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The Great Work
The Great Work (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grey Havens
The Grey Havens (0)
Legendary Land

When The Grey Havens enters, scry 1.

Tap: Add Colorless.

Tap: Add one mana of any color among legendary creature cards in your graveyard.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Heron Moon (playtest)
The Heron Moon (playtest) (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Exile the bottom card of target opponent's library.

Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Mystery Booster 2: Convention Edition (Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Hunger Tide Rises
The Hunger Tide Rises 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 1/1 black and green Insect creature token.

IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Modern Horizons 3 (Uncommon)
The Hunter Maze
The Hunter Maze (0)
Land — Sphere

The Hunter Maze enters tapped.

Tap: Add Green.

1Green, Tap, Sacrifice The Hunter Maze: Draw a card.

Phyrexia: All Will Be One (Common)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Immortal Sun
The Immortal Sun 6 (6)
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

Commander Masters (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
The Irencrag
The Irencrag 2 (2)
Legendary Artifact

Tap: Add Colorless.

Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip 3 and "Equipped creature gets +3/+3" and loses all other abilities.

Wilds of Eldraine (Rare)
The Jolly Balloon Man
The Jolly Balloon Man 1RedWhite (3)
Legendary Creature — Human Clown (1/4)

Haste

1, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature of their choice unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Mana Rig
The Mana Rig 3 (3)
Legendary Artifact

Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

Variable ColorlessVariable ColorlessVariable Colorless, Tap: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Mimeoplasm
The Mimeoplasm 2BlackGreenBlue (5)
Legendary Creature — Ooze (0/0)

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Commander's Arsenal (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Double Masters 2022 (Rare)
The Mirari Conjecture
The Mirari Conjecture 4Blue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.

II — Return target sorcery card from your graveyard to your hand.

III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Dominaria (Rare)
The Modern Age
The Modern Age 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Draw a card, then discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Monumental Facade
The Monumental Facade (0)
Land — Sphere

The Monumental Facade enters with two oil counters on it.

Tap: Add Colorless.

Tap, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
The Mycosynth Gardens
The Mycosynth Gardens (0)
Land — Sphere

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Variable Colorless, Tap: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.

Phyrexia: All Will Be One (Rare)
The Myriad Pools
The Myriad Pools (0)
Legendary Artifact Land

(Transforms from The Everflowing Well.)

Tap: Add Blue.

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

The Lost Caverns of Ixalan (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
The Princess Takes Flight
The Princess Takes Flight 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Wilds of Eldraine (Uncommon)
The Raven's Warning
The Raven's Warning 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Revelations of Ezio
The Revelations of Ezio 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target tapped creature an opponent controls.

II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.

III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Assassin's Creed (Uncommon)
The Ringhart Crest
The Ringhart Crest 1Green (2)
Legendary Artifact

As The Ringhart Crest enters, choose a creature type.

Tap: Add Green. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kaldheim (Rare)
The Sea Devils
The Sea Devils 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Doctor Who Commander (Rare)
The Seedcore
The Seedcore (0)
Land — Sphere

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.

Corrupted — Tap: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

Phyrexia: All Will Be One (Rare)
The Shattered States Era
The Shattered States Era 4Red (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II — Creatures you control get +1/+0 until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Shire
The Shire (0)
Legendary Land

The Shire enters tapped unless you control a legendary creature.

Tap: Add Green.

1Green, Tap, Tap an untapped creature you control: Create a Food token.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Surgical Bay
The Surgical Bay (0)
Land — Sphere

The Surgical Bay enters tapped.

Tap: Add Blue.

1Blue, Tap, Sacrifice The Surgical Bay: Draw a card.

Phyrexia: All Will Be One (Common)
The Tale of Tamiyo
The Tale of Tamiyo 2Blue (3)
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Duskmourn: House of Horror (Rare)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Three Seasons
The Three Seasons GreenBlue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Kaldheim (Uncommon)
The Tomb of Aclazotz
The Tomb of Aclazotz (0)
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

Tap: Add Black.

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
The Trickster-God's Heist
The Trickster-God's Heist 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Kaldheim (Uncommon)
The Triumph of Anax
The Triumph of Anax 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Valeyard
The Valeyard 2BlueBlackRed (5)
Legendary Creature — Time Lord Noble (4/5)

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

Doctor Who Commander (Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The War in Heaven
The War in Heaven 3BlackBlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Warhammer 40,000 Commander (Rare)
The Weatherseed Treaty
The Weatherseed Treaty 2Green (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Create a 1/1 green Saproling creature token.

III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Dominaria United (Uncommon)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
The Witch's Vanity
The Witch's Vanity 1Black (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with mana value 2 or less.

II — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

III — Create a Wicked Role token attached to target creature you control.

Wilds of Eldraine (Uncommon)
The World Spell
The World Spell 5GreenGreen (7)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Dominaria United (Mythic Rare)
The World Tree
The World Tree (0)
Land

The World Tree enters tapped.

Tap: Add Green.

As long as you control six or more lands, lands you control have "Tap: Add one mana of any color."

WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen, Tap, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Kaldheim (Rare)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thermopod
Thermopod 4Red (5)
Snow Creature — Slug (4/3)

Snow: Thermopod gains haste until end of turn. (Snow can be paid with one mana from a snow source.)

Sacrifice a creature: Add Red.

Coldsnap (Common)
Thespian's Stage
Thespian's Stage (0)
Land

Tap: Add Colorless.

2, Tap: Thespian's Stage becomes a copy of target land, except it has this ability.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Gatecrash (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Doctor Who Commander (Rare)
Ravnica Remastered (Rare)
Modern Horizons 3 Commander (Rare)
Thicket Elemental
Thicket Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Thicket Elemental enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Duel Decks: Nissa vs. Ob Nixilis (Rare)
Other Versions
Invasion (Rare)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Thieving Skydiver
Thieving Skydiver 1Blue (2)
Creature — Merfolk Rogue (2/1)

Kicker Variable Colorless. X can't be 0. (You may pay an additional Variable Colorless as you cast this spell.)

Flying

When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Thieving Varmint
Thieving Varmint 1Black (2)
Creature — Varmint (2/1)

Deathtouch, lifelink

Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

Outlaws of Thunder Junction Commander (Rare)
Thornglint Bridge
Thornglint Bridge (0)
Artifact Land

Thornglint Bridge enters tapped.

Indestructible

Tap: Add Green or White.

Modern Horizons 2 (Common)
Thornplate Intimidator
Thornplate Intimidator 3Black (4)
Creature — Rat Rogue (4/3)

Offspring 3 (You may pay an additional 3 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Bloomburrow (Common)
Thornscape Battlemage
Thornscape Battlemage 2Green (3)
Creature — Elf Wizard (2/2)

Kicker Red and/or White (You may pay an additional Red and/or White as you cast this spell.)

When Thornscape Battlemage enters, if it was kicked with its Red kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters, if it was kicked with its White kicker, destroy target artifact.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Planeshift (Uncommon)
Time Spiral "Timeshifted" (Special)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Thornspire Verge
Thornspire Verge (0)
Land

Tap: Add Red.

Tap: Add Green. Activate only if you control a Mountain or a Forest.

Duskmourn: House of Horror (Rare)
Thornvault Forager
Thornvault Forager 1Green (2)
Creature — Squirrel Ranger (2/2)

Tap: Add Green.

Tap, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

3Green, Tap: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

Bloomburrow (Rare)
Thornwood Falls
Thornwood Falls (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Green or Blue.

Magic: The Gathering Foundations (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Commander 2016 (Common)
Commander 2018 (Common)
Core Set 2020 (Common)
Commander 2019 (Common)
Throne of Eldraine (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Commander Legends (Common)
Kamigawa: Neon Dynasty (Land)
Warhammer 40,000 Commander (Common)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Modern Horizons 3 Commander (Common)
Duskmourn: House of Horror Commander (Common)
Thought Vessel
Thought Vessel 2 (2)
Artifact

You have no maximum hand size.

Tap: Add Colorless.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Commander 2015 (Common)
Commander Anthology (Common)
Commander Anthology 2018 (Common)
Commander Legends (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Common)
Bloomburrow Commander (Common)
Duskmourn: House of Horror Commander (Common)
Thran Dynamo
Thran Dynamo 4 (4)
Artifact

Tap: Add ColorlessColorlessColorless.

Bloomburrow Commander (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Archenemy (Uncommon)
From the Vault: Twenty (Mythic Rare)
Commander 2014 (Uncommon)
Iconic Masters (Uncommon)
Commander 2019 (Uncommon)
The Brothers' War Commander (Uncommon)
Commander Masters (Uncommon)
Thran Forge
Thran Forge 3 (3)
Artifact

2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Weatherlight (Uncommon)
Thran Portal
Thran Portal (0)
Land — Gate

Thran Portal enters tapped unless you control two or fewer other lands.

As Thran Portal enters, choose a basic land type.

Thran Portal is the chosen type in addition to its other types.

Mana abilities of Thran Portal cost an additional 1 life to activate.

Dominaria United (Rare)
Thran Quarry
Thran Quarry (0)
Land

At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

Tap: Add one mana of any color.

Urza's Saga (Rare)
Thran Turbine
Thran Turbine 1 (1)
Artifact

At the beginning of your upkeep, you may add ColorlessColorless. You can't spend this mana to cast spells.

Urza's Saga (Uncommon)
Three Blind Mice
Three Blind Mice 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Wilds of Eldraine (Rare)
Three Steps Ahead
Three Steps Ahead Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1Blue — Counter target spell.

+ 3 — Create a token that's a copy of target artifact or creature you control.

+ 2 — Draw two cards, then discard a card.

Outlaws of Thunder Junction (Rare)
Three Tree City
Three Tree City (0)
Legendary Land

As Three Tree City enters, choose a creature type.

Tap: Add Colorless.

2, Tap: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Bloomburrow (Rare)
Three Tree Mascot
Three Tree Mascot 2 (2)
Artifact Creature — Shapeshifter (2/1)

Changeling (This card is every creature type.)

1: Add one mana of any color. Activate only once each turn.

Magic: The Gathering Foundations (Common)
Other Versions
Bloomburrow (Common)
Three Tree Rootweaver
Three Tree Rootweaver 1Green (2)
Creature — Mole Druid (1/3)

Tap: Add one mana of any color.

Bloomburrow (Common)
Thrill of Possibility
Thrill of Possibility 1Red (2)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Magic: The Gathering Foundations (Common)
Other Versions
Throne of Eldraine (Common)
Theros Beyond Death (Common)
Core Set 2021 (Common)
Strixhaven Mystical Archive (Uncommon)
Dominaria United (Common)
Dominaria United Commander (Common)
Jumpstart 2022 (Common)
Phyrexia: All Will Be One (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Thrill-Kill Disciple
Thrill-Kill Disciple 2Red (3)
Creature — Human Mercenary (3/2)

Squad—1, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)

When Thrill-Kill Disciple dies, create a Junk token.

Magic The Gathering—Fallout (Rare)
Thriving Bluff
Thriving Bluff (0)
Land

Thriving Bluff enters tapped. As it enters, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Bloomburrow Commander (Common)
Other Versions
Jumpstart (Common)
Streets of New Capenna Commander (Common)
Jumpstart 2022 (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Ravnica Clue Edition (Common)
Thriving Grove
Thriving Grove (0)
Land

Thriving Grove enters tapped. As it enters, choose a color other than green.

Tap: Add Green or one mana of the chosen color.

Bloomburrow Commander (Common)
Other Versions
Jumpstart (Common)
Adventures in the Forgotten Realms Commander (Common)
Streets of New Capenna Commander (Common)
Jumpstart 2022 (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Ravnica Clue Edition (Common)
Thriving Heath
Thriving Heath (0)
Land

Thriving Heath enters tapped. As it enters, choose a color other than white.

Tap: Add White or one mana of the chosen color.

Duskmourn: House of Horror Commander (Common)
Other Versions
Jumpstart (Common)
Adventures in the Forgotten Realms Commander (Common)
Streets of New Capenna Commander (Common)
Jumpstart 2022 (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Ravnica Clue Edition (Common)
Bloomburrow Commander (Common)
Thriving Isle
Thriving Isle (0)
Land

Thriving Isle enters tapped. As it enters, choose a color other than blue.

Tap: Add Blue or one mana of the chosen color.

Duskmourn: House of Horror Commander (Common)
Other Versions
Jumpstart (Common)
Adventures in the Forgotten Realms Commander (Common)
Streets of New Capenna Commander (Common)
Jumpstart 2022 (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Ravnica Clue Edition (Common)
Bloomburrow Commander (Common)
Thriving Moor
Thriving Moor (0)
Land

Thriving Moor enters tapped. As it enters, choose a color other than black.

Tap: Add Black or one mana of the chosen color.

Duskmourn: House of Horror Commander (Common)
Other Versions
Jumpstart (Common)
Adventures in the Forgotten Realms Commander (Common)
Streets of New Capenna Commander (Common)
Jumpstart 2022 (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Ravnica Clue Edition (Common)
Throat Wolf (playtest)
Throat Wolf (playtest) 1RedRed (3)
Summon Wolf (3/1)

You may cast CARDNAME during an opponent's combat phase.

Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)

After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.

Mystery Booster (Common)
Throes of Chaos
Throes of Chaos 3Red (4)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Doctor Who Commander (Uncommon)
Throne of Eldraine
Throne of Eldraine 5 (5)
Legendary Artifact

As Throne of Eldraine enters, choose a color.

Tap: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.

3, Tap: Draw two cards. Spend only mana of the chosen color to activate this ability.

Wilds of Eldraine Commander (Rare)
Throne of Makindi
Throne of Makindi (0)
Land

Tap: Add Colorless.

1, Tap: Put a charge counter on Throne of Makindi.

Tap, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Zendikar Rising (Rare)
Throne of the High City
Throne of the High City (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Throne of the High City: You become the monarch.

Murders at Karlov Manor Commander (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Through the Breach
Through the Breach 4Red (5)
Instant — Arcane

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.

Splice onto Arcane 2RedRed (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Ultimate Box Toppers (Special)
Other Versions
Champions of Kamigawa (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Rare)
Thud
Thud Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

Core Set 2019 (Uncommon)
Thunder Totem
Thunder Totem 3 (3)
Artifact

Tap: Add White.

1WhiteWhite: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Time Spiral (Uncommon)
Thunderherd Migration
Thunderherd Migration 1Green (2)
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Game Night 2019 (Uncommon)
Thundering Falls
Thundering Falls (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

Thundering Falls enters tapped.

When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Rare)
Thunderscape Battlemage
Thunderscape Battlemage 2Red (3)
Creature — Human Wizard (2/2)

Kicker 1Black and/or Green (You may pay an additional 1Black and/or Green as you cast this spell.)

When Thunderscape Battlemage enters, if it was kicked with its 1Black kicker, target player discards two cards.

When Thunderscape Battlemage enters, if it was kicked with its Green kicker, destroy target enchantment.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Thundertrap Trainer
Thundertrap Trainer 1Blue (2)
Creature — Otter Wizard (1/2)

Offspring 4 (You may pay an additional 4 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Rare)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt, Wicked Tormentor
Tibalt, Wicked Tormentor 3RedRed (5)
Legendary Planeswalker — — Tibalt

+1: Add RedRed. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Ticket Turbotubes
Ticket Turbotubes 3 (3)
Artifact

Tap: Add one mana of any color.

3, Tap: You get Ticket (a ticket counter).

Unfinity (Common)
Tide Shaper
Tide Shaper Blue (1)
Creature — Merfolk Wizard (1/1)

Kicker 1 (You may pay an additional 1 as you cast this spell.)

When Tide Shaper enters, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.

Modern Horizons 2 (Uncommon)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Tigereye Cameo
Tigereye Cameo 3 (3)
Artifact

Tap: Add Green or White.

Invasion (Uncommon)
Timber Gorge
Timber Gorge (0)
Land

Timber Gorge enters tapped.

Tap: Add Red or Green.

Core Set 2019 (Common)
Other Versions
Oath of the Gatewatch (Uncommon)
Amonkhet (Common)
Dominaria (Common)
Global Series: Jiang Yanggu and Mu Yanling (Common)
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