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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Oglor, Devoted Assistant
( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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Ognis, the Dragon's Lash
( 4)
Legendary Creature — Lizard Warrior
(3/3)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
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Ogre Arsonist
( 5)
Creature — Ogre
(3/3)
When Ogre Arsonist enters the battlefield, destroy target land.
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Ogre Battlecaster
( 3)
Creature — Ogre Shaman
(3/3)
First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Chitterlord
( 6)
Creature — Ogre Warrior
(6/5)
Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
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Ogre Enforcer
( 5)
Creature — Ogre
(4/4)
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
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Ogre Geargrabber
( 6)
Creature — Ogre Warrior
(4/4)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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Ogre Jailbreaker
( 4)
Creature — Ogre Rogue
(4/4)
Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
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Ogre Leadfoot
( 5)
Creature — Ogre
(3/3)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
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Ogre Menial
( 4)
Creature — Phyrexian Ogre
(0/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Ogre Menial gets +1/+0 until end of turn.
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Ogre Recluse
( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Ogre Slumlord
( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Ogre-Head Helm
( 2)
Artifact Creature — Equipment Ogre
(2/2)
Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Ohabi Caleria
( 3)
Legendary Creature — Elf Archer
(1/3)
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
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Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Oil-Gorger Troll
( 5)
Creature — Phyrexian Troll Warrior
(3/4)
When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
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Ojer Axonil, Deepest Might
( 4)
Legendary Creature — God
(4/4)
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
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Ojer Kaslem, Deepest Growth
( 5)
Legendary Creature — God
(6/5)
Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
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Ojer Pakpatiq, Deepest Epoch
( 4)
Legendary Creature — God
(4/3)
Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
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Ojer Taq, Deepest Foundation
( 6)
Legendary Creature — God
(6/6)
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Ojutai Exemplars
( 4)
Creature — Human Monk
(4/4)
Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
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Ojutai Interceptor
( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Ojutai, Soul of Winter
( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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O-Kagachi Made Manifest
( 0)
Enchantment Creature — Dragon Spirit
(6/6)
O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
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O-Kagachi, Vengeful Kami
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
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Okaun, Eye of Chaos
( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oketra the True
( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.
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Oketra's Avenger
( 2)
Creature — Human Warrior
(3/1)
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
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Okina Nightwatch
( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Okk
( 2)
Creature — Goblin
(4/4)
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
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Ol' Buzzbark
( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Olag, Ludevic's Hubris
( 0)
Legendary Creature — Zombie
(4/4)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
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Old Flitterfang
( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old Gnawbone
( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Old Guard
( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Old Man Willow
( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Old One Eye
( 6)
Legendary Creature — Tyranid
(6/6)
Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
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Old Rutstein
( 3)
Legendary Creature — Human Peasant
(1/4)
When Old Rutstein enters the battlefield and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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Old Stickfingers
( 2)
Legendary Creature — Horror
(*/*)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
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Old-Fashioned Vampire
( 5)
Creature — Vampyre
(3/3)
Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Old-Growth Dryads
( 1)
Creature — Dryad
(3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Oliphaunt
( 6)
Creature — Elephant
(6/4)
Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Olivia, Crimson Bride
( 6)
Legendary Creature — Vampire Noble
(3/4)
Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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Olivia, Mobilized for War
( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia, Opulent Outlaw
( 4)
Legendary Creature — Vampire Assassin
(3/3)
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) , Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
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Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
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Olivia's Bloodsworn
( 2)
Creature — Vampire Soldier
(2/1)
Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.
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Olivia's Dragoon
( 2)
Creature — Vampire Berserker
(2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Ollenbock Escort
( 1)
Creature — Human Cleric
(1/1)
Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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Olog-hai Crusher
( 4)
Creature — Troll Soldier
(4/4)
Trample Olog-hai Crusher can't block unless you control a Goblin or Orc.
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Oloro, Ageless Ascetic
( 6)
Legendary Creature — Giant Soldier
(4/5)
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
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Oltec Archaeologists
( 5)
Creature — Human Artificer Scout
(4/4)
When Oltec Archaeologists enters the battlefield, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Oltec Cloud Guard
( 4)
Creature — Human Soldier
(3/2)
Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
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Oltec Matterweaver
( 3)
Creature — Human Artificer
(2/4)
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
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Omarthis, Ghostfire Initiate
( 0)
Legendary Creature — Spirit Snake
(0/0)
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
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Omenport Vigilante
( 2)
Creature — Human Mercenary
(2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ominous Sphinx
( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
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Ominous Traveler
( 2)
Creature — — Human
(1/1)
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
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Omnath, Locus of All
( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omnath, Locus of Rage
( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omnath, Locus of the Roil
( 4)
Legendary Creature — Elemental
(3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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Omniclown Colossus
( 10)
Artifact Creature — Clown Robot
(7/7)
Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample
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Omo, Queen of Vesuva
( 3)
Legendary Creature — Shapeshifter Noble
(1/5)
Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
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Silverflame Squire (On Alert)
( 3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
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Onakke Javelineer
( 5)
Creature — Ogre Spirit
(5/4)
Reach : Onakke Javelineer deals 2 damage to target player or battle.
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Ondu Champion
( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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