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Adarkar Windform
Adarkar Windform 4Blue (5)
Snow Creature — Illusion (3/3)

Flying

1Snow: Target creature loses flying until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Æther Figment (Aether Figment)
Æther Figment (Aether Figment) 1Blue (2)
Creature — Illusion (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Zendikar (Uncommon)
Aetherplasm
Aetherplasm 2BlueBlue (4)
Creature — Illusion (1/1)

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
Amugaba
Amugaba 5BlueBlue (7)
Creature — Illusion (6/6)

Flying

2Blue, Discard a card: Return Amugaba to its owner's hand.

Odyssey (Rare)
Aura Thief
Aura Thief 3Blue (4)
Creature — Illusion (2/2)

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Urza's Destiny (Rare)
Blind Phantasm
Blind Phantasm 2Blue (3)
Creature — Illusion (2/3)

Future Sight (Common)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Chronozoa
Chronozoa 3Blue (4)
Creature — Illusion (3/3)

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

Planar Chaos (Rare)
Cloud Dragon
Cloud Dragon 5Blue (6)
Creature — Illusion Dragon (5/4)

Flying

Cloud Dragon can block only creatures with flying.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Cloudskate
Cloudskate 1Blue (2)
Creature — Illusion (2/2)

Flying

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Nemesis (Common)
Cromat
Cromat WhiteBlueBlackRedGreen (5)
Legendary Creature — Illusion (5/5)

WhiteBlack: Destroy target creature blocking or blocked by Cromat.

BlueRed: Cromat gains flying until end of turn.

BlackGreen: Regenerate Cromat.

RedWhite: Cromat gets +1/+1 until end of turn.

GreenBlue: Put Cromat on top of its owner's library.

Apocalypse (Rare)
Draining Whelk
Draining Whelk 4BlueBlue (6)
Creature — Illusion (1/1)

Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Dream Prowler
Dream Prowler 2BlueBlue (4)
Creature — Illusion (1/5)

Dream Prowler can't be blocked as long as it's attacking alone.

Tempest Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Stronghold (Common)
Dream Stalker
Dream Stalker 1Blue (2)
Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Jace vs. Vraska (Common)
Dream Strix
Dream Strix 2Blue (3)
Creature — Bird Illusion (3/2)

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Ephemeron
Ephemeron 4BlueBlue (6)
Creature — Illusion (4/4)

Flying

Discard a card: Return Ephemeron to its owner's hand.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Errant Ephemeron
Errant Ephemeron 6Blue (7)
Creature — Illusion (4/4)

Flying

Suspend 4—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Jace vs. Chandra (Common)
Modern Masters (Common)
Duel Decks: Jace vs. Vraska (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Ertai's Familiar
Ertai's Familiar 1Blue (2)
Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

When Ertai's Familiar phases out or leaves the battlefield, mill three cards.

Blue: Until your next upkeep, Ertai's Familiar can't phase out.

Weatherlight (Rare)
Fathom Seer
Fathom Seer 1Blue (2)
Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Jace vs. Chandra (Common)
Duel Decks: Speed vs. Cunning (Common)
Commander 2014 (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Masters 25 (Common)
Fleeting Image
Fleeting Image 2Blue (3)
Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Return Fleeting Image to its owner's hand.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Glaze Fiend
Glaze Fiend 1Black (2)
Artifact Creature — Illusion (0/1)

Flying

Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.

Double Masters (Common)
Other Versions
Shards of Alara (Common)
Gossamer Phantasm
Gossamer Phantasm 1Blue (2)
Creature — Illusion (2/1)

Flying

When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Haunting Figment
Haunting Figment 1Blue (2)
Creature — Illusion (2/1)

Vigilance

Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

Dominaria United (Common)
Hazy Homunculus
Hazy Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

Prophecy (Common)
Holographic Double
Holographic Double Blue (1)
Creature — — Illusion (1/1)

Blue, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.

Kamigawa: Neon Dynasty Alchemy (Rare)
Hover Barrier
Hover Barrier 2Blue (3)
Creature — Illusion Wall (0/6)

Defender, flying

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Illusionary Forces
Illusionary Forces 3Blue (4)
Creature — Illusion (4/4)

Flying

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Uncommon)
Other Versions
Ice Age (Common)
Illusionary Informant
Illusionary Informant 1Blue (2)
Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.

During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.

Flying

Conspiracy: Take the Crown (Common)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Ice Age (Rare)
Illusionary Servant
Illusionary Servant 1BlueBlue (3)
Creature — Illusion (3/4)

Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Magic 2010 (Common)
Illusionary Wall
Illusionary Wall 4Blue (5)
Creature — Illusion Wall (7/4)

Defender, flying, first strike

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Common)
Other Versions
Ice Age (Common)
Illusory Ambusher
Illusory Ambusher 4Blue (5)
Creature — Cat Illusion (4/1)

Flash (You may cast this spell any time you could cast an instant.)

Whenever Illusory Ambusher is dealt damage, draw that many cards.

Game Night: Free-For-All (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Illusory Angel
Illusory Angel 2Blue (3)
Creature — Angel Illusion (4/4)

Cast this spell only if you've cast another spell this turn.

Flying

Iconic Masters (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Magic 2015 Core Set (Uncommon)
Planechase Anthology (Uncommon)
Illusory Demon
Illusory Demon 1BlueBlack (3)
Creature — Demon Illusion (4/3)

Flying

When you cast a spell, sacrifice Illusory Demon.

Alara Reborn (Uncommon)
Imaginary Pet
Imaginary Pet 1Blue (2)
Creature — Illusion (4/4)

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

Urza's Saga (Rare)
Other Versions
Ninth Edition (Rare)
Ixidron
Ixidron 3BlueBlue (5)
Creature — Illusion (*/*)

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Commander 2019 (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Jace's Mindseeker
Jace's Mindseeker 4BlueBlue (6)
Creature — Fish Illusion (4/4)

Flying

When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Duel Decks: Jace vs. Vraska (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Jace's Phantasm
Jace's Phantasm Blue (1)
Creature — Illusion (1/1)

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Iconic Masters (Common)
Other Versions
Magic 2013 (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Jace's Projection
Jace's Projection 2BlueBlue (4)
Creature — Wizard Illusion (2/2)

Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

3Blue: Put a loyalty counter on target Jace planeswalker.

War of the Spark (Uncommon)
Krovikan Mist
Krovikan Mist 1Blue (2)
Creature — Illusion (*/*)

Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Coldsnap (Common)
Labyrinth Guardian
Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)

When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Leyline Phantom
Leyline Phantom 4Blue (5)
Creature — Illusion (5/5)

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Gatecrash (Common)
Lumbering Lightshield
Lumbering Lightshield 1White (2)
Creature — — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs 1 more to cast."

Jumpstart: Historic Horizons (Common)
Mirozel
Mirozel 3Blue (4)
Creature — Illusion (2/3)

Flying

When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

Exodus (Uncommon)
Mistfolk
Mistfolk BlueBlue (2)
Creature — Illusion (1/2)

Blue: Counter target spell that targets Mistfolk.

Ice Age (Common)
Mistform Dreamer
Mistform Dreamer 2Blue (3)
Creature — Illusion (2/1)

Flying

1: Mistform Dreamer becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mistform Mutant
Mistform Mutant 4BlueBlue (6)
Creature — Illusion Mutant (3/4)

1Blue: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Onslaught (Uncommon)
Mistform Seaswift
Mistform Seaswift 3Blue (4)
Creature — Illusion (3/1)

Flying

1: Mistform Seaswift becomes the creature type of your choice until end of turn.

Morph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Common)
Mistform Shrieker
Mistform Shrieker 3BlueBlue (5)
Creature — Illusion (3/3)

Flying

1: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph 3BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Mistform Skyreaver
Mistform Skyreaver 5BlueBlue (7)
Creature — Illusion (6/6)

Flying

1: Mistform Skyreaver becomes the creature type of your choice until end of turn.

Onslaught (Rare)
Mistform Sliver
Mistform Sliver 1Blue (2)
Creature — Illusion Sliver (1/1)

All Slivers have "1: This permanent becomes the creature type of your choice in addition to its other types until end of turn."

Legions (Common)
Mistform Stalker
Mistform Stalker 1Blue (2)
Creature — Illusion (1/1)

1: Mistform Stalker becomes the creature type of your choice until end of turn.

2BlueBlue: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Onslaught (Uncommon)
Mistform Ultimus
Mistform Ultimus 3Blue (4)
Legendary Creature — Illusion (3/3)

Mistform Ultimus is every creature type (even if this card isn't on the battlefield).

Time Spiral "Timeshifted" (Special)
Other Versions
Legions (Rare)
Mistform Wakecaster
Mistform Wakecaster 4Blue (5)
Creature — Illusion (2/3)

Flying

1: Mistform Wakecaster becomes the creature type of your choice until end of turn.

2BlueBlue, Tap: Choose a creature type. Each creature you control becomes that type until end of turn.

Legions (Uncommon)
Mistform Wall
Mistform Wall 2Blue (3)
Creature — Illusion Wall (1/4)

Mistform Wall has defender as long as it's a Wall.

1: Mistform Wall becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mistform Warchief
Mistform Warchief 2Blue (3)
Creature — Illusion (1/3)

Creature spells you cast that share a creature type with Mistform Warchief cost 1 less to cast.

Tap: Mistform Warchief becomes the creature type of your choice until end of turn.

Scourge (Uncommon)
Narcomoeba
Narcomoeba 1Blue (2)
Creature — Illusion (1/1)

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Ravnica Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Modern Masters (Uncommon)
Guilds of Ravnica (Rare)
Nivix Barrier
Nivix Barrier 3Blue (4)
Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Magic Origins (Common)
Oneirophage
Oneirophage 3Blue (4)
Creature — Squid Illusion (1/2)

Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Jumpstart 2022 (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Jumpstart (Uncommon)
Palinchron
Palinchron 5BlueBlue (7)
Creature — Illusion (4/5)

Flying

When Palinchron enters the battlefield, untap up to seven lands.

2BlueBlue: Return Palinchron to its owner's hand.

Vintage Masters (Rare)
Other Versions
Urza's Legacy (Rare)
Phantasmal Abomination
Phantasmal Abomination 1BlueBlue (3)
Creature — Illusion (5/5)

Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

Rise of the Eldrazi (Uncommon)
Phantasmal Bear
Phantasmal Bear Blue (1)
Creature — Bear Illusion (2/2)

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

Masters 25 (Common)
Other Versions
Magic 2012 (Common)
Duel Decks: Jace vs. Vraska (Common)
Phantasmal Dragon
Phantasmal Dragon 2BlueBlue (4)
Creature — Dragon Illusion (5/5)

Flying

When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Phantasmal Dreadmaw
Phantasmal Dreadmaw 2BlueBlue (4)
Creature — Dinosaur Illusion (6/6)

Trample

When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.

Modern Horizons 2 (Common)
Phantasmal Fiend
Phantasmal Fiend 3Black (4)
Creature — Illusion (1/5)

Black: Phantasmal Fiend gets +1/-1 until end of turn.

1Blue: Switch Phantasmal Fiend's power and toughness until end of turn.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Phantasmal Forces
Phantasmal Forces 3Blue (4)
Creature — Illusion (4/1)

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay Blue.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Phantasmal Image
Phantasmal Image 1Blue (2)
Creature — Illusion (0/0)

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Magic 2012 (Rare)
Modern Masters 2017 Edition (Rare)
Phantasmal Mount
Phantasmal Mount 1Blue (2)
Creature — Illusion Horse (1/1)

Flying

Tap: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Phantasmal Sphere
Phantasmal Sphere 1Blue (2)
Creature — Illusion (0/1)

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.

Alliances (Rare)
Phantom Beast
Phantom Beast 3Blue (4)
Creature — Illusion Beast (4/5)

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

Magic 2011 (Common)
Phantom Monster
Phantom Monster 3Blue (4)
Creature — Illusion (3/3)

Flying

Iconic Masters (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Common)
Eternal Masters (Common)
Phantom Ninja
Phantom Ninja 1BlueBlue (3)
Creature — Illusion Ninja (2/2)

Phantom Ninja can't be blocked.

Modern Horizons (Common)
Phantom Steed
Phantom Steed 3Blue (4)
Creature — Horse Illusion (4/3)

Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Adventures in the Forgotten Realms Commander (Rare)
Phantom Warrior
Phantom Warrior 1BlueBlue (3)
Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

Core Set 2020 (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Rare)
Portal (Rare)
Magic 2010 (Uncommon)
Magic 2014 Core Set (Uncommon)
Battlebond (Uncommon)
Phantom Whelp
Phantom Whelp 1Blue (2)
Creature — Illusion Dog (2/2)

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Odyssey (Common)
Phobian Phantasm
Phobian Phantasm 1BlackBlack (3)
Creature — Illusion (3/3)

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Cumulative upkeep Black (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Psionic Entity
Psionic Entity 4Blue (5)
Creature — Illusion (2/2)

Tap: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Pulsating Illusion
Pulsating Illusion 4Blue (5)
Creature — Illusion (0/1)

Flying

Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.

Odyssey (Uncommon)
Riftwing Cloudskate
Riftwing Cloudskate 3BlueBlue (5)
Creature — Illusion (2/2)

Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Modern Masters (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Shaper Parasite
Shaper Parasite 1BlueBlue (3)
Creature — Illusion (2/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Common)
Commander 2014 (Common)
Sneaky Homunculus
Sneaky Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Nemesis (Common)
Other Versions
Eighth Edition (Common)
Somnophore
Somnophore 2BlueBlue (4)
Creature — Illusion (2/2)

Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

Urza's Saga (Rare)
Spark Double
Spark Double 3Blue (4)
Creature — Illusion (0/0)

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Ravnica Remastered (Rare)
Other Versions
War of the Spark (Rare)
Commander Masters (Rare)
Spire Phantasm
Spire Phantasm 2BlueBlue (4)
Creature — Gargoyle Illusion (3/2)

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.

Flying

When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

Conspiracy: Take the Crown (Uncommon)
Teyo's Lightshield
Teyo's Lightshield 2White (3)
Creature — Illusion (0/3)

When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.

War of the Spark (Common)
Thalakos Mistfolk
Thalakos Mistfolk 2Blue (3)
Creature — Thalakos Illusion (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Blue: Put Thalakos Mistfolk on top of its owner's library.

Tempest (Common)
Titan of Littjara
Titan of Littjara 4BlueBlue (6)
Creature — Illusion (6/6)

As Titan of Littjara enters the battlefield, choose a creature type.

Titan of Littjara is the chosen type in addition to its other types.

Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Commander Masters (Rare)
Toothy, Imaginary Friend
Toothy, Imaginary Friend 3Blue (4)
Legendary Creature — Illusion (1/1)

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Battlebond (Rare)
Unblinking Bleb
Unblinking Bleb 3Blue (4)
Creature — Illusion (1/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Common)
Veiling Oddity
Veiling Oddity 3Blue (4)
Creature — Illusion (2/3)

Suspend 4—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Vertigo Spawn
Vertigo Spawn 1Blue (2)
Creature — Illusion (0/3)

Defender

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Guildpact (Uncommon)
Walking Dream
Walking Dream 3Blue (4)
Creature — Illusion (3/3)

Walking Dream can't be blocked.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Stronghold (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Zephid
Zephid 4BlueBlue (6)
Creature — Illusion (3/4)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)
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