|
Dimir Informant
( 3)
Creature — Human Rogue
(1/4)
When Dimir Informant enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Dimir Spybug
( 2)
Creature — Insect
(1/1)
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
|
|
|
Dimir Strandcatcher
( 4)
Creature — Faerie Rogue
(3/3)
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
|
|
|
Dina, Soul Steeper
( 2)
Legendary Creature — Dryad Druid
(1/3)
Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
|
|
|
Dinosaur Egg
( 2)
Creature — Dinosaur Egg
(0/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness.
|
|
|
Dinosaur Hunter
( 2)
Creature — Human Pirate
(2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
|
|
|
Dinosaurs on a Spaceship
( 6)
Creature — Dinosaur
(7/7)
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
|
|
|
Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters, target creature you control gains menace until end of turn.
|
|
|
Dinrova Horror
( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters, return target permanent to its owner's hand, then that player discards a card.
|
|
|
Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
|
|
|
Dire Fleet Captain
( 2)
Creature — Orc Pirate
(2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
|
|
|
Dire Fleet Daredevil
( 2)
Creature — Human Pirate
(2/1)
First strike When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
|
|
|
Dire Fleet Hoarder
( 2)
Creature — Human Pirate
(2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Dire Fleet Interloper
( 4)
Creature — Human Pirate
(2/2)
Menace When Dire Fleet Interloper enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Dire Fleet Poisoner
( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
|
|
|
Dire Fleet Ravager
( 5)
Creature — Orc Pirate Wizard
(4/4)
Menace, deathtouch When Dire Fleet Ravager enters, each player loses a third of their life, rounded up.
|
|
|
Dire Fleet Warmonger
( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Dire Wolf Prowler
( 3)
Creature — Wolf
(2/2)
: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
|
|
|
Dire Wolves
( 3)
Creature — Wolf
(2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Diregraf Captain
( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
|
|
|
Diregraf Colossus
( 3)
Creature — Zombie Giant
(2/2)
Diregraf Colossus enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
|
|
|
Diregraf Escort
( 1)
Creature — Human Cleric
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
|
|
|
Diregraf Ghoul
( 1)
Creature — Zombie
(2/2)
Diregraf Ghoul enters tapped.
|
|
|
Diregraf Horde
( 5)
Creature — Zombie
(3/4)
When Diregraf Horde enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
|
|
|
Diregraf Scavenger
( 4)
Creature — Zombie Bear
(2/3)
Deathtouch When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
|
|
|
Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Dire-Strain Brawler
( 0)
Creature — Werewolf
(6/6)
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Dire-Strain Demolisher
( 0)
Creature — Werewolf
(8/7)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Dirge Bat
( 4)
Creature — Bat
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
|
|
|
Dirgur Nemesis
( 6)
Creature — Serpent
(6/5)
Defender Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Dirtcowl Wurm
( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
|
|
|
Dirtwater Wraith
( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
|
|
|
Dirty Rat
( 2)
Host Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
|
|
|
Dirty Wererat
( 4)
Creature — Human Rat Minion
(2/3)
, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
|
|
|
Disa the Restless
( 5)
Legendary Creature — Human Scout
(5/6)
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
|
|
|
Discerning Financier
( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.
|
|
|
Discerning Peddler
( 2)
Creature — Human Rogue
(2/2)
When Discerning Peddler enters, you may discard a card. If you do, draw a card.
|
|
|
Disciple of Bolas
( 4)
Creature — Human Wizard
(2/1)
When Disciple of Bolas enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
|
|
|
Disciple of Caelus Nin
( 5)
Creature — Human Wizard
(3/4)
When Disciple of Caelus Nin enters, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in.
|
|
|
Disciple of Deceit
( 2)
Creature — Human Rogue
(1/3)
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
|
|
|
Disciple of Freyalise
( 6)
Creature — Elf Druid
(3/3)
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
|
|
|
Disciple of Grace
( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling (, Discard this card: Draw a card.)
|
|
|
Disciple of Griselbrand
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Disciple of Kangee
( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
|
|
|
Disciple of Law
( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling (, Discard this card: Draw a card.)
|
|
|
Disciple of Malice
( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling (, Discard this card: Draw a card.)
|
|
|
Disciple of Perdition
( 2)
Creature — Human Warlock
(1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
|
|
|
Disciple of Phenax
( 4)
Creature — Human Cleric
(1/3)
When Disciple of Phenax enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Disciple of the Old Ways
( 2)
Creature — Human Warrior
(2/2)
: Disciple of the Old Ways gains first strike until end of turn.
|
|
|
Disciple of the Ring
( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
|
|
|
Disciple of the Sun
( 5)
Creature — Human Cleric
(3/3)
Lifelink When Disciple of the Sun enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
|
|
|
Disciple of the Vault
( 1)
Creature — Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
|
|
|
Disciples of Gix
( 6)
Creature — Phyrexian Human
(4/4)
When Disciples of Gix enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
|
|
|
Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
|
|
|
Disciplined Duelist
( 3)
Creature — Human Citizen
(2/1)
Double strike Disciplined Duelist enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Discordant Piper
( 2)
Creature — Zombie Satyr
(2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
|
|
|
Discordant Spirit
( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
|
|
|
Discourtesy Clerk
( 4)
Creature — Vampire Employee
(3/2)
When Discourtesy Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
|
|
|
Disease Carriers
( 4)
Creature — Rat
(2/2)
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
|
|
|
Diseased Vermin
( 3)
Creature — Rat
(1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
|
|
|
Dispersal Technician
( 5)
Creature — Vedalken Artificer
(3/2)
When Dispersal Technician enters, you may return target artifact to its owner's hand.
|
|
|
Displaced Dinosaurs
( 7)
Creature — Dinosaur
(7/7)
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Displacer Beast
( 3)
Creature — Cat Beast
(3/2)
When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return Displacer Beast to its owner's hand.
|
|
|
Displacer Kitten
( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
|
|
|
Disposal Mummy
( 3)
Creature — Zombie Jackal
(2/3)
When Disposal Mummy enters, exile target card from an opponent's graveyard.
|
|
|
Disruptive Student
( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
|
|
|
Disruptor Wanderglyph
( 4)
Artifact Creature — Golem
(3/4)
Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.
|
|
|
Dissatisfied Customer
( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
|
|
|
Emerald Dragon (Dissonant Wave)
( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Distended Mindbender
( 8)
Creature — Eldrazi Insect
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
|
|
|
Distinguished Conjurer
( 2)
Creature — Human Wizard
(1/2)
Whenever another creature you control enters, you gain 1 life. , : Exile another target creature you control, then return it to the battlefield under its owner's control.
|
|
|
Distracting Geist
( 3)
Creature — Spirit
(2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
District Guide
( 3)
Creature — Elf Scout
(2/2)
When District Guide enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
|
|
|
Dive Bomber
( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
|
|
|
Divebomber Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
|
|
|
Diver Skaab
( 5)
Creature — Zombie
(3/5)
Exploit (When this creature enters, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
|
|
|
Diversion Specialist
( 4)
Creature — Human Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
|
|
|
Diviner of Fates
( 3)
Creature — — Cephalid Wizard
(2/3)
When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
|
|
|
Diviner Spirit
( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
|
|
|
Divinity of Pride
( 5)
Creature — Spirit Avatar
(4/4)
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
|
|
|
Djeru and Hazoret
( 5)
Legendary Creature — Human God
(5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
|
|
|
Djeru, With Eyes Open
( 5)
Legendary Creature — Human Warrior
(4/3)
Vigilance When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
|
|
|
Djinn Illuminatus
( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
|
|
|
Djinn of Infinite Deceits
( 6)
Creature — Djinn
(2/7)
Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
|
|
|
Djinn of the Fountain
( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
|
|
|
Djinn of Wishes
( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
|
|
|
Djinni Windseer
( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
|
|
|