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The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Spear of Leonidas
The Spear of Leonidas 2Red (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Bull Rush — It gains double strike until end of turn.

• Summon — Create Phobos, a legendary 3/2 red Horse creature token.

• Revelation — Discard two cards, then draw two cards.

Equip 2

Assassin's Creed (Rare)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thieving Sprite
Thieving Sprite 2Black (3)
Creature — Faerie Rogue (1/1)

Flying

When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Thirsting Roots
Thirsting Roots Green (1)
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Thornmantle Striker
Thornmantle Striker 4Black (5)
Creature — Elf Rogue (4/3)

When Thornmantle Striker enters, choose one —

• Remove X counters from target permanent, where X is the number of Elves you control.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

Kaldheim (Uncommon)
Thraben Charm
Thraben Charm 1White (2)
Instant

Choose one —

• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.

• Destroy target enchantment.

• Exile any number of target players' graveyards.

Modern Horizons 3 (Common)
Three Bowls of Porridge
Three Bowls of Porridge 2 (2)
Artifact — Food

2, Tap: Choose one that hasn't been chosen —

• Three Bowls of Porridge deals 2 damage to target creature.

• Tap target creature.

• Sacrifice Three Bowls of Porridge. You gain 3 life.

Wilds of Eldraine (Uncommon)
Three Steps Ahead
Three Steps Ahead Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1Blue — Counter target spell.

+ 3 — Create a token that's a copy of target artifact or creature you control.

+ 2 — Draw two cards, then discard a card.

Outlaws of Thunder Junction (Rare)
Thunderbolt
Thunderbolt 1Red (2)
Instant

Choose one —

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.

Avacyn Restored (Common)
Other Versions
Weatherlight (Common)
Beatdown Box Set (Common)
Premium Deck Series: Fire and Lightning (Common)
Tiller Engine
Tiller Engine 2 (2)
Artifact Creature — Construct (1/3)

Whenever a land you control enters tapped, choose one —

• Untap that land.

• Tap target nonland permanent an opponent controls.

Dominaria United Commander (Rare)
Timebender
Timebender Blue (1)
Creature — Human Wizard (1/1)

Morph Blue

When Timebender is turned face up, choose one —

• Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Timecrafting
Timecrafting Variable ColorlessRed (1)
Instant

Choose one —

• Remove X time counters from target permanent or suspended card.

• Put X time counters on target permanent with a time counter on it or suspended card.

Planar Chaos (Uncommon)
Tooth and Nail
Tooth and Nail 5GreenGreen (7)
Sorcery

Choose one —

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine 2 (Choose both if you pay the entwine cost.)

Commander Masters (Rare)
Other Versions
Mirrodin (Rare)
Modern Masters (Rare)
Tormentor Exarch
Tormentor Exarch 3Red (4)
Creature — Phyrexian Cleric (2/2)

When Tormentor Exarch enters, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature gets -0/-2 until end of turn.

New Phyrexia (Uncommon)
Trash the Town
Trash the Town Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Put two +1/+1 counters on target creature.

+ 1 — Target creature gains trample until end of turn.

+ 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Outlaws of Thunder Junction (Uncommon)
Treva's Charm
Treva's Charm GreenWhiteBlue (3)
Instant

Choose one —

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Triassic Egg
Triassic Egg 4 (4)
Artifact

3, Tap: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Trickery Charm
Trickery Charm Blue (1)
Instant

Choose one —

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Triskaidekaphobia
Triskaidekaphobia 3Black (4)
Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Masters 25 (Rare)
Jumpstart 2022 (Rare)
Trufflesnout
Trufflesnout 2Green (3)
Creature — Boar (2/2)

When Trufflesnout enters, choose one —

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.

Core Set 2021 (Common)
Trusty Retriever
Trusty Retriever 3White (4)
Creature — Dog (2/3)

When Trusty Retriever enters, choose one —

• Put a +1/+1 counter on Trusty Retriever.

• Return target artifact or enchantment card from your graveyard to your hand.

Jumpstart (Common)
Twinferno
Twinferno 1Red (2)
Instant

Choose one —

• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn.

Dominaria United (Uncommon)
Twist Reality
Twist Reality 1BlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Twisted Reflection
Twisted Reflection 1Blue (2)
Instant

Choose one —

• Target creature gets -6/-0 until end of turn.

• Switch target creature's power and toughness until end of turn.

Entwine Black (Choose both if you pay the entwine cost.)

Modern Horizons (Uncommon)
Tyrant's Scorn
Tyrant's Scorn BlueBlack (2)
Instant

Choose one —

• Destroy target creature with mana value 3 or less.

• Return target creature to its owner's hand.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
War of the Spark (Uncommon)
Ulasht, the Hate Seed
Ulasht, the Hate Seed 2RedGreen (4)
Legendary Creature — Hellion Hydra (0/0)

Ulasht, the Hate Seed enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

1, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

• Create a 1/1 green Saproling creature token.

Double Masters 2022 (Rare)
Other Versions
Guildpact (Rare)
Guild Kit: Gruul (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Umbral Juke
Umbral Juke 2Black (3)
Instant

Choose one —

• Target player sacrifices a creature or planeswalker.

• Create a 2/1 white and black Inkling creature token with flying.

Strixhaven: School of Mages (Uncommon)
Umezawa's Charm
Umezawa's Charm 1Black (2)
Instant

Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Modern Horizons (Common)
Umezawa's Jitte
Umezawa's Jitte 2 (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip 2

From the Vault: Lore (Mythic Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Unbounded Potential
Unbounded Potential 1White (2)
Instant

Choose one —

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine 3White (Choose both if you pay the entwine cost.)

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Common)
Unfortunate Accident
Unfortunate Accident Black (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Black — Destroy target creature.

+ 1 — Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Untimely Malfunction
Untimely Malfunction 1Red (2)
Instant

Choose one —

• Destroy target artifact.

• Change the target of target spell or ability with a single target.

• One or two target creatures can't block this turn.

Duskmourn: House of Horror (Uncommon)
Urza's Rebuff
Urza's Rebuff 1BlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Tap up to two target creatures.

The Brothers' War (Common)
Valiant Endeavor
Valiant Endeavor 4WhiteWhite (6)
Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Adventures in the Forgotten Realms Commander (Rare)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Vandalize
Vandalize 4Red (5)
Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target land.

Dragons of Tarkir (Common)
Vannifar, Evolved Enigma
Vannifar, Evolved Enigma 2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (3/4)

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

Murders at Karlov Manor (Mythic Rare)
Venser, Corpse Puppet
Venser, Corpse Puppet BlueBlack (2)
Legendary Creature — Phyrexian Zombie Wizard (1/3)

Lifelink, toxic 1

Whenever you proliferate, choose one —

• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.

• Target artifact creature you control gains flying and lifelink until end of turn.

Phyrexia: All Will Be One (Rare)
Vindictive Lich
Vindictive Lich 3Black (4)
Creature — Zombie Wizard (4/1)

When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Vision Charm
Vision Charm Blue (1)
Instant

Choose one —

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Vitality Charm
Vitality Charm Green (1)
Instant

Choose one —

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.

Onslaught (Common)
Vizkopa Confessor
Vizkopa Confessor 3WhiteBlack (5)
Creature — Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

When Vizkopa Confessor enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

Gatecrash (Uncommon)
Volrath's Motion Sensor
Volrath's Motion Sensor Black (1)
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Unglued (Uncommon)
Voltstorm Angel
Voltstorm Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

When Voltstorm Angel enters, you get EnergyEnergyEnergy (three energy counters).

At the beginning of combat on your turn, you may pay EnergyEnergy. When you do, choose one —

• Voltstorm Angel gains vigilance and lifelink until end of turn.

• Other creatures you control get +1/+1 until end of turn.

Modern Horizons 3 (Uncommon)
Voracious Hydra
Voracious Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/1)

Trample

Voracious Hydra enters with X +1/+1 counters on it.

When Voracious Hydra enters, choose one —

• Double the number of +1/+1 counters on Voracious Hydra.

• Voracious Hydra fights target creature you don't control.

Core Set 2020 (Rare)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Warping Wail
Warping Wail 1Colorless (2)
Instant

(Colorless represents colorless mana.)

Choose one —

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Modern Horizons 3 Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Commander Masters (Uncommon)
Warren Warleader
Warren Warleader 2WhiteWhite (4)
Creature — Rabbit Knight (4/4)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Whenever you attack, choose one —

• Create a 1/1 white Rabbit creature token that's tapped and attacking.

• Attacking creatures you control get +1/+1 until end of turn.

Bloomburrow (Mythic Rare)
What Must Be Done
What Must Be Done 3WhiteWhite (5)
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Wild Endeavor
Wild Endeavor 4GreenGreen (6)
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms Commander (Rare)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Winterflame
Winterflame 1BlueRed (3)
Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

Khans of Tarkir (Uncommon)
Wreck and Rebuild
Wreck and Rebuild 1RedGreen (3)
Sorcery

Choose one —

• Destroy target artifact or enchantment.

• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback 3RedGreen

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Doctor Who Commander (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
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