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Warlord's Fury
( 1)
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
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Warmind Infantry
( 3)
Creature — Elemental Soldier
(2/3)
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
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Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
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Warteye Witch
( 3)
Creature — Goblin Shaman
(3/2)
Whenever Warteye Witch or another creature you control dies, scry 1.
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Wary Thespian
( 2)
Creature — Cat Druid
(3/1)
When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Wash Away
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell that wasn't cast from its owner's hand.
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Waste Away
( 5)
Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Wave Goodbye
( 4)
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
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Way of the Thief
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
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Wayfarer's Bauble
( 1)
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Wayfaring Giant
( 6)
Creature — Giant
(1/3)
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
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Wayfaring Temple
( 3)
Creature — Elemental
(*/*)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Waylay
( 3)
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
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Waylaying Pirates
( 4)
Creature — Human Pirate
(3/3)
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Wayta, Trainer Prodigy
( 3)
Legendary Creature — Human Warrior
(1/5)
Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Wayward Angel
( 6)
Creature — Angel Horror
(4/4)
Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
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Wayward Disciple
( 0)
Creature — Human Cleric
(2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Wayward Guide-Beast
( 1)
Creature — Beast
(2/2)
Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
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Wayward Servant
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Wayward Soul
( 4)
Creature — Spirit
(3/2)
Flying : Put Wayward Soul on top of its owner's library.
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Wayward Swordtooth
( 3)
Creature — Dinosaur
(5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
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Weaponized Scrap (playtest)
( 4)
Artifact Creature — — Construct
(6/6)
Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
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Wear Away
( 2)
Instant — Arcane
Destroy target artifact or enchantment. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Weary Prisoner
( 4)
Creature — Human Werewolf
(2/6)
Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Weathered Bodyguards
( 6)
Creature — Human Soldier
(2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weathered Wayfarer
( 1)
Creature — Human Nomad Cleric
(1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Weaver of Harmony
( 2)
Enchantment Creature — Snake Druid
(2/2)
Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Wedding Security
( 5)
Creature — Vampire Soldier
(4/4)
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
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Well of Discovery
( 6)
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
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Wellgabber Apothecary
( 5)
Creature — Merfolk Cleric
(2/3)
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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Werefox Bodyguard
( 3)
Creature — Elf Fox Knight
(2/2)
Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.
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Whammy Burn (playtest)
( 1)
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
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When Fluffy Bunnies Attack
( 4)
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
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When We Were Young
( 4)
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
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Whiptongue Hydra
( 6)
Creature — Lizard Hydra
(4/4)
Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
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Whisk Away
( 3)
Instant
Put target attacking or blocking creature on top of its owner's library.
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Wibbly-wobbly, Timey-wimey
( 2)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
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Wickerwing Effigy
( 3)
Artifact Creature — — Scarecrow
(1/4)
Defender You may look at the top card of your library any time. You may cast creature spells from the top of your library. Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
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Widespread Brutality
( 4)
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Wilderness Hypnotist
( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Wildfire Emissary
( 4)
Creature — Efreet
(2/4)
Protection from white : Wildfire Emissary gets +1/+0 until end of turn.
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Wildslayer Elves
( 4)
Creature — Elf Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Ready // Willing (Willing)
( 3)
Instant
Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Willow Dryad
( 1)
Creature — Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Willow Satyr
( 4)
Creature — Satyr
(1/1)
You may choose not to untap Willow Satyr during your untap step. : Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
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Wilson, Refined Grizzly
( 2)
Legendary Creature — Bear Warrior
(2/2)
This spell can't be countered. Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.)
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Wily Bandar
( 1)
Creature — Cat Monkey
(1/1)
: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Wily Goblin
( 2)
Creature — Goblin Pirate
(1/1)
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Windgrace Acolyte
( 5)
Creature — Cat Warrior
(3/2)
Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
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Winding Way
( 2)
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
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Winged Hive Tyrant
( 5)
Creature — Tyranid
(4/4)
Flying, haste The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
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Winter Sky
( 1)
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Wipe Away
( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
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Wirefly Hive
( 3)
Artifact
, : Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
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Wirewood Symbiote
( 1)
Creature — Insect
(1/1)
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
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Witches' Eye
( 1)
Artifact — Equipment
Equipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip
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Witch-king, Sky Scourge
( 7)
Legendary Creature — Wraith Noble
(5/5)
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Witchstalker Frenzy
( 4)
Instant
This spell costs less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
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Witty Demon (playtest)
( 3)
Creature — — Demon
(4/3)
Flying When CARDNAME enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, CARDNAME deals 4 damage to you.
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Witty Roastmaster
( 3)
Creature — Devil Citizen
(3/2)
Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
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Wizards of Thay
( 4)
Creature — Human Wizard
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash.
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Wizened Arbiter (playtest)
( 2)
Creature — — Human Soldier Wizard
(2/1)
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
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Wojek Apothecary
( 4)
Creature — Human Cleric
(1/1)
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Wojek Bodyguard
( 3)
Creature — Human Soldier
(3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone.
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Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters the battlefield, draw a card.
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Woodland Cemetery
( 0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .
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Woolly Mammoths
( 3)
Creature — Elephant
(3/2)
Woolly Mammoths has trample as long as you control a snow land.
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Woolly Razorback
( 4)
Creature — Boar Beast
(7/7)
Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it.
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Woolly Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
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Worldly Counsel
( 2)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Worldly Tutor
( 1)
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Worldslayer
( 5)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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World-Weary
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Wormwood Dryad
( 3)
Creature — Dryad
(3/1)
: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) : Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
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Worry Beads
( 3)
Artifact
At the beginning of each player's upkeep, that player mills a card.
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Worthy Cause
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
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Worthy Knight
( 2)
Creature — Human Knight
(2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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Wrath of Sod (playtest)
( 4)
Sorcery
Put a manabond counter on all creatures. (They lose all other abilities and become lands with ": Add one mana of this card's color.")
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Wretched Gryff
( 7)
Creature — Eldrazi Hippogriff
(3/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
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Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
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Wu Elite Cavalry
( 4)
Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Light Cavalry
( 2)
Creature — Human Soldier
(1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Spy
( 2)
Creature — Human Soldier Rogue
(1/1)
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
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