|
Observant Alseid
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
|
|
|
Oglor, Devoted Assistant
( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
|
|
|
Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
|
|
|
Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
|
|
|
Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
|
|
|
Omenport Vigilante
( 2)
Creature — Human Mercenary
(2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
|
|
|
Ondu Giant
( 4)
Creature — Giant Druid
(2/4)
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
|
|
|
Orah, Skyclave Hierophant
( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
|
|
|
Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
|
|
|
Painter's Servant
( 2)
Artifact Creature — Scarecrow
(1/3)
As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
|
|
Palantír of Orthanc
( 3)
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
|
|
|
Palisade Giant
( 6)
Creature — Giant Soldier
(2/7)
All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
|
|
|
Pantlaza, Sun-Favored
( 5)
Legendary Creature — Dinosaur
(4/4)
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Paradise Mantle
( 0)
Artifact — Equipment
Equipped creature has ": Add one mana of any color." Equip
|
|
|
Parasitic Implant
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
|
|
|
Patron of the Valiant
( 5)
Creature — Angel
(4/4)
Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
|
|
|
Pedantic Learning
( 2)
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
|
|
|
Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
|
|
|
Perimeter Sergeant
( 3)
Creature — Human Soldier
(3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
|
|
|
Phabine, Boss's Confidant
( 6)
Legendary Creature — Cat Advisor
(3/6)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
|
|
|
Phantasmagorian
( 7)
Creature — Horror
(6/6)
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand.
|
|
|
Phantasmal Abomination
( 3)
Creature — Illusion
(5/5)
Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
|
|
|
Phantasmal Bear
( 1)
Creature — Bear Illusion
(2/2)
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
|
|
|
Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
|
|
|
Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
|
|
|
Phantasmal Fiend
( 4)
Creature — Illusion
(1/5)
: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.
|
|
|
Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
|
|
|
Phantasmal Form
( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
|
|
|
Phantasmal Image
( 2)
Creature — Illusion
(0/0)
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
|
|
|
Phantasmal Mount
( 2)
Creature — Illusion Horse
(1/1)
Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
|
|
|
Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
|
|
|
Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
|
|
|
Phantatog
( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
|
|
|
Phantom Beast
( 4)
Creature — Illusion Beast
(4/5)
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
|
|
|
Phantom Carriage
( 6)
Creature — Spirit
(4/4)
Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
|
|
|
Phantom Centaur
( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
|
|
|
Phantom Flock
( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
|
|
|
Phantom General
( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
|
|
|
Phantom Interference
( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
|
|
|
Phantom Nantuko
( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
|
|
|
Phantom Ninja
( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
|
|
|
Phantom Nishoba
( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
|
|
|
Phantom Nomad
( 2)
Creature — Spirit Nomad
(0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
|
|
|
Phantom Steed
( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
|
|
|
Phantom Tiger
( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
|
|
|
Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
|
|
|
Phantom Whelp
( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
|
|
Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
|
|
|
Phantom Wurm
( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
|
|
|
Pharagax Giant
( 5)
Creature — Giant
(3/3)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
|
|
|
Phobian Phantasm
( 3)
Creature — Illusion
(3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
|
|
|
Beanstalk Wurm (Plant Beans)
( 2)
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Plant Elemental
( 2)
Creature — Plant Elemental
(3/4)
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
|
|
|
Illithid Harvester (Plant Tadpoles)
( 2)
Sorcery — Adventure
Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Plaxmanta
( 2)
Creature — Beast
(2/2)
Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.
|
|
|
Power Plant Worker
( 5)
Artifact Creature — Assembly-Worker
(4/4)
: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
|
|
|
Predatory Advantage
( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
|
|
|
Press the Advantage
( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
|
|
|
Prized Elephant
( 4)
Creature — Elephant
(3/3)
Prized Elephant gets +1/+1 as long as you control a Forest. : Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Provisions Merchant
( 4)
Creature — Beast Peasant
(3/3)
When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
|
|
|
Pyramid of the Pantheon
( 1)
Artifact
, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. : Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
|
|
|
Pyromantic Pilgrim
( 3)
Creature — Human Wizard
(3/1)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Quantum Misalignment
( 5)
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Quarantine Field
( 2)
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it. When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
|
|
|
Quicksilver Gargantuan
( 7)
Creature — Shapeshifter
(7/7)
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
|
|
|
Rabid Elephant
( 5)
Creature — Elephant
(3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
|
|
|
Radiant Destiny
( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
|
|
|
Radiant Epicure
( 5)
Creature — Vampire Wizard
(5/5)
Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
|
|
|
Radiant Essence
( 3)
Creature — Spirit
(2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
|
|
|
Radiant Flames
( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
|
|
|
Radiant Fountain
( 0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life. : Add .
|
|
|
Radiant Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
|
|
|
Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters the battlefield tapped.
|
|
|
Radiant Performer
( 5)
Creature — Human Wizard
(2/2)
Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
|
|
|
Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
|
|
|
Radiant Restraints
( 0)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls enter the battlefield tapped.
|
|
|
Radiant Scrollwielder
( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
|
|
|
Radiant Solar
( 6)
Creature — Angel
(3/6)
Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
|
|
|
Radiant, Archangel
( 5)
Legendary Creature — Angel
(3/3)
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature on the battlefield with flying.
|
|
|
Radiant, Serra Archangel
( 7)
Legendary Creature — Angel
(6/4)
Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
|
|
|
Radiant's Dragoons
( 4)
Creature — Human Soldier
(2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life.
|
|
|
Radiant's Judgment
( 3)
Instant
Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)
|
|
|
Raffine's Informant
( 2)
Creature — Human Wizard
(2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
|
|
|
Rahilda, Wanted Cutthroat
( 2)
Legendary Creature — — Human Werewolf
(2/2)
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Raised by Giants
( 6)
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
|
|
|
Rally the Peasants
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Ramosian Lieutenant
( 2)
Creature — Human Rebel
(1/2)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
|
|
|
Ramosian Sergeant
( 1)
Creature — Human Rebel
(1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
|
|
|
Rampant Elephant
( 4)
Creature — Elephant
(2/2)
: Target creature blocks Rampant Elephant this turn if able.
|
|
|