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Hunter's Insight
Hunter's Insight 2Green (3)
Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Commander Masters (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Ikoria Commander (Uncommon)
Jumpstart (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Hurly-Burly
Hurly-Burly 1Red (2)
Sorcery

Choose one —

• Hurly-Burly deals 1 damage to each creature without flying.

• Hurly-Burly deals 1 damage to each creature with flying.

Conspiracy: Take the Crown (Common)
Other Versions
Lorwyn (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Masters Edition (Common)
Eternal Masters (Uncommon)
Hylda of the Icy Crown
Hylda of the Icy Crown 2WhiteBlue (4)
Legendary Creature — Human Warlock (3/4)

Whenever you tap an untapped creature an opponent controls, you may pay 1. When you do, choose one —

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

Wilds of Eldraine (Mythic Rare)
Icatian Store
Icatian Store (0)
Land

Icatian Store enters tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Icatian Store: Add White for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Fire // Ice (Ice)
Fire // Ice (Ice) 1Blue (2)
Instant

Tap target permanent.

Draw a card.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Ultimate Masters (Common)
Modern Horizons 2 (Rare)
Ice Floe
Ice Floe (0)
Land

You may choose not to untap Ice Floe during your untap step.

Tap: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Ichormoon Gauntlet
Ichormoon Gauntlet 2Blue (3)
Artifact

Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one."

Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

Phyrexia: All Will Be One (Mythic Rare)
Icon of Ancestry
Icon of Ancestry 3 (3)
Artifact

As Icon of Ancestry enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

3, Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Warhammer 40,000 Commander (Rare)
Commander Masters (Rare)
Ignite Disorder
Ignite Disorder 1Red (2)
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Magic 2010 (Uncommon)
Other Versions
Conflux (Uncommon)
Ignite Memories
Ignite Memories 4Red (5)
Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Time Spiral (Uncommon)
Illusion of Choice
Illusion of Choice Blue (1)
Instant

You choose how each player votes this turn.

Draw a card.

Conspiracy: Take the Crown (Uncommon)
Illusionary Mask
Illusionary Mask 2 (2)
Artifact

Variable Colorless: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on Variable Colorless. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

Masters Edition III (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Ice Age (Rare)
Illusionary Terrain
Illusionary Terrain BlueBlue (2)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain enters, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

Ice Age (Uncommon)
Illusionist's Bracers
Illusionist's Bracers 2 (2)
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip 3

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Rare)
Imagecrafter
Imagecrafter Blue (1)
Creature — Human Wizard (1/1)

Tap: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Onslaught (Common)
Immovable Rod
Immovable Rod White (1)
Artifact

You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

3White, Tap: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Adventures in the Forgotten Realms Commander (Rare)
Imoen, Mystic Trickster
Imoen, Mystic Trickster 2Blue (3)
Legendary Creature — Human Rogue Wizard (2/3)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Impact Resonance
Impact Resonance 1Red (2)
Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Imperial Edict
Imperial Edict 1Black (2)
Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Common)
Incarnation Technique
Incarnation Technique 4Black (5)
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Mill five cards, then return a creature card from your graveyard to the battlefield.

Commander 2021 (Rare)
Incendiary Command
Incendiary Command 3RedRed (5)
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.

Commander 2013 Edition (Rare)
Other Versions
Lorwyn (Rare)
Incite War
Incite War 2Red (3)
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Increasing Vengeance
Increasing Vengeance RedRed (2)
Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback 3RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Dark Ascension (Rare)
Commander 2019 (Rare)
Incriminate
Incriminate 1Black (2)
Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.

Streets of New Capenna (Common)
Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid 1Black or GreenRed (3)
Legendary Creature — Dinosaur Mutant (3/1)

Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)

Menace

Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.

Jurassic World Collection Cards (Rare)
Ineffable Blessing (Ineffable Blessing (a))
Ineffable Blessing (Ineffable Blessing (a)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose Flavorful or Bland.

• Flavorful — Whenever a creature with flavor text enters under your control, draw a card.

• Bland — Whenever a creature without flavor text enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (b))
Ineffable Blessing (Ineffable Blessing (b)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose an artist.

Whenever a creature with art by the chosen artist enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (c))
Ineffable Blessing (Ineffable Blessing (c)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose white-bordered or silver-bordered.

Whenever a creature you control with the chosen border enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (d))
Ineffable Blessing (Ineffable Blessing (d)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a rarity.

Whenever a creature you control with the chosen rarity enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (e))
Ineffable Blessing (Ineffable Blessing (e)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose odd or even.

Whenever a creature you control with a collector number of the chosen value enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (f))
Ineffable Blessing (Ineffable Blessing (f)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a number.

Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Unstable (Rare)
Inexorable Tide
Inexorable Tide 3BlueBlue (5)
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Magic The Gathering—Fallout (Rare)
Other Versions
Scars of Mirrodin (Rare)
Modern Masters 2015 Edition (Rare)
Historic Anthology 2 (Rare)
Infectious Rage
Infectious Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Judgment (Uncommon)
Infernal Harvest
Infernal Harvest 1Black (2)
Sorcery

As an additional cost to cast this spell, return X Swamps you control to their owner's hand.

Infernal Harvest deals X damage divided as you choose among any number of target creatures.

Visions (Common)
Infernal Offering
Infernal Offering 4Black (5)
Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.

Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

Commander 2021 (Rare)
Other Versions
Commander 2014 (Rare)
Inferno Titan
Inferno Titan 4RedRed (6)
Creature — Giant (6/6)

Red: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Bloomburrow Commander (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Magic 2012 (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2015 (Mythic Rare)
Archenemy: Nicol Bolas (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Streets of New Capenna Commander (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Commander Masters (Rare)
Infinite Obliteration
Infinite Obliteration 1BlackBlack (3)
Sorcery

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Magic Origins (Rare)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Modern Event Deck 2014 (Uncommon)
Conspiracy: Take the Crown (Rare)
Modern Masters 2017 Edition (Uncommon)
Strixhaven Mystical Archive (Rare)
Inquisitor Exarch
Inquisitor Exarch WhiteWhite (2)
Creature — Phyrexian Cleric (2/2)

When Inquisitor Exarch enters, choose one —

• You gain 2 life.

• Target opponent loses 2 life.

New Phyrexia (Uncommon)
Insatiable Avarice
Insatiable Avarice Black (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Search your library for a card, then shuffle and put that card on top.

+ BlackBlack — Target player draws three cards and loses 3 life.

Outlaws of Thunder Junction (Rare)
Inscription of Abundance
Inscription of Abundance 1Green (2)
Instant

Kicker 2Green

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Zendikar Rising (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Inscription of Insight
Inscription of Insight 3Blue (4)
Sorcery

Kicker 2BlueBlue

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Zendikar Rising (Rare)
Inscription of Ruin
Inscription of Ruin 2Black (3)
Sorcery

Kicker 2BlackBlack

Choose one. If this spell was kicked, choose any number instead.

• Target opponent discards two cards.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Destroy target creature with mana value 3 or less.

Zendikar Rising (Rare)
Insidious Fungus
Insidious Fungus Green (1)
Creature — Fungus (1/2)

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Duskmourn: House of Horror (Uncommon)
Insidious Will
Insidious Will 2BlueBlue (4)
Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Kaladesh (Rare)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Inspired Inventor
Inspired Inventor 2White (3)
Creature — Human Artificer (2/2)

When Inspired Inventor enters, choose one —

• You get EnergyEnergyEnergy (three energy counters).

• Put a +1/+1 counter on target creature.

• Create a 1/1 colorless Servo artifact creature token.

Modern Horizons 3 (Common)
Inspiring Bard
Inspiring Bard 3Green (4)
Creature — Elf Bard (3/3)

When Inspiring Bard enters, choose one —

• Bardic Inspiration — Target creature gets +2/+2 until end of turn.

• Song of Rest — You gain 3 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Instruments of War
Instruments of War 4 (4)
Artifact

Flash

As Instruments of War enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Jumpstart 2022 (Uncommon)
Intellectual Offering
Intellectual Offering 4Blue (5)
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Into the Fire
Into the Fire 2Red (3)
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

March of the Machine (Rare)
Intrude on the Mind
Intrude on the Mind 3BlueBlue (5)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Murders at Karlov Manor (Mythic Rare)
Intuition
Intuition 2Blue (3)
Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Arcavios
Invasion of Arcavios 3BlueBlue (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Azgol
Invasion of Azgol BlackRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.

March of the Machine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Fiora
Invasion of Fiora 4BlackBlack (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters, choose one or both —

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.

March of the Machine (Rare)
Invasion of Gobakhan
Invasion of Gobakhan 1White (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

March of the Machine (Rare)
Invasion of Ikoria
Invasion of Ikoria Variable ColorlessGreenGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Ixalan
Invasion of Ixalan 1Green (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kamigawa
Invasion of Kamigawa 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Invasion of Karsus
Invasion of Karsus 2RedRed (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Karsus enters, it deals 3 damage to each creature and each planeswalker.

March of the Machine (Rare)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Lorwyn
Invasion of Lorwyn 4BlackGreen (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Moag
Invasion of Moag 2GreenWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

March of the Machine (Uncommon)
Invasion of Muraganda
Invasion of Muraganda 4Green (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

March of the Machine (Uncommon)
Invasion of New Capenna
Invasion of New Capenna WhiteBlack (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

March of the Machine (Uncommon)
Invasion of New Phyrexia
Invasion of New Phyrexia Variable ColorlessWhiteBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance.

March of the Machine (Mythic Rare)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of Ravnica
Invasion of Ravnica 5 (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters, exile target nonland permanent an opponent controls that isn't exactly two colors.

March of the Machine (Mythic Rare)
Invasion of Regatha
Invasion of Regatha 2Red (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

March of the Machine (Uncommon)
Invasion of Segovia
Invasion of Segovia 2Blue (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.

March of the Machine (Rare)
Invasion of Shandalar
Invasion of Shandalar 3GreenGreen (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.

March of the Machine (Mythic Rare)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters, draw three cards, then discard a card.

March of the Machine (Uncommon)
Invasion of Xerex
Invasion of Xerex 2WhiteBlue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters, return up to one target creature to its owner's hand.

March of the Machine (Uncommon)
Invasion of Zendikar
Invasion of Zendikar 3Green (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

March of the Machine (Uncommon)
Invasion Plans
Invasion Plans 2Red (3)
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Stronghold (Rare)
Invert Polarity
Invert Polarity BlueBlueRed (3)
Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Modern Horizons 3 (Rare)
Invigorated Rampage
Invigorated Rampage 1Red (2)
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Invocation of the Founders
Invocation of the Founders (0)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

March of the Machine (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Irreverent Revelers
Irreverent Revelers 2Red (3)
Creature — Satyr (2/2)

When Irreverent Revelers enters, choose one —

• Destroy target artifact.

• Irreverent Revelers gains haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Isperia the Inscrutable
Isperia the Inscrutable 1WhiteWhiteBlueBlue (5)
Legendary Creature — Sphinx (3/6)

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Ivory Charm
Ivory Charm White (1)
Instant

Choose one —

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.

Mirage (Common)
Izzet Charm
Izzet Charm BlueRed (2)
Instant

Choose one —

• Counter target noncreature spell unless its controller pays 2.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Ravnica Remastered (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Return to Ravnica (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Izzet (Uncommon)
Double Masters (Uncommon)
Double Masters 2022 (Common)
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