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Accorder's Shield
![0](/Handlers/Image.ashx?size=small&name=0&type=symbol) ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ace's Baseball Bat
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Legendary Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Acquisition Octopus
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Adaptive Omnitool
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Adventuring Gear
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aegis of the Legion
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Aeronaut's Wings
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Amorphous Axe
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Blade
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Katana
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Andúril, Flame of the West
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Andúril, Narsil Reforged
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Angelic Armaments
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Arc Spitter
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target creature that's blocking it." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Argentum Armor
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact — Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip ![6](/Handlers/Image.ashx?size=small&name=6&type=symbol)
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Arm-Mounted Anchor
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand.
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Armory of Iroas
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Assassin Gauntlet
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Assault Suit
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Assimilation Aegis
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Artifact — Equipment
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Avacyn's Collar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Avacyn's Collar, the Symbol of Her Church (playtest)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — — Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle ( : Attach to target creature you don't control. Shackle only as a sorcery.)
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Avarice Amulet
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Banshee's Blade
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Barbed Batterfist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Barbed Spike
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Barrow-Blade
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Baseball Bat
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Basilisk Collar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Batterbone
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol)
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Batterskull
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return this Equipment to its owner's hand.
Equip ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol)
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Battlemage's Bracers
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Artifact — Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Beamtown Beatstick
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bearded Axe
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Behemoth Sledge
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Belt of Giant Strength
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.
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Bespoke Battlegarb
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bilbo's Ring
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Legendary Artifact — Equipment
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling ( : Attach to target Halfling you control. Equip only as a sorcery.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ghost Lantern (Bind Spirit)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Bitterthorn, Nissa's Animus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Blackblade Reforged
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) Equip ![7](/Handlers/Image.ashx?size=small&name=7&type=symbol)
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Blade of Selves
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Blade of Shared Souls
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Blade of the Bloodchief
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Bladed Battle-Fan
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bladed Bracers
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bladed Pinions
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Bladehold War-Whip
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
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Blazing Sunsteel
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Blazing Torch
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Blight Sickle
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Blinding Powder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bloodforged Battle-Axe
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Bloodthirsty Blade
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
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Bloodthorn Flail
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Blue Ribbon
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Bone Sabres
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bone Saw
![0](/Handlers/Image.ashx?size=small&name=0&type=symbol) ( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bonehoard
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Bonesplitter
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Boots of Speed
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bramble Armor
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brass Knuckles
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brawler's Plate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bride's Gown
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Cudgels
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Sword
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronzeplate Boar
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Brotherhood Regalia
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Butcher's Cleaver
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Caduceus, Staff of Hermes
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Artifact — Equipment
Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
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Candlestick
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice this Equipment: Draw a card.
Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Captain's Claws
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Captain's Hook
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Cathar's Shield
![0](/Handlers/Image.ashx?size=small&name=0&type=symbol) ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Celestial Armor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Attach to target creature you control. Equip only as a sorcery.)
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Cement Shoes
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ceremonial Groundbreaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Chainflail Centipede
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Chainsaw
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Champion's Helm
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Chariot of Victory
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Chitinous Cloak
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Citizen's Crowbar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has " , , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Civic Saber
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Cliffhaven Kitesail
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cloak and Dagger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Cloak of the Bat
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cloudsteel Kirin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Cobbled Wings
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Colossal Dreadmask
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol)
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Colossus Hammer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Commander's Plate
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) Equip ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol)
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Concealed Weapon
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Disguise ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this Equipment is turned face up, attach it to target creature you control. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol)
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