Ronéomancien avemain
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ronéomancien avemain
Mana Cost:
1WhiteBlue
Mana Value:
3
Types:
Créature : - oiseau et sorcier
Card Text:
Vol
Au début de votre entretien, vous pouvez mettre un marqueur « plume » sur la créature ciblée. Si vous faites ainsi, cette créature est 3/1 et elle a le vol tant qu'elle a un marqueur « plume » sur elle.
Flavor Text:
« Si les cieux sont notre seul refuge, je m'assurerai que nous prenions tous notre essor. »
P/T:
3 / 1
Expansion:
Rarity:
Rare
All Sets:
Alara Reborn (Rare)
Streets of New Capenna Commander (Rare)
Card Number:
2
Artist:
Language:
French
Rulings
5/1/2009 If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.
5/1/2009 The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.
5/1/2009 You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.
5/1/2009 If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.
10/1/2009 The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
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