) (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Exile the bottom card of target opponent's library.

Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Mystery Booster 2: Convention Edition (Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Hunger Tide Rises
The Hunger Tide Rises 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 1/1 black and green Insect creature token.

IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Modern Horizons 3 (Uncommon)
The Hunter Maze
The Hunter Maze (0)
Land — Sphere

The Hunter Maze enters tapped.

Tap: Add Green.

1Green, Tap, Sacrifice The Hunter Maze: Draw a card.

Phyrexia: All Will Be One (Common)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Immortal Sun
The Immortal Sun 6 (6)
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

Commander Masters (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
The Irencrag
The Irencrag 2 (2)
Legendary Artifact

Tap: Add Colorless.

Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip 3 and "Equipped creature gets +3/+3" and loses all other abilities.

Wilds of Eldraine (Rare)
The Jolly Balloon Man
The Jolly Balloon Man 1RedWhite (3)
Legendary Creature — Human Clown (1/4)

Haste

1, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
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