Kriegsrecht
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Kriegsrecht
Mana Cost:
2WhiteWhite
Mana Value:
4
Types:
Verzauberung
Card Text:
Inhaftiere zu Beginn deines Versorgungssegments eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese Kreatur nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
Flavor Text:
„Das Wohl der Gesellschaft ist viel wichtiger als die Unbill einiger weniger."
—Agmand Sarv, Azorius-Husar
Watermark:
Azorius
Expansion:
Rarity:
Rare
Card Number:
14
Artist:
Language:
German
Rulings
4/15/2013 Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
4/15/2013 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
4/15/2013 If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
4/15/2013 If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
4/15/2013 If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
4/15/2013 When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
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