Hixus, Guardiano della Prigione
Hixus, Guardiano della Prigione
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hixus, Guardiano della Prigione
Mana Cost:
3WhiteWhite
Mana Value:
5
Types:
Creatura Leggendaria — Soldato Umano
Card Text:
Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.)Ogniqualvolta una creatura ti infligge danno da combattimento, se Hixus, Guardiano della Prigione è entrato nel campo di battaglia in questo turno, esilia quella creatura finché Hixus non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.)
P/T:
4 / 4
Expansion:
Rarity:
Rare
Card Number:
19
Artist:
Language:
Italian
Rulings
6/22/2015 Hixus's ability causes a zone change with a duration, a style of ability that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Hixus have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Hixus leaves the battlefield.
6/22/2015 If Hixus leaves the battlefield before its triggered ability resolves, the creature that dealt combat damage to you won't be exiled.
6/22/2015 Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
6/22/2015 If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
6/22/2015 The exiled cards return to the battlefield immediately after Hixus leaves the battlefield. Nothing happens between the two events, including state-based actions.
6/22/2015 In a multiplayer game, if Hixus's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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