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Sylvan Advocate
Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Zendikar Rising Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Sylvan Shepherd
Sylvan Shepherd 2Green (3)
Creature — Human Druid (2/3)

Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1–9 | You gain 1 life.

10–19 | You gain 2 life.

20 | You gain 5 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Synchronous Sliver
Synchronous Sliver 4Blue (5)
Creature — Sliver (3/3)

All Sliver creatures have vigilance.

Planar Chaos (Common)
Syr Cadian, Knight Owl
Syr Cadian, Knight Owl 3WhiteWhite (5)
Legendary Creature — Bird Knight (4/4)

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)

White: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.

Black: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.

Unsanctioned (Rare)
Syr Gwyn, Hero of Ashvale
Syr Gwyn, Hero of Ashvale 3RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)

Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.

Equipment you control have equip Knight 0.

Throne of Eldraine (Mythic Rare)
Tahngarth, Talruum Hero
Tahngarth, Talruum Hero 3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)

Vigilance

1Red, Tap: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Planeshift (Rare)
Kellan, Inquisitive Prodigy (Tail the Suspect)
Kellan, Inquisitive Prodigy (Tail the Suspect) GreenBlue (2)
Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Murders at Karlov Manor (Rare)
Tajuru Pathwarden
Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)

Vigilance, trample

Jumpstart: Historic Horizons (Common)
Other Versions
Oath of the Gatewatch (Common)
Take to the Streets
Take to the Streets 4Green (5)
Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

Streets of New Capenna (Uncommon)
Tales of Master Seshiro
Tales of Master Seshiro 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Taranika, Akroan Veteran
Taranika, Akroan Veteran 1WhiteWhite (3)
Legendary Creature — Human Soldier (3/3)

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Jumpstart 2022 (Rare)
Other Versions
Theros Beyond Death (Rare)
Tariel, Reckoner of Souls
Tariel, Reckoner of Souls 4RedWhiteBlack (7)
Legendary Creature — Angel (4/7)

Flying, vigilance

Tap: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Double Masters 2022 (Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Commander Anthology (Mythic Rare)
Tarrian's Soulcleaver
Tarrian's Soulcleaver 1 (1)
Legendary Artifact — Equipment

Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip 2

The Lost Caverns of Ixalan (Rare)
Tayam, Luminous Enigma
Tayam, Luminous Enigma 1WhiteBlackGreen (4)
Legendary Creature — Nightmare Beast (3/3)

Each other creature you control enters the battlefield with an additional vigilance counter on it.

3, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.

Ikoria Commander (Mythic Rare)
Team Pennant
Team Pennant 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token 1

Equip 3

Strixhaven: School of Mages (Uncommon)
Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim 3BlueBlue (5)
Legendary Planeswalker — Teferi (4)

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

The Brothers' War (Mythic Rare)
Tempest Drake
Tempest Drake 1WhiteBlue (3)
Creature — Drake (2/2)

Flying, vigilance

Visions (Uncommon)
Tenacious Hunter
Tenacious Hunter 2GreenGreen (4)
Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

Hour of Devastation (Uncommon)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Tenth District Hero
Tenth District Hero 1White (2)
Creature — Human (2/3)

1White, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

2White, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Murders at Karlov Manor (Rare)
Tenth District Veteran
Tenth District Veteran 2White (3)
Creature — Human Soldier (2/3)

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Ravnica Allegiance (Common)
Territorial Boar
Territorial Boar 1Green (2)
Creature — Boar (2/2)

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Teysa Karlov
Teysa Karlov 2WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

Commander Masters (Rare)
Other Versions
Ravnica Allegiance (Rare)
March of the Machine Multiverse Legends (Rare)
Teysa, Envoy of Ghosts
Teysa, Envoy of Ghosts 5WhiteBlack (7)
Legendary Creature — Human Advisor (4/4)

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Commander 2021 (Rare)
Other Versions
Dragon's Maze (Rare)
Commander 2015 (Rare)
Thantis, the Warweaver
Thantis, the Warweaver 3BlackRedGreen (6)
Legendary Creature — Spider (5/5)

Vigilance, reach

All creatures attack each combat if able.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.

Commander 2018 (Mythic Rare)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Beamtown Bullies
The Beamtown Bullies 1BlackRedGreen (4)
Legendary Creature — Ogre Devil Warrior (4/4)

Vigilance, haste

Tap: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Streets of New Capenna Commander (Mythic Rare)
The Circle of Loyalty
The Circle of Loyalty 4WhiteWhite (6)
Legendary Artifact

This spell costs 1 less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

3White, Tap: Create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Dominaria United Commander (Mythic Rare)
The Golden-Gear Colossus
The Golden-Gear Colossus (0)
Legendary Artifact Creature — Gnome (6/6)

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The Lost Caverns of Ixalan Commander (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
Thornwatch Scarecrow
Thornwatch Scarecrow 6 (6)
Artifact Creature — Scarecrow (4/4)

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.

Shadowmoor (Common)
Thoughtweft Trio
Thoughtweft Trio 2WhiteWhite (4)
Creature — Kithkin Soldier (5/5)

First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)

Thoughtweft Trio can block any number of creatures.

Lorwyn (Rare)
Thraben Sentry
Thraben Sentry 3White (4)
Creature — Human Soldier (2/2)

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

Innistrad (Common)
Thraben Valiant
Thraben Valiant 1White (2)
Creature — Human Soldier (2/1)

Vigilance

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Thraben Watcher
Thraben Watcher 2WhiteWhite (4)
Creature — Angel (2/2)

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

Modern Horizons 2 (Uncommon)
Three Blind Mice
Three Blind Mice 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Wilds of Eldraine (Rare)
Thunderhawk Gunship
Thunderhawk Gunship 6 (6)
Artifact — Vehicle (6/6)

Flying

When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.

Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.

Crew 2

Warhammer 40,000 Commander (Rare)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Timber Paladin
Timber Paladin 1Green (2)
Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Wilds of Eldraine Commander (Rare)
Tin Street Gossip
Tin Street Gossip 2RedGreen (4)
Creature — Viashino Advisor (4/4)

Vigilance

Tap: Add RedGreen. Spend this mana only to cast face-down spells or to turn creatures face up.

Murders at Karlov Manor (Uncommon)
Tireless Hauler
Tireless Hauler 4Green (5)
Creature — Human Werewolf (4/5)

Vigilance

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Titania, Gaea Incarnate
Titania, Gaea Incarnate (0)
Legendary Creature — Elemental Avatar (*/*)

Vigilance, reach, trample, haste

Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.

When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.

3Green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

The Brothers' War (Mythic Rare)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Tomik, Wielder of Law
Tomik, Wielder of Law 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/4)

Affinity for planeswalkers (This spell costs 1 less to cast for each planeswalker you control.)

Flying, vigilance

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.

Murders at Karlov Manor (Mythic Rare)
Topan Freeblade
Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Game Night 2019 (Common)
Other Versions
Magic Origins (Common)
Iconic Masters (Uncommon)
Topiary Stomper
Topiary Stomper 1GreenGreen (3)
Creature — Plant Dinosaur (4/4)

Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Streets of New Capenna (Rare)
Tori D'Avenant, Fury Rider
Tori D'Avenant, Fury Rider 1RedRedWhite (4)
Legendary Creature — Human Knight (3/3)

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Dominaria United (Uncommon)
Torii Watchward
Torii Watchward 4White (5)
Creature — Spirit (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Tormod's Cryptkeeper
Tormod's Cryptkeeper 3 (3)
Artifact Creature — Golem (3/2)

Vigilance

Tap, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.

Modern Horizons 2 (Common)
Towering Thunderfist
Towering Thunderfist 4Red (5)
Creature — Giant Soldier (4/4)

White: Towering Thunderfist gains vigilance until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Gatecrash (Common)
Imodane's Recruiter (Train Troops)
Imodane's Recruiter (Train Troops) 4White (5)
Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Tread Mill
Tread Mill (0)
Artifact — Contraption

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Unstable (Common)
Trial of Solidarity
Trial of Solidarity 2White (3)
Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Triclopean Sight
Triclopean Sight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Lorwyn (Common)
Triplicate Titan
Triplicate Titan 9 (9)
Artifact Creature — Golem (9/9)

Flying, vigilance, trample

When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

Commander 2021 (Rare)
Trostani, Three Whispers
Trostani, Three Whispers GreenGreen or WhiteWhite (3)
Legendary Creature — Dryad (4/4)

1Green: Target creature gains deathtouch until end of turn.

Green or White: Target creature gains vigilance until end of turn.

2White: Target creature gains double strike until end of turn.

Murders at Karlov Manor (Mythic Rare)
Trostani's Summoner
Trostani's Summoner 5GreenWhite (7)
Creature — Elf Shaman (1/1)

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Trove Warden
Trove Warden 2WhiteWhite (4)
Creature — Cat Beast (3/4)

Vigilance

Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.

When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising Commander (Rare)
True-Faith Censer
True-Faith Censer 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Truefire Paladin
Truefire Paladin RedWhite (2)
Creature — Human Knight (2/2)

Vigilance

RedWhite: Truefire Paladin gets +2/+0 until end of turn.

RedWhite: Truefire Paladin gains first strike until end of turn.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Gatecrash (Uncommon)
Trusty Companion
Trusty Companion 1White (2)
Creature — Hyena (3/2)

Vigilance

Trusty Companion can't attack alone.

Kaladesh (Uncommon)
Twilight Shepherd
Twilight Shepherd 3WhiteWhiteWhite (6)
Creature — Angel (5/5)

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Duel Decks Anthology, Divine vs. Demonic (Rare)
Other Versions
Shadowmoor (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Commander 2014 (Rare)
Twining Twins
Twining Twins 2BlueBlue (4)
Creature — Faerie Wizard (4/4)

Flying, vigilance, ward 1

Wilds of Eldraine (Rare)
Uchbenbak, the Great Mistake
Uchbenbak, the Great Mistake 3BlueBlack (5)
Legendary Creature — Skeleton Horror (6/4)

Vigilance, menace

Descend 8 — 4BlueBlack: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Uncommon)
Unbreakable Formation
Unbreakable Formation 2White (3)
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Commander Legends (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Undercity Upheaval
Undercity Upheaval 1GreenGreen (3)
Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

March of the Machine: The Aftermath (Uncommon)
Undermountain Adventurer
Undermountain Adventurer 3Green (4)
Creature — Giant Warrior (3/4)

Vigilance

When Undermountain Adventurer enters the battlefield, you take the initiative.

Tap: Add GreenGreen. If you've completed a dungeon, add six Green instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Unholy Officiant
Unholy Officiant White (1)
Creature — Vampire Cleric (1/2)

Vigilance

4White: Put a +1/+1 counter on Unholy Officiant.

Innistrad: Crimson Vow (Common)
Untamed Kavu
Untamed Kavu 1Green (2)
Creature — Kavu (2/2)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Vigilance, trample

If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

Dominaria (Uncommon)
Unwavering Initiate
Unwavering Initiate 2White (3)
Creature — Human Warrior (3/2)

Vigilance

Embalm 4White (4White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Common)
Urban Daggertooth
Urban Daggertooth 2GreenGreen (4)
Creature — Dinosaur (4/3)

Vigilance

Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Modern Horizons 2 (Common)
Urborg Scavengers
Urborg Scavengers 2Black (3)
Creature — Spirit (2/2)

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.

Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

March of the Machine: The Aftermath (Rare)
Urza, Powerstone Prodigy
Urza, Powerstone Prodigy 2Blue (3)
Legendary Creature — Human Artificer (1/3)

Vigilance

1, Tap: Draw a card, then discard a card.

Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Urza's Science Fair Project
Urza's Science Fair Project 6 (6)
Artifact Creature — Construct (4/4)

2: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.

1 — It gets -2/-2 until end of turn.

2 — Prevent all combat damage it would deal this turn.

3 — It gains vigilance until end of turn.

4 — It gains first strike until end of turn.

5 — It gains flying until end of turn.

6 — It gets +2/+2 until end of turn.

Unglued (Uncommon)
Valiant Endeavor
Valiant Endeavor 4WhiteWhite (6)
Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Adventures in the Forgotten Realms Commander (Rare)
Valkyrie Harbinger
Valkyrie Harbinger 4WhiteWhite (6)
Creature — Angel Cleric (4/5)

Flying, lifelink

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Jumpstart 2022 (Rare)
Other Versions
Kaldheim (Rare)
Valkyrie's Sword
Valkyrie's Sword 1White (2)
Artifact — Equipment

When Valkyrie's Sword enters the battlefield, you may pay 4White. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip 3

Kaldheim (Uncommon)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Vanguard of Brimaz
Vanguard of Brimaz WhiteWhite (2)
Creature — Cat Soldier (2/2)

Vigilance

Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

Born of the Gods (Uncommon)
Vazal, the Compleat (playtest)
Vazal, the Compleat (playtest) 3GreenGreenGreen (6)
Legendary Artifact Creature — — Phyrexian (7/7)

Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

CARDNAME has the activated abilities of all other permanents on the battlefield.

Mystery Booster (Common)
Veil of Assimilation
Veil of Assimilation 1White (2)
Artifact

Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn.

Phyrexia: All Will Be One (Uncommon)
Velomachus Lorehold
Velomachus Lorehold 5RedWhite (7)
Legendary Creature — Elder Dragon (5/5)

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Strixhaven: School of Mages (Mythic Rare)
Venerable Warsinger
Venerable Warsinger 1RedWhite (3)
Creature — Spirit Cleric (3/3)

Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

Strixhaven: School of Mages (Rare)
Vernadi Shieldmate
Vernadi Shieldmate 1Green or White (2)
Creature — Human Soldier (2/2)

Vigilance

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Remastered (Common)
Veteran Adventurer
Veteran Adventurer 5Green (6)
Creature — Human (5/5)

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs 1 less to cast for each creature in your party.

Vigilance

Zendikar Rising (Uncommon)
Veteran Cavalier
Veteran Cavalier WhiteWhite (2)
Creature — Human Knight (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Starter 1999 (Uncommon)
Other Versions
Ninth Edition (Common)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Vexilus Praetor
Vexilus Praetor 3White (4)
Creature — Custodes Warrior (3/4)

Flash

Vigilance

Aegis of the Emperor — Commanders you control have protection from everything.

Warhammer 40,000 Commander (Rare)
Vhal, Candlekeep Researcher
Vhal, Candlekeep Researcher 3Blue (4)
Legendary Creature — Human Wizard (2/3)

Vigilance

Tap: Add an amount of Colorless equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Vigilance
Vigilance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Champions of Kamigawa (Common)
Vigilant Baloth
Vigilant Baloth 3GreenGreen (5)
Creature — Beast (5/5)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2019 (Uncommon)
Vigorspore Wurm
Vigorspore Wurm 5Green (6)
Creature — Wurm (6/4)

Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

Guilds of Ravnica (Common)
Vihaan, Goldwaker
Vihaan, Goldwaker RedWhiteBlack (3)
Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Village Survivors
Village Survivors 4Green (5)
Creature — Human (4/5)

Vigilance

Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Dark Ascension (Uncommon)
Virtue of Loyalty
Virtue of Loyalty 3WhiteWhite (5)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Wilds of Eldraine (Mythic Rare)
Vivien Reid
Vivien Reid 3GreenGreen (5)
Legendary Planeswalker — Vivien (5)

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.

−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Core Set 2019 (Mythic Rare)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
War of the Spark (Rare)
Vivien, Monsters' Advocate
Vivien, Monsters' Advocate 3GreenGreen (5)
Legendary Planeswalker — Vivien (3)

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

Ikoria: Lair of Behemoths (Mythic Rare)
Vivien's Stampede
Vivien's Stampede 4GreenGreen (6)
Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Streets of New Capenna Commander (Rare)
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