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Library Larcenist
( 3)
Creature — Merfolk Rogue
(1/2)
Whenever Library Larcenist attacks, draw a card.
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Lichenthrope
( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Licia, Sanguine Tribune
( 8)
Legendary Creature — Vampire Soldier
(4/4)
This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
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Lictor
( 4)
Creature — Tyranid
(3/3)
Flash Pheromone Trail — When Lictor enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
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Liege of the Axe
( 4)
Creature — Human Soldier
(2/3)
Vigilance Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.
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Liege of the Hollows
( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Liege of the Tangle
( 8)
Creature — Elemental
(8/8)
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Liesa, Shroud of Dusk
( 5)
Legendary Creature — Angel
(5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
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Lieutenant Kirtar
( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life of the Party
( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Lifebane Zombie
( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
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Lifeblood Hydra
( 3)
Creature — Hydra
(0/0)
Trample Lifeblood Hydra enters with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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Lifecraft Cavalry
( 5)
Creature — Elf Warrior
(4/4)
Trample Revolt — Lifecraft Cavalry enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Lifecreed Duo
( 2)
Creature — Bat Bird
(1/2)
Flying Whenever another creature you control enters, you gain 1 life.
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Lifening Elemental (playtest)
( 6)
Creature — — Vampire Elemental
(4/6)
Lifelink Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
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Lifesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Lifespinner
( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Light of the Legion
( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Lightbringer
( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lightbringer: Exile target black creature.
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Lightfoot Rogue
( 2)
Creature — Halfling Rogue
(2/1)
Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1–9 | Lightfoot Rogue gains deathtouch until end of turn. 10–19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightkeeper of Emeria
( 4)
Creature — Angel
(2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters, you gain 2 life for each time it was kicked.
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Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Colt (playtest)
( 5)
Instant Creature — — Horse
(3/3)
When CARDNAME enters the battlefield, it deals 3 damage to any target.
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Lightning Crafter
( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : Lightning Crafter deals 3 damage to any target.
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Lightning Dragon
( 4)
Creature — Dragon
(4/4)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Mare
( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.
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Lightning Mauler
( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.
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Lightning Reaver
( 5)
Creature — Zombie Beast
(3/3)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lightning Serpent
( 1)
Creature — Elemental Serpent
(2/1)
Trample, haste Lightning Serpent enters with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.
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Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Visionary
( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lightning Wolf
( 4)
Creature — Wolf
(4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
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Lightning-Core Excavator
( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Lightning-Rig Crew
( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Light-Paws, Emperor's Voice
( 2)
Legendary Creature — Fox Advisor
(2/2)
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
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Lightshell Duo
( 4)
Creature — Rat Otter
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Lightwielder Paladin
( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
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Likeness Looter
( 2)
Creature — Faerie Shapeshifter
(1/1)
Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Likeness of the Seeker
( 0)
Enchantment Creature — Human Monk
(3/3)
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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Lilah, Undefeated Slickshot
( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Liliana, Heretical Healer
( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Liliana's Devotee
( 3)
Creature — Human Warlock
(2/3)
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
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Liliana's Elite
( 3)
Creature — Zombie
(1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana's Reaver
( 4)
Creature — Zombie
(4/3)
Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
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Liliana's Scrounger
( 3)
Creature — Human Wizard
(3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Liliana's Shade
( 4)
Creature — Shade
(1/1)
When Liliana's Shade enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. : Liliana's Shade gets +1/+1 until end of turn.
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Liliana's Specter
( 3)
Creature — Specter
(2/1)
Flying When Liliana's Specter enters, each opponent discards a card.
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Liliana's Standard Bearer
( 3)
Creature — Zombie Knight
(3/1)
Flash When Liliana's Standard Bearer enters, draw X cards, where X is the number of creatures that died under your control this turn.
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Liliana's Steward
( 1)
Creature — Zombie
(1/2)
, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
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Lily Bowen, Raging Grandma
( 4)
Legendary Creature — Mutant Warrior
(0/0)
Vigilance Lily Bowen, Raging Grandma enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
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Lilysplash Mentor
( 4)
Creature — Frog Druid
(4/4)
Reach : Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
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Lim-Dûl's Cohort
( 3)
Creature — Zombie
(2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Lim-Dûl's Paladin
( 4)
Creature — Human Knight
(0/3)
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
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Limestone Golem
( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Lin Sivvi, Defiant Hero
( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. : Put target Rebel card from your graveyard on the bottom of your library.
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Linden, the Steadfast Queen
( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
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Line Cutter
( 4)
Creature — Human Rogue Guest
(3/4)
When Line Cutter enters, roll to visit your Attractions.
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Linebreaker Baloth
( 5)
Creature — Beast
(4/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less.
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Lingering Phantom
( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Tormentor
( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Linvala, Keeper of Silence
( 4)
Legendary Creature — Angel
(3/4)
Flying Activated abilities of creatures your opponents control can't be activated.
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Linvala, Shield of Sea Gate
( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Linvala, the Preserver
( 6)
Legendary Creature — Angel
(5/5)
Flying When Linvala, the Preserver enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
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Lion Sash
( 2)
Artifact Creature — Equipment Cat
(1/1)
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Lionheart Glimmer
( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
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Lionheart Maverick
( 1)
Creature — Human Knight
(1/1)
Vigilance : Lionheart Maverick gets +1/+2 until end of turn.
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Lisette, Dean of the Root
( 4)
Legendary Creature — Human Druid
(4/4)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
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Lita, Mechanical Engineer
( 3)
Legendary Artifact Creature — Artificer
(3/3)
Vigilance At the beginning of your end step, untap each other artifact creature you control. , : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
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Lithatog
( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.
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Lithophage
( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
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Littjara Glade-Warden
( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Littjara Kinseekers
( 4)
Creature — Shapeshifter
(2/4)
Changeling (This card is every creature type.) When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
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Liu Bei, Lord of Shu
( 5)
Legendary Creature — Human Soldier
(2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
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Livaan, Cultist of Tiamat
( 3)
Legendary Creature — Dragon Shaman
(1/3)
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.)
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Living Airship
( 4)
Creature — Metathran
(2/3)
Flying : Regenerate Living Airship.
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Living Breakthrough
( 0)
Enchantment Creature — Moonfolk
(3/3)
Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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Living Conundrum
( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
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Living Hive
( 8)
Creature — Elemental Insect
(6/6)
Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
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Living Inferno
( 8)
Creature — Elemental
(8/5)
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
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