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Dreamdrinker Vampire
( 2)
Creature — Vampire
(2/1)
Lifelink : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
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Driftgloom Coyote
( 5)
Creature — Elemental Coyote
(3/4)
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
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Drillworks Mole
( 1)
Artifact Creature — Mole
(1/1)
, : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
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Drizzt Do'Urden
( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Dromoka Captain
( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dromoka, the Eternal
( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Dromoka's Command
( 2)
Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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Dromoka's Gift
( 5)
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Duel for Dominance
( 2)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Dueling Coach
( 4)
Creature — Human Monk
(2/2)
When Dueling Coach enters, put a +1/+1 counter on target creature. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Dunerider Outlaw
( 2)
Creature — Human Rebel Rogue
(1/1)
Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Dunland Crebain
( 3)
Creature — Bird Horror
(1/1)
Flying When Dunland Crebain enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Durable Handicraft
( 2)
Enchantment
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Dusk Legion Duelist
( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
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Duskfang Mentor
( 3)
Creature — Human Cleric
(1/3)
When Duskfang Mentor enters, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink.
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Duskhunter Bat
( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
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Duskshell Crawler
( 2)
Creature — Insect
(0/3)
When Duskshell Crawler enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample.
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Dust Animus
( 2)
Creature — Spirit
(2/3)
Flying If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Secret Arcade // Dusty Parlor (Dusty Parlor)
( 3)
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dwarven Forge-Chanter
( 2)
Creature — Dwarf Wizard
(1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Earthen Goo
( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.
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Easterling Vanguard
( 2)
Creature — Human Warrior
(2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Echo Inspector
( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Elder Arthur Maxson
( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Cathar
( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Electrostatic Infantry
( 2)
Creature — Dwarf Wizard
(1/2)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
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Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Grand Entryway // Elegant Rotunda (Elegant Rotunda)
( 3)
Enchantment — Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Elenda, the Dusk Rose
( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elenda's Hierophant
( 3)
Creature — Vampire Cleric
(1/1)
Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elrond of the White Council
( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
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Elrond, Master of Healing
( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elspeth Conquers Death
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Elspeth Resplendent
( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Elspeth, Undaunted Hero
( 5)
Legendary Planeswalker — Elspeth
(5)
+2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. −8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
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Elusive Krasis
( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elvish Archivist
( 2)
Creature — Elf Artificer
(0/1)
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
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Elvish Handservant
( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
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Elvish Vatkeeper
( 3)
Creature — Phyrexian Elf
(3/3)
When Elvish Vatkeeper enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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Embalmed Brawler
( 3)
Creature — Zombie
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Ember Swallower
( 4)
Creature — Elemental
(4/5)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands.
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Embereth Paladin
( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.
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Embereth Veteran
( 1)
Creature — Human Knight
(2/1)
, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Emblazoned Golem
( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters with X +1/+1 counters on it.
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Embrose, Dean of Shadow
( 4)
Legendary Creature — Human Warlock
(4/4)
: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Emcee
( 3)
Creature — Human Rogue
(0/1)
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
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Emergent Sequence
( 2)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
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Emergent Woodwurm
( 7)
Creature — Wurm
(4/4)
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Emeria Captain
( 4)
Creature — Angel Warrior
(1/1)
Flying, vigilance When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Emissary Green
( 5)
Legendary Creature — Human Advisor
(3/3)
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
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Emissary of Sunrise
( 3)
Creature — Human Cleric
(2/1)
First strike When Emissary of Sunrise enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Emperor of Bones
( 2)
Creature — Skeleton Noble
(2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
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Emperor's Vanguard
( 4)
Creature — Human Scout
(4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Enclave Elite
( 3)
Creature — Merfolk Soldier
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
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Endless One
( 0)
Creature — Eldrazi
(0/0)
Endless One enters with X +1/+1 counters on it.
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Endling
( 4)
Creature — Zombie Shapeshifter
(3/3)
: Endling gains menace until end of turn. : Endling gains deathtouch until end of turn. : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) : Endling gets +1/-1 or -1/+1 until end of turn.
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Enduring Bondwarden
( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Enduring Scalelord
( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
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Enduring Victory
( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Energizer
( 4)
Artifact Creature — Juggernaut
(2/2)
, : Put a +1/+1 counter on Energizer.
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Energy Chamber
( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Ent-Draught Basin
( 2)
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
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Enter the God-Eternals
( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Entrails Feaster
( 1)
Creature — Zombie Cat
(1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Ent's Fury
( 2)
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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Envoy of the Ancestors
( 3)
Creature — Human Cleric
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
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Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
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Ephara's Enlightenment
( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
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Epochrasite
( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Erdwal Ripper
( 3)
Creature — Vampire
(2/1)
Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
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Erithizon
( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Essence Capture
( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Essence Channeler
( 2)
Creature — Bat Cleric
(2/1)
As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control.
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Essence Flux
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Infusion
( 2)
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
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Essence of Orthodoxy
( 5)
Creature — Phyrexian
(3/3)
Flying Whenever Essence of Orthodoxy or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Essence Symbiote
( 2)
Creature — Beast
(2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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Etched Oracle
( 4)
Artifact Creature — Wizard
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
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Etched Slith
( 2)
Artifact Creature — Phyrexian Slith
(1/1)
Menace Whenever Etched Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
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Eternal Skylord
( 5)
Creature — Zombie Wizard
(3/3)
When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
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