霊刃の幻霊
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
霊刃の幻霊
Mana Cost:
2White
Mana Value:
3
Types:
クリーチャー・エンチャント ― - スピリット
Card Text:
授与5White(このカードを授与コストで唱えたなら、これはエンチャント(クリーチャー)を持つオーラ・呪文である。クリーチャーにつけられていないなら、これは再びクリーチャーになる。)二段攻撃(このクリーチャーは先制攻撃と通常の戦闘ダメージの両方を与える。)エンチャントされているクリーチャーは+1/+1の修整を受けるとともに二段攻撃を持つ。
P/T:
1 / 1
Expansion:
Rarity:
Uncommon
All Sets:
Born of the Gods (Uncommon)
Commander 2015 (Uncommon)
Card Number:
70
Artist:
Language:
Japanese
Rulings
9/15/2013 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
9/15/2013 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
9/15/2013 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its Tap abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
9/15/2013 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
9/15/2013 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
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